DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
In the Cage: A Guide to Sigil (2e)
Publisher: Wizards of the Coast
by Skjalg K. [Verified Purchaser]
Date Added: 06/30/2021 07:25:16

This is a review of the hardcover POD book

The book arrived reasonably quickly, and I am very satisfied. The binding seems solid, the scanned pages are excellent and much more readable than the PDF version. Paper quality seems fine, if a bit coarse. The pages are not full bleed, there is a slight white border at the edges, but this is to be expected from scanned POD books and doesn't harm the product at all. All in all, this is a very well done alternative to the original Planescape books, which are collectors items and have risen substantially in cost compared to their original pricings. If you want to own this and other Planescape books physically purely for gaming purposes rather than collecting, the POD versions on DriveThruRPG are great affordable options that maintain a high standard of quality.



Rating:
[5 of 5 Stars!]
In the Cage: A Guide to Sigil (2e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Mind over Matter: Psion and Soulknife (PFRPG)
Publisher: d20pfsrd Publishing
by Skjalg K. [Verified Purchaser]
Date Added: 07/15/2017 11:56:34

This is a terrible product. The Psion archetype that opens the book does not gain any new features until 8th level. The new features are bland and mostly pointless, which is true for all the archetypes in this book.

Add to that the options that just do not function and the terrible rating and rampant errors and flaws, and this is an utter waste of money even at the low price it is currently sold at.



Rating:
[1 of 5 Stars!]
Mind over Matter: Psion and Soulknife (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Mind over Matter: Psychic Warrior, Aegis & Vitalist (PFRPG)
Publisher: d20pfsrd Publishing
by Skjalg K. [Verified Purchaser]
Date Added: 07/15/2017 11:53:54

This is a terrible product. Most of the archetypes don't even function, and those that do are just bad, trading out important class features for extremely weak options.



Rating:
[1 of 5 Stars!]
Mind over Matter: Psychic Warrior, Aegis & Vitalist (PFRPG)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Into the Night
Publisher: Monte Cook Games
by Skjalg K. [Verified Purchaser]
Date Added: 07/06/2016 16:22:07

Into the Night is a suplement for the Numenera roleplaying game, which contains a collection of destinations and settings that expand the Ninth World into the vastness of the cosmos.

And it's awesome.

If you are not familiar with the way Monte Cook Games does suplements, this book may throw off a little. This is not an expansive volume of meticulously detailed geographical locations to expand the game world, but instead a book of backdrops, ideas and inspirational material which serves as a launching point for an adventure, a story arc or a campaign. You won't find detailed lists of nations, cultures, economies and geography, but instead snippets, tidbits and examples of exciting locations, people and ideas ment to serve as a catalyst for world building and roleplay.

And it's awesome.

The outer space painted by Into the Night is a wonderfully weird journey into absurdity and horror. The many worlds, locations and destinations it describes are all unique and exciting, and borrow heavily from science fiction and science fact to make it come to life and bring that special Numenera weird that is the reason we play and love this game.

The book opens with a short intro, explaining how characters might end up exploring the Night, and a few rules specific to the setting. It then presents a few locations close to Earth, before exploring some planets in our solar system, and finally moving way beyond our familiar space and into some weird and wonderful places that may or may not even be in our galaxy. The whole thing is presented in wonderful writing, with the amazing illustrations we have become accustomed to from Monte Cook Games.

There is ample material here to build entire campaigns amongst the stars, and the book is full of hooks which can be developed into an endless amount of adventures and stories. True to form, the book never delves too deeply into detail but presents just enough material to allow a GM to put their own spin on the material.

In short, this book is amazing. If you love Numenera, you will not be disappointed.



Rating:
[5 of 5 Stars!]
Into the Night
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Ponyfinder - Campaign Setting
Publisher: Silver Games LLC
by Skjalg K. [Verified Purchaser]
Date Added: 05/26/2015 20:15:06

I bought this book expecting nothing much. I'm not a brony, or even particularly fond of the MLP tv-show. I thought I'd maybe find some small piece of material that I liked, and could use for something else.

Instead, what I found was an exellent campaign setting lovingly crafted by talented people.

Ponyfinder is good. Its surprisingly good. The world is alive and exciting, the rules are solid and mostly well balanced, and the whole book oozes style and wonder. This is a campaign setting unlike any other, and is quickly becoming one of my favourite 3rd party lines for the Pathfinder roleplaying game. If you are not a part of the My Little Pony fandom, don't be put off by the looks of this book. There is real depth and maturity to this setting. It's not a book for children (though children would no doubt love it), but for all fantasy fans who like wonder and magic in their roleplaying games. The world of Everglow is a magical place, and contains a certain childlike wonder seen through adult eyes. There is darkness there, monsters and villains and malevolent gods, but there is hope and light in equal measure. If you like fairy-tales and fantastical stories, then this book might be for you! Certainly take a look at it, and don't dismiss it simply because it's about talking ponies.

