Bards and Sages RPG Resource
DriveThruComics
DriveThruFiction
Powered by DriveThruRPG


Home » 0one Games » Reviews
Browse Categories
 Publisher Info











Back
Other comments left for this publisher:
The Terror of Tumbledown - Game Pack
by Cory T. [Verified Purchaser] Date Added: 07/07/2018 01:37:33

I was looking for an interesting adventure about a ruined manor or keep to use with Dwarven Forge sets. And I found it. This adventure has a straightforward location that is filled with fun details and detours. The 0One maps are terrific, containing all the bits of furniture, monster lairs, even piles of leaves that you would expect to find. The plot is just as twisted, especially if you take advantage of the alternate synopsis. The writing is descriptive and succinct; no mere restatements of "an empty 20x20 room with corridors leading off to east and west," nor paragraphs of florid prose cluttering things up. There are also just the right bits of weirdness (silliness even) to keep things lively at the game table, such as the "colander girl" contrsuct. A good package of maps and adventure at a reasonable price.



Rating:
[4 of 5 Stars!]
The Terror of Tumbledown - Game Pack
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Way Inn
by JD S. [Verified Purchaser] Date Added: 04/30/2018 18:08:40

YOu simply cannot go wrong with Oones p[roducts. I have nearly all their blueprints, and they are all first rate.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Way Inn
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Halls of Giants
by Jason T. [Verified Purchaser] Date Added: 01/29/2018 13:14:02

I like these maps quite a bit and they will no doubt be useful as I run my players up against some giants. I would give the product 5 stars if it had more granular control over the layers that can be turned on or off. One particular example is that there really shold be a separate layer for hidden doors and the areas they lead to. I plan on printing these maps out for my players using a plotter, and will need to edit the secret areas out beforehand lest the secreat areas become not-at-all-secret to them. This isn't enough to cause me not to purchase more of these products in the future, but nonetheless it seems a glaring oversight to me.



Rating:
[4 of 5 Stars!]
0one's Blueprints: Halls of Giants
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Eerie Forest - Red Vampire's Way Inn
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:44:43

As is their norm, a solid product at a very reasonable price.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Eerie Forest - Red Vampire's Way Inn
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Eerie Forest - Zombie Island
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:44:24

I try to purchase all of Oones' maps. As is their norm, a solid product at a very reasonable price.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Eerie Forest - Zombie Island
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Eerie Forest
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:43:54

As is their norm, a solid product at a very reasonable price.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Eerie Forest
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Lizardfolk Settlement
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:43:34

As is their norm, a solid product at a very reasonable price. Used it as a lizard-man ville and my players loved it. Great for virttual tabletops.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Lizardfolk Settlement
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Fishermen's Village
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:37:22

As is their norm, a solid product at a very reasonable price. Buy a map and the adventure writes itself.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Fishermen's Village
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: Hunters' Lodge
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:36:46

As is their norm, a solid product at a very reasonable price. You simply cannot beat Oones for maps.



Rating:
[5 of 5 Stars!]
0one's Blueprints: Hunters' Lodge
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Black & White: Medusa Hideout
by JD S. [Verified Purchaser] Date Added: 01/04/2018 05:33:28

As is their norm, a solid product at a very reasonable price.



Rating:
[5 of 5 Stars!]
0one's Black & White: Medusa Hideout
Click to show product description

Add to Bards and Sages RPG Resource Order

0one's Blueprints: The Galley
by Jason I. [Verified Purchaser] Date Added: 11/29/2017 12:41:35

The floor plans are not mini-friendly, and areas aside from the main deck are not mapped at all. the elevations ofthe ship are all very nice, but are of no use to the average gamer. I have liked many of Oone's products in the past, but this is one you can skip.



Rating:
[1 of 5 Stars!]
0one's Blueprints: The Galley
Click to show product description

Add to Bards and Sages RPG Resource Order

Dungeon Tile Designer
by Paul K. [Verified Purchaser] Date Added: 10/29/2017 09:17:00

It's good for the price. I would really like to be able to have a 45 degree wall in addition to a block wall. That way I could start opening to a room where I want instead of just trying to make do with the templates.



