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Ryuutama : Natural Fantasy Roleplay
Publisher: KOTODAMA HEAVY INDUSTRIES
by Sam H. [Verified Purchaser]
Date Added: 02/21/2017 12:46:17

This is an excellent and charming little game. The art's uniformly great and the rules hang together well. It's a simple game, best suited for beginning players or groups who're interested in something lighter. I usually run much "darker" or at least more serious games and Ryuutama offers a charming alternative. I ran it over the course of two sessions with five players (all of them experienced in RPGs) and I will say that with that the "balance" seems to break down in the travel minigame. With enough characters there are a good number of combos to mitigate most failures. The enemy types provided in the base game also don't provide much of a challenge to that many characters, unless you throw in quite a few of them. This wasn't a huge problem for me--combat's not really the point of the game, nor is grueling travel always desirable. But the occasional dash of peril is still important, even to a gentle game like this. Sticking with three player characters might be the best strategy, until you have a hang of the system and can tailor the challenge level.

Again, I really recommend it despite my minor nitpicks (which aren't even really nitpicks, just areas that the game doesn't intend to cover). Ryuutama facilitates player creativity and buy-in as the GM and players collaboratively build destinations, it puts the focus on developing nice and fun relationships between characters (PCs and NPCs), and it plays very quickly and intuitively.



Rating:
[5 of 5 Stars!]
Ryuutama : Natural Fantasy Roleplay
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Robert E. Howards CONAN Roleplaying Game Quickstart
Publisher: Modiphius
by Samuel H. [Verified Purchaser]
Date Added: 08/26/2016 15:11:56

After a long with the PDF, I finally got a chance to run it over the past two weeks. I can confirm that it's a great, fun system. It captures the picaresque spirit of scalawags and mercenaries bouncing from trouble to trouble, using their fists, wiles and swords to solve what comes their way. The Doom and Momentum mechanics really enhance the flow of the game, and surprisingly are very intuitive to track. I was a little concerned that a "Player vs GM" dynamic could develop and the players might be afraid to buy Doom, but they quickly learned that Doom was about making their characters' lives interesting rather than about killing them. Fights were fast and the system handles both single big foes and crowds of mobs with decent aplomb, an unusual feat.

I'm quite pleased with the result, and I'm definitely looking forward to purchasing the full game when it releases.



Rating:
[5 of 5 Stars!]
Robert E. Howards CONAN Roleplaying Game Quickstart
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