This is a very nice iteration of the D100-based BRP system, built from the OGL spin-off that came from Mongoose Publishing's version of Runequest a few years back. OpenQuest is closer in design and style to classic RuneQuest and the old Worlds of Wonder's Magic World, with a percentile-based skill mechanic, down-and-dirty combat system (but with fewer layers of complexity, especially in contrast with RQ6/Mythras) and an emphasis on evocking the style of play most familiar to those who cut their teeth on RQ2 and RQ3 especially.
With most of the current BRP/Magic World line OOP now or no longer supported, I decided to take a look at the 2017 upgrade to OpenQuest and am glad I did. Here's the pros and cons:
PROS:
--Great artwork in this edition. It's full color and evocative, and looks much nicer than prior editions
--Good, elegant take on the BRP/D100 system with four magic systems and a sense of familiarity midway between classic Runequest and Worlds of Wonder/Magic World
--The combat revisions are welcome
--You could easily run a lengthy series of campaigns with just this book
--I believe the vast majority of prior typos/errata are cleared up in this new edition
--It's in print and New Newport and co. support OpenQuest like I wish Chaosium would support BRP/MW
--close enough in compatibility to other BRP/RQ/MW games that you can cross-pollinate with other material
--very fun and easy to play
--Has several sourcebooks in print/PDF for support with more planned
CONS:
--The layout in the book is still sparse and a bit ugly (contrast with the sister game Rivers of Heaven), but this is a YMMV issue and I like the spartan style
--If you've bought in to prior versions the changes in this edition might not be enough to entice you (they did, however, entice me)
A+++
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