Rating:
[4 of 5 Stars!]
Dungeon Tile Designer
Click to show product description

Add to Bards and Sages RPG Resource Order

The Great City: The Elder Wards
by Customer Name Withheld [Verified Purchaser] Date Added: 04/13/2017 03:46:10

We give it four throwing knives out of five but it receives the coveted shuriken for having an encounter wherein one kills turtles (raising its score). A full video review and in-depth consideration of the work is located here: https://youtu.be/NbDhnyMgS8o?t=1m28s --Cool Shredder



Rating:
[5 of 5 Stars!]
The Great City: The Elder Wards
Click to show product description

Add to Bards and Sages RPG Resource Order

The Sinking: Doom Golem Rising
by Thilo G. [Featured Reviewer] Date Added: 03/06/2017 10:37:33

An Endzeitgeist.com review

The full-sized finale to the Sinking adventure series clocks in at 41 pages,1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 34 pages of content, so let's take a look!

This being an adventure-review, the following contains SPOILERS...and since this discusses the finale for the whole saga, there may be SPOILERS for the series here. Players who want to potentially play this should jump to the conclusion.

...

..

.

All right, only GMs around? Great! After successfully navigating the magical seals and locks, the PCs have finally managed to reach the fabled Darkgate, which ostensibly allows for access of the Panopticon...and a chance to foil the nefarious plans of the Trypus Academy. We begin thus were the previous module left off - with the exploration of the Panopticon, a fully depicted dungeon, wherein not only sink beasts, but also degenerate skulk agents of the Malchort Cabal can be found...and, interestingly, make for "enemy of my enemy" type adversaries. Alien and strange war machines can be found within the complex...and there is, theoretically, an access point towards the thoroughly alien city of the Malchorts...though astute PCs that do not start killing everything should realize pretty soon that combat may not be the only option as they're exploring this complex.

Oh, and guess what? The PCs may even find a stray agent and extract some serious information on their Trypus foes...but that, admittedly, pales beyond the true and exceedingly cool aspect that comes next: You see, the Trypus Academy has hijacked Doom Golems from the Malchort arsenal...and so the PCs get to fight fire with fire!

Yep. Mecha battle! The Doom Golem head houses 5 seats and an individual can be hooked to it via a Spellcraft check. Mental ability score are determined by the average of the pilots. There also is a converter box, which may channel item charges and effects and allocate them to blasters, shield or weapons of the war machine. Attack controls allows for the attack improvement of the golem; spellcasters strapped to the blaster position can channel spells to make devastating attack, with the precise effect depending on the magic school converted into blast energy. Similarly, the effect of shields of a doom golem hinge upon the specific spell school used to power the shield. Motion control takes special qualities like evasion and feats like Dodge of the pilot into account, while weapon enhancers can be improved via spellcasting. And yes, the respective positions have unmanned information as well, so if your group is smaller, you can still ride the golem into battle! Indeed, I was really impressed by the doom golem rules - they are easy to grasp, concisely presented and make sense. Gasses can seep in and affect operators and similarly, environmental effects are relevant. In short: A great little engine.

That being said, it lies in the nature of the matter at hand that piloting such an engine of destruction ultimately requires some getting used to - and the module acknowledges this, offering the way to the surface as an easy means of getting to know the engine...and save a dethroned and captured rock troll king, while also gaining crystals that have special effects when used in conjunction with the golem!

And yep, battling rock trolls with light and golem make for one epic encounter indeed, as the PCs make their way to emerge from the sinkhole...which nets the epic fight of the Academy's doom golem and the one piloted by the PCs. Epic mecha battle ensues. And I mean allcaps EPIC. In the aftermath of this glorious fight, things are not yet resolved: Lord Atregan realizes the threat of the Trypus Academy and wants to PCs to find senator Vulgrax (who may thus receive an amnesty...as may the PCs) and provide proof that the Trypus Academy is behind the whole issue. And in a nice callback, as the PCs ponder their next step, the niece of Gintz Ophelian provides a clue that this crucial guy has vanished...and left a letter with some weird typos in it. The letter is reproduced as a handout and contains an easily hidden cry for help....and thus, the PCs can find the warehouse of Bally Grum and there,, after besting the powerful conspirators there, find the iced and dismembered body of Gintz...and he has recorded information via a clockwork spy, allowing the PCs to get off the hook...at least for now.

