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Stars Without Number: Revised Edition
Publisher: Sine Nomine Publishing
by Daniel B. [Verified Purchaser]
Date Added: 12/31/2017 15:38:02

Loved the original, backed the kickstarter, couldn't be happier with the final product unless it included a pdf of sector/world forms.

SWN has the best tools to get the GM up and running that I have ever seen in a SF RPG....possibly in any RPG.



Rating:
[5 of 5 Stars!]
Stars Without Number: Revised Edition
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Hubris: A World of Visceral Adventure
Publisher: DIY RPG Productions
by Daniel B. [Verified Purchaser]
Date Added: 05/23/2017 11:12:25

You can find a rather lengthy summation and review of this product here:

http://dcctreasures.blogspot.ca/2017/05/hubris-world-of-visceral-adventure.html



Rating:
[5 of 5 Stars!]
Hubris: A World of Visceral Adventure
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Creator Reply:
http://dcctreasures.blogspot.ca/2017/05/hubris-world-of-visceral-adventure.html The link doesn't work:(. Tried copying it again! Thanks for the great review!
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Drongo: Ruins of the Witch Kingdoms
Publisher: Leviathan Publishing
by Daniel B. [Verified Purchaser]
Date Added: 06/27/2015 10:49:33

My first review read:

"Well, I've given it a skim-through, and there is a lot of meat here. Very much worth the price of admission, for pages 6, 56, & 57 alone.

And there's a lot more here than just those pages! Very well done.

I will expand this review anon, when I have fully digested the work."

....and I stand by that review.

However, I have also read a lot more of Drongo now, and I feel that I can add a few more comments.

Things like tables for generating modern humans really work for me, and the information/ideas for boss monsters and aliens are equally great. Ray gun rules are very, very good, and the rules for relationships and true love are equally smart. In fact, these are rules that can hook your PCs into the setting. I also found the equipment "usefulness" rules to be an amazingly cool addition - one of those things that are obvious once someone has done it, but didn't occur (to me at least) until then. I would have gladly paid $10 or more just for these things. And there is more in here that is definitely worth stealing for any DCC campaign. There is a lot of expansion of the Appendix N vibe, but Drongo gets that vibe right.

I dropped my rating from 4 to 5 stars for a few reasons:

  • Classes. I like the idea of new classes, but I want those classes to clearly offer a different play experience, or have a specific niche. Too many of those presented herein don't match that ideal, to me. They might to you, though, so take that with a grain of salt.

  • Psionics. Psionics suffer from the same thing that, for instance, the Firearm crit table does. The antecedents from the DCC core rules are too clear; this is just a gloss over something that we already have. Later expansions may help this quite a bit, but right now, the psionics left me cold.

  • System errors. There are mentions of Charisma, skill checks for specific skills, and Toughness saves in the text. Hopefully, these will be cleared up by the time a print version is available. Likewise, there are some formatting errors, such as a blank page with no headers/footers/page numbers to clearly indicate that it was left blank, and one class table falls into the line of the footer. These are minor problems, easily resolved, and hopefully corrected for the print version.

  • There is a global overview map, but no indication if the dark is water or land. Nor, for the land, what is there. This may be intentional, so that everyone's Drongo is different, but I would like to see at least a rough map, more creatures specific to the setting, and an introductory adventure. These things might simply appear in future products, of course.

My final conclusion is that this is a great value for the money, and that there is stuff in here that you are going to use. Well worth buying!



Rating:
[4 of 5 Stars!]
Drongo: Ruins of the Witch Kingdoms
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Patrons Extraordinary: The Unpretty Preview (DCC RPG) Dungeon Crawl Classics — INNER HAM
Publisher: Inner Ham
by Daniel B. [Verified Purchaser]
Date Added: 06/27/2015 10:27:28

A solid patron, and a great preview of things to come. At a mere buck, this thing is a steal.



Rating:
[5 of 5 Stars!]
Patrons Extraordinary: The Unpretty Preview (DCC RPG) Dungeon Crawl Classics — INNER HAM
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The Vertical Halls
Publisher: Other Selves
by Daniel B. [Verified Purchaser]
Date Added: 06/19/2015 15:04:44

Players of earlier OGL games will recognize many of the monsters, but they are redrawn for DCC, and they work well. The main conceits are well done, and should be entertaining in play. The maps are great, and definitely have the DCC vibe that the official maps do (i.e., they are drawn with side illos ala the great Mr. Kovacs). The backstory is not only entertaining, but the players should be able to at least glimpse it through play, if not figure it out entirely.

The author makes sure to tell you that it is okay for the PCs to fail. This is good advice.

My verdict is a Thumbs Up. Get this one!



Rating:
[5 of 5 Stars!]
The Vertical Halls
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Wrath of the Frost Queen
Publisher: Fireinthedust Productions
by Daniel B. [Verified Purchaser]
Date Added: 04/09/2015 09:24:49

I had the pleasure of helping nurse this adventure into existence, and I am pretty happy with how it turned out. There is an excellent, well-creepy "ghost story" encounter near the beginning that should worry your players and creep them out. There is some good Lovecraftian stuff with rules for Madness and an evocative alternate ending should the PCs fail. There is some stuff that reminds me of A. Merritt (the interactions with the titular Frost Queen).

This module could easily be used with Transylvanian Adventures, or even with Black Powder, Black Magic, if set in the Colorado Rockies, Alaska, or parts of Canada.



