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Achtung! Cthulhu - Shadows of Atlantis Campaign
by paul h.
Publisher: Modiphius
Date Added: 06/28/2017 23:45:03
Achtung! Cthulhu - Shadows of Atlantis Campaign I really wanted to like this product, but 118 pages in, and I've decided it's not only not playable, it's not even readable. The writers suffered for their art, and now, so must the readers. Clearly lots of research was done, but we the reader don't need to see it, unless it's pertinent to the story. Ninety-nine percent of what you must read through to get to the "plot" has little to no bearing on running the adventure. Far too much useless period detail and far too little playable material. Sure, the trappings are fine; nice art, nice layout etc. but if I'm going to read hundreds of pages of historical wankery, there should at least be a decent adventure behind it. There isn't. The adventure is way too much "go here, do this, go there, do that" with little purpose or apparent character motivation. Each section forces the party into needless scene changes, encountering NPCs that are virtually identical to each other, whose only purpose is to deliver redundant plot elements, or to dr...

Rating:
[1 of 5 Stars!]
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
by Liam B.
Publisher: Grim & Perilous Studios
Date Added: 06/28/2017 23:37:52
ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION) I loved Warhammer growing up. 20-25 years ago I spent a long time travelling up and down the Reik River trying desperately to save the Empire and failing as much as I succeeded. I was an Initiate that became a Cleric then a Witch Hunter. I pursued Chaos with vengeful abandon, in cities, in ruins, and in the countryside. I fought Rat-Things in the darkness while in the glittering palaces above, the nobility gorged themselves. All the while their peasants huddled in the darkness, terrified. The game was great, the system simple. The presence of darkness and decay, of the rot within were new to me, and interesting. The career system was exceptional, and felt realistic. No more levels and exponential hit points for me. How does a Warrior get 10x the number of Hit Points anyway? Does his flesh become tougher? His flesh like iron? It made no sense! I was not alone either. There was a whole crowd of commited gamers producing fan content for this great world. From the French titles, to...

Rating:
[5 of 5 Stars!]
Toolcards: Fantasy Towns/Villages Maps
by Shawn C.
Publisher: post world games
Date Added: 06/28/2017 23:21:13
Toolcards: Fantasy Towns/Villages Maps Once again Jim Pinto's graphic design is on point with this excellent, system-independant resource for generating unique villages for any encounters. I debated between this one and some other similar products but ultimately chose this one because I'm familiar with Jim's work in the past and I knew that visually it would end up the superior option. I was not disappointed.

Rating:
[5 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
by Timothy J. L.
Publisher: Wizards of the Coast
Date Added: 06/28/2017 22:05:42
DDAL05-17 Hartkiller's Horn (5e) All around, I liked it, but would have liked to see an explicit option for both big battles. It seems a shame to leave one out.

Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Timothy J. L.
Publisher: Wizards of the Coast
Date Added: 06/28/2017 22:04:46
DDAL05-16 Parnast Under Siege (5e) The whole idea of a seige is pretty great, and seems to work well. DMs who are running this should read the suggested level and pay attention to it - characters below L4 will have a lot of trouble here.

Rating:
[4 of 5 Stars!]
DDAL05-15 Reclamation (5e)
by Timothy J. L.
Publisher: Wizards of the Coast
Date Added: 06/28/2017 22:01:36
DDAL05-15 Reclamation (5e) Like DDAL04-14, this is underpowered for the tier it's written for - it's not quite as soft, but it's still not hard. It requires multiple adjustments to make it a decent challenge.

Rating:
[2 of 5 Stars!]
DDAL05-14 Reeducation (5e)
by Timothy J. L.
Publisher: Wizards of the Coast
Date Added: 06/28/2017 21:59:22
DDAL05-14 Reeducation (5e) I have to concur with some of the other assesments. For a well played or well optimized group, this adventure seems like a bit of a pushover. It requires a lot of adjustment to make it a viable threat.

Rating:
[2 of 5 Stars!]
Dark Camelot
by Dillard R.
Publisher: GRAmel
Date Added: 06/28/2017 18:10:59
Dark Camelot Off the charts imaginative setting. Just waiting to be updated to 2nd edition. Made for classical mid to late middle ages mythology present in such movies as First Knight or Excalibur. I am presently running a solo campaign geared more towards dark ages Britain in the 400s AD. Don't have to change much more than add Sub-Roman Britons.

Rating:
[3 of 5 Stars!]
Hundred Devils Night Parade: Strix and Zicnal
by Connor M.
Publisher: Onyx Path Publishing
Date Added: 06/28/2017 15:52:12
Hundred Devils Night Parade: Strix and Zicnal Excellent writeups, Zicnal is a great addition to the Exalted mythos and a welcome type of statblock to have as well. The bit of world-building in his sidebar and in the Storytelling Traits are phenomenal. The Strix is awesome. Giant owl friends for your Survival oriented characters, what's not to like? This is a highly recommended purchase if you like Exalted and want more beasties to work with. You could easily get a great encounter or a character concept out of the Strix (Strix Totem Lunar, here I come!) and Zicnal could be a great character in a story or a chronicle involving the Wyld. His city of Marakanda is a great addition. ...