Conclusion:

Editing and formatting are top notch on both a formal and rules-language level - Rone Barton did a good job editing this one. Layout adheres to a two-column b/w-standard and the pdf sports great b/w-artworks. The b/w-cartography is, as we expect from 0onegames, amazing, though I wished a key-less version was included. The pdf comes fully bookmarked for your convenience.

So, I was dreading this module. Season 2 suddenly became pretty short and I was really dreading the X-files syndrome - an inability to properly tie up the story-threads. This pdf not only one-ups the whole story in dimension, consequences and sheer scope, it also provides a satisfying end to the main story-angles, while leaving enough open components to allow the GM to take back up the story-threads. This is, in short, an amazing and worthy conclusion to the second season of the sinking, one that features impressive mecha-rules as a fine and fun mini-game. Granted, I have expected no less from horseman Tim Hitchcock and Savannah Broadway, but the easy to grasp and modify mecha-engine may warrant getting this gem even if you're not at all interested in running the series. So yeah, this is an amazing module. 5 stars + seal of approval for this high-octane action-filled finale...that still have sufficient stuff to do for faces and players looking to use their brains. This is how it's done.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
The Sinking: Doom Golem Rising
Click to show product description

Add to Bards and Sages RPG Resource Order

The Terror of Tumbledown - Game Pack
by Megan R. [Featured Reviewer] Date Added: 02/01/2017 12:38:54

This game pack contains all you need (apart from players and dice) to run the adventure The Terror of Tunbledown, comprising the adventure itself, detailed floorplans and a collection of counters to use with the miniatures-sized floorplans.

The adventure itself is set in a partially ruined and seemingly abandoned manor house in a bleak semi-wilderness location that has an evil reputation. It starts off with a detailed background that begins ten years ago when new owners moved into Tumbledown Manor... and ends with the place in flames due to the unspeakable practices of its now late (or so it is believed) owner. Now his widow is distraught at the disappearance of her daughter and the local villagers hire the party to investigate...

Interestingly, an alternate background is provided for those who prefer even more convoluted plots - if you want something more complex than the basic "clean out the manor and rescue the girl" of the core plot, this adds a neat twist (which I must say did actually occur to me when I read the background, maybe I'm naturally devious!). There are also plenty of rumours flying around, some of which might even be true!

The adventure consists of the exploration of the manor house, and dealing with whatsoever can be found there. Needless to say, plenty of opportunistic wildlife and monsters have moved in to the ruins. Delightfully, the notes for many encounters with the newcomers cover not just their tactics when the party arrives, but potential developments - often things that could lead to completely new adventures in the future. The exploration is freeform - the party can take whatever route they please through the ruins - but time and tide wait for no man, and some locations differ depending on how quickly they reach them, making for a setting that has a life of its own over and above interactions with the party.

The climax of the adventure is suitably dramatic and the party gets the opportunity not just to rescue the girl but to do so in suitably cinematic style. A fitting conclusion... and there are plenty of notes to help you with the aftermath, whether they succeed or fail, including suggestions for further adventures. There are also notes on new monsters introduced in this adventure.

OK, that's the adventure. The floorplans are presented in standard 0one Games style, with the 'Rule the Dungeon' customisation options, although when running this adventure you'll want to leave Furniture enabled, so as to have all the debris described in the room descriptions present.

The counters provided depict the main NPCs including a couple of the monsters and some zombies and skeletons as well, although not every critter the party is likely to meet is there. Fortunately there are plenty of blanks on which you can draw (or write the name of) anything else you want a counter for. They can be used on the map tiles with your party's miniatures (or then can use blank counters if they don't have miniatures) if you enjoy a graphic display of combat.

The adventure makes for a fun and cinematic delve (especially if you use the alternate plot!), and it is well-resourced so that you can pretty well play it straight out of the box (well, ZIPfile).



Rating:
[5 of 5 Stars!]
The Terror of Tumbledown - Game Pack
Click to show product description

Add to Bards and Sages RPG Resource Order

Displaying 1 to 15 (of 662 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
Powered by DriveThruRPG