Rating:
[4 of 5 Stars!]
Wrath of the Frost Queen
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Black Powder, Black Magic Vol.1
Publisher: Stormlord Publishing
by Daniel B. [Verified Purchaser]
Date Added: 04/09/2015 07:06:06

I purchased this product and read it through last night. It is brilliant. It captures the feel of the Old West era, using a few bits of prose to introduce the setting and tie up loose ends from the funnel adventure presented. Really, really top-notch work here. Kudos!



Rating:
[5 of 5 Stars!]
Black Powder, Black Magic Vol.1
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Crawling Under A Broken Moon fanzine issue #6 (DCC)
Publisher: Shield of Faith Studios
by Daniel B. [Verified Purchaser]
Date Added: 03/18/2015 13:21:56

Best issue yet.

DCC meets Car Wars in the wasteland roadways of post-Apocalyptic Umerica. Evocative but simple rules for vehicles, chases, and vehicular combat. A class that definitely fits the setting well, and feels unique rather than tacked-on. Gang generator. 100 Road-side encounters from the excellent blog Elfmaids & Octopi. A perfect new monster with a built-in reason for the PCs to go looking for it.

This issue makes me want to write an adventure just to play with the new toys. It's that good.

Get it.



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #6 (DCC)
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Crawling Under A Broken Moon fanzine issue #3 (DCC)
Publisher: Shield of Faith Studios
by Daniel B. [Verified Purchaser]
Date Added: 09/03/2014 14:45:25

Consider this a place-holder for a full review.

With issue #3 CUABM really comes into its own. This issue offers more info for making 0-level PCs suitable for Umerica, and it offers a suitable 0-level funnel for those characters to die horribly in. There is a ton to like about this funnel as well.

Kudos!



Rating:
[5 of 5 Stars!]
Crawling Under A Broken Moon fanzine issue #3 (DCC)
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The Wizardarium of Calabraxis
Publisher: Kill It With Fire
by Daniel B. [Verified Purchaser]
Date Added: 07/14/2014 07:43:27

The Wizardarium of Calabraxis takes, in some ways, a minimalist approach to adventure writing, but it packs a lot into that approach. I don't want to give anything away for potential adventurers, so I am not going to discuss any of the encounters, except to say that they are all good, all Appendix N worthy, and all metal. The minimalist approach allows certain encounters to occur in a free-form manner throughout the complex, in addition to the set encounters - this is all to the good. Two groups going through the Wizardarium are going to have different experiences, and the site would be a great place to return to for a quest object, or to get into newly opened levels.

Also, a system for weird psionic powers is included.

Also, only $1.95, which is a ridiculously good value for this product.

The Wizardarium of Calabraxis is on my short list of must-have DCC modules. Get it. It's that good.



Rating:
[5 of 5 Stars!]
The Wizardarium of Calabraxis
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The Trolls of Mistwood
Publisher: Shinobi 27 Games
by Daniel B. [Verified Purchaser]
Date Added: 05/26/2014 05:34:27

Caveat: I am pretty deeply enmeshed with the DCC community now, and I have relationships of some sort or another with most of the good folks publishing DCC materials.

In the case of The Trolls of Mistwood, by David Fisher (Shinobi 27 Games), I am listed as an editor. I was lucky enough to have seen this adventure at several stages of its development, and had some very modest input into the direction of the final version. So, you can take all of my comments with a grain of salt if you like.

The Trolls of Mistwood is a higher-level adventure (4-6), and is intended as the first of several adventures centring around the same region. It makes use of patron information from Angels, Daemons, & Beings Between, and provides most of the information needed to run the scenario. You may want to have a copy of the Invoke Patron table for Hecate, Goddess of Witches handy, and that is not included. You can find it here if you don’t have the AD&BB tome.

Without giving too much away, the adventure revolves around trolls. Author David Fisher cleaves pretty close to the standard fantasy types for monsters, but this actually makes the adventure work better, as those places where expectations are confounded become more unexpected. There are some cool magic items, including a very detailed magic sword.

The inclusion of Mistwood, a settlement that is fully described for Dungeon Crawl Classics, is a very definite bonus – DCC could use a similar product targeted at low-level play, ala Keep on the Borderlands or The Village of Hommlet. Of course, the clever judge who started early could use Mistwood as a campaign location from the funnel onward, bringing the successful PCs back home to deal with the village’s problems when they have gained a few levels and toughened up some. Doom of the Savage Kings (by Harley Stroh; Goodman Games) comes closest to date, and has supplied many a campaign with a potential starting point.

I like the art of David Fisher, and it should be no surprise that, when the author is the artist, there are some nice pieces of art in the final product. There are some of David’s “clip art” pieces, and his images including trolls are among his best. I would have preferred that the NPC pictures were less “pose-y”, but you can’t have everything, and for many a judge the images are usable as a visual aid. The cartography is excellent. It is not surprising that two of the maps have been made available separately as colour art pieces.

Overall, I am pleased with how The Trolls of Mistwood turned out. Flavour-wise, the adventure seems to very much influenced by Poul Anderson – which is a good thing, as Poul Anderson gave us the modern rpg troll. Gary Gygax’s trolls are very much those seen in Three Hearts and Three Lions, with a long-nosed nod to the trolls in L. Sprague de Camp and Fletcher Pratt’s The Roaring Trumpet. I think there is a bit of Fritz Leiber and Jack Vance in there as well, although that may just be me looking for influences that may or may not exist.

http://ravencrowking.blogspot.ca/2014/02/everyone-else-trolls-of-mistwood.html



Rating:
[4 of 5 Stars!]
The Trolls of Mistwood
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