Rating:
[5 of 5 Stars!]
The Domesday Book Issue VIII
by Matthew S.
Publisher: Troll Lord Games
Date Added: 06/28/2017 13:18:25
The Domesday Book Issue VIII This is a fanzine for Castles & Crusades and it is 63 pages of fan created content including character classes, house rules, adventures and artwork.

Rating:
[5 of 5 Stars!]
Macchiato Monsters ZERO
by Troy H.
Publisher: Lost Pages
Date Added: 06/28/2017 11:32:21
Macchiato Monsters ZERO This tight little OSR-indie game combines the spiciest bits of The Black Hack and The White Hack, and then throws in some flavoring of its own to create a delicious stew of low-prep, quick-to-learn, quick-to-run, caffeinated fantasy gaming. The two bits I like best about MM is the risk die and the way characters are built. The risk die comes to MM by way of TBH's usage die, but the scope of the risk die is expanded quite a bit in MM. At base, risk dice are used for things in the fiction that are expendable, brittle, dangerous to use, etc. You assign a die, anything from a d12 to a d4, to an object. When the object is used/tested in play, the risk die is rolled. On a result of 1-3, the die is replaced with the next smallest die in the d12 to d4 run. The second thing I like best about Macchiato Monsters is the way characters are built. No classes or races, per se! Building a character is like buffet shopping from a list of possible stat upgrades, traits, and abilities. This lea...

Rating:
[5 of 5 Stars!]
Blue Rose: The AGE RPG of Romantic Fantasy
by Timothy B. [Featured Reviewer]
Publisher: Green Ronin
Date Added: 06/28/2017 06:11:08
Blue Rose: The AGE RPG of Romantic Fantasy Note: This review originally spanned three parts: [http://theotherside.timsbrannan.com/2017/06/review--
blue-rose-2nd-edition-part-1.html ](http://theotherside.timsbrannan.com/2017/06/review-blue-ro-
se-2nd-edition-part-1.html ) [http://theotherside.timsbrannan.com/2017/06/review-blue--
rose-2nd-edition-part-2.html](http://theotherside.timsbranna-
n.com/2017/06/review-blue-rose-2nd-edition-part-2.html) [http://theotherside.timsbrannan.com/2017/06/review-blue-r-
ose-2nd-edition-part-3.html](http://theotherside.timsbrannan-
.com/2017/06/review-blue-rose-2nd-edition-part-3.html) **Blue Rose** Blue is the newest AGE (more on that) game title from Green Ronin. It is an update to their older True20 version of Blue Rose. This game expands the World of Aldea and the timeline a bit as well as give us some more option for play. I am reviewing both the hardcover edition and pdf of this game. Both of which were purchased by me and not sent to me for the purposes of review. I will post my thought...

Rating:
[5 of 5 Stars!]
Classroom Deathmatch
by mark b.
Publisher: Atarashi Games
Date Added: 06/28/2017 05:16:10
Classroom Deathmatch Great theme, mechanics and gameplay. if the GM reads thought the PDF very easy to run a game with players with next to no experience. A full session can take from 4-5hours so best cut into 2 sessions or one long session. Really underrated gem, but be prepared for total brutality. (My one gripe is there are a few pages missing from the pdf. A sentance seems to end halfway trough and it looks like about 3pages are missing. Unsure what this is but I would like to see them.) 8/10

Rating:
[5 of 5 Stars!]
Psionics Augmented: Host of Heroes
by Thilo G. [Featured Reviewer]
Publisher: Dreamscarred Press
Date Added: 06/28/2017 05:02:26
Psionics Augmented: Host of Heroes An Endzeitgeist.com review This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place - kudos! The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The host of heroes (which I'll just call "host" from now on) adds Knowledge (history) to his list of class skills. Instead of an ectoplasmic armor, the host calls upon legendary roles of old each day to form his astral suit. Each day upon regaining power points, one such legendary role is chosen and then emulated and the astral suit can only be f...

Rating:
[5 of 5 Stars!]
Veranthea Codex: Into the Veil 2.0
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 06/28/2017 04:59:14
Veranthea Codex: Into the Veil 2.0 An Endzeitgeist.com review This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let's take a look! We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea's oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil...and those that survive find themselves in a region of scheming city states and pirates...think of the area basically as pirate country. A total of 4 greater landmasses can be found within this region, with the map featuring common routes. The mystical nature of the horrid storm are fully depicted - and traveling out of the region is a near suicidal attempt, as ...

Rating:
[5 of 5 Stars!]
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