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Deep Magic (Pathfinder RPG) $19.99 $15.99
Publisher: Kobold Press
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by Monica G. [Featured Reviewer] Date Added: 03/31/2018 23:18:15

Have you ever had a player want to play some odd-ball wizard that works focuses on clockwork automatons or a sorceror with a mystical power over slime and ooze? Are you are a Pathfinder game master running a long-term campaign who needs to surprise his/her players with new spells or new forms of magic? Either way, this book is an invaluable resource. In fact, if you're a GM who likes to write their own aventures, this book is extremely useful for having rules baked-in for all kinds of magic that you might want to include in your game. Though Kobold Press has included rules for their Midgard campaign setting for Pathfinder, this book is really agnostic of setting, full of rules that fit into any game. You can pick and choose the rules that you want and drop them into any Pathfinder campaign with ease. As for the contents of the book, it includes roughly 100 pages of new spells, including spell lists for nearly every casting class in the game. Most spells are useful in nearly any campaign, and all are relatively well-balanced. This alone is extremely useful, however if you're looking to expand magic rules in your game beyond the standard, there is an entire section in this book of supplemental magic rules. It contains something of a hodge-podge of rules from previous publications that heavily features rules for new magic systems such as leylines, runes, and curses to name a few. It has a ton of character class options for sorceror bloodlines (vampiric, giant, and hag, for example), arcane schools (such as illumination, sound, and necrophagy), oracle myseries (snake, plague, and void to name a few). There are some new class archetypes, such as Clockworker wizards, Geomancers, and Blood Mages that add some nice options. There is a chapter with expanded rule on creating undead and homonculi, as well as new options for constructs. As well, you'll find a few new magic items and feast smattered througout the book that go with the new rules offerings. You can even find some nice rules to expand on official Pathfinder canon that Paizo has offered as optional rules, such as mythic magic and words of power. Though this book does offer options for all Pathfinder classses that existed at the time it was published, it does have the most to offer for arcane casters, namely sorcerers and wizards. Though, where it does have rules for divine casters, it does a good job of giving character options. There's way too much to cover in detail here, but if you are running a long-term Pathfinder campaign, this book is great for adding something new and surprising, or for re-writing your campaign's magic system into something players haven't seen before. At very least it can give GMs or players ideas on how to add flavor to keep your game fresh and interesting.

See our full rating at Geeks A gogo.com!



Rating:
[5 of 5 Stars!]
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Deep Magic (Pathfinder RPG)
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