If you are like me, then Ponyfinder will resonate with you in a meaningful way. I am excited for this setting, and am eagerly awaiting new updates and publications for this wonderful world.



Rating:
[5 of 5 Stars!]
Ponyfinder - Campaign Setting
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Cerulean Seas Campaign Setting
Publisher: Alluria Publishing
by Skjalg K. [Verified Purchaser]
Date Added: 11/03/2014 19:20:15

The Cerulean Seas Campaign Setting is a comprehensive guide to adventuring beneath the waves, as well as a complete campaign setting for the Pathfinder Roleplaying Game. Within the pages of this book you will find new subsystems like boyancy, drag and plunging attacks, new ocean-based races and classes, as well as a host of new feats, spells, equipment and magic items to enhance your game beneath the waves.

I love this book. I am completely infatuated with the premise of the setting, and I really appreciate all the hard work and dedication that went into making this book. The authors consistently refer to the book as a tome, and they are absolutely right. At 288 pages this is a meaty volume, and every inch of it is packed with options and rules for making any underseas campaign enjoyable and different. There is more here than mere novelty value, too. The authors have thought long and hard about how to make an underwater campaign setting unique and special, and it really shows. In addition to all the new player options found within this book, there is some very good GM material, including a simple and elegant way of doing three-dimensional combat without breaking the Pathfinder system. Admittedly it requires you to actually build your own game aids, but the process is explained in detail and it really is simple to follow their instructions and create the neccesary components. The 3D system by itself is worth the price of admission, and the detailed and setting neutral material makes it an ideal book for GMs seeking to flesh out the oceans of their campaign worlds with unique races and civilizations beneath the waves.

The Cerulean Seas setting by itself is interesting and compelling, as well as being well written. But the real draw of this book for me is the setting neutral way the book is presented. You really can discard all the setting specific material (though I don't know why you would, as it's a very good setting) and use the new rules found in this book to run your own underseas campaign in your own world.

The love that went into this project is easy to see. And once you see it, you will share it.

The Cerulean Seas Campaign Setting is an excellent book, well worth the money and full of new, awesome content that can slot into any homebrewed campaign setting. Just buy the book, read the first six chapters and you are ready to go. Or you can set your game in the Cerulean Seas setting, and really see the book come into it's own.

I recommend this book to anyone and everyone. GMs will love the new rules and features of the submerged setting, while players will rejoice at the new, exciting options of adventuring beneath the waves.

Buy this book!



Rating:
[5 of 5 Stars!]
Cerulean Seas Campaign Setting
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Path of War
Publisher: Dreamscarred Press
by Skjalg K. [Verified Purchaser]
Date Added: 10/22/2014 15:24:16

Path of War is the second big project from Dreamscarred Press, following the success of Ultimate Psionics. In Path of War, Dreamscarred Press have attempted to redesign the maneuver-based martial combat system first intrduced in the Dungeons & Dragons supplement Tome of Battle: The Book of Nine Swords, a book that is at once loved and hated by the D&D community. In my opinion, Path of War is a success. Tome of Battle was a controversial book, both in terms of it's asian-inspired aesthetic and the system itself. I have to admit that I was one of the people who really liked and appreciated ToB. To me, it finally bridged the gap between spellcasters and martial characters in D&D, not completely but satisfyingly. Path of War does much the same for Pathfinder. Using the system in this book, any martial character can gain a little extra power by either multiclassing or taking specific feats, and the new classes introduced by Path of War are unique, interesting and well-balanced when compared to Pathfinders core classes.

The book itself has pretty good artwork, and is well-written and edited. Path of War is the first publication in a series of volumes that will eventually be collected in a tome like Ultimate Psionics was, and I can't wait to see all the new options Dreamscarred Press has planned for this system.

Path of War is an excellent sourcebook for Pathfinder, mirroring Dreamscarred Press' psionics material in quality. It is a worthwhile addition to any Pathfinder players bookshelf, and has become my go-to supplement for making martial classes and characters. I highly recommend this book!



Rating:
[5 of 5 Stars!]
Path of War
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Deep Magic (Pathfinder RPG)
Publisher: Kobold Press
by Skjalg K. [Verified Purchaser]
Date Added: 10/22/2014 14:08:06

Deep Magic by Kobold Press is an amazing product. Gathered within the pages of this tome are spells, archetypes and options that all bring something flavourful and new to the table. This is a book for GMs and players alike, and I can't stress enough just how amazing this book is.

The content in Deep Magic has a very high level of quality, and presents players and GMs with the most important thing in a roleplaying game: Options. There are 30 new magic "systems," flavourful options of themed magic which can be used to distinguish the magic of different casters for characters and even whole campaign settings. The hundreds of new spells are all excellent, and follow the themes presented earlier in the book to add character and style and allow unique concepts like Blood Magic, Clockwork Magic and the primal and mysterious Vril Magic. There are archetypes useful for making unique spellcasters, rules for glyph magic using runes and symbols to produce magical effects and even some much needed material expanding the official WOrds of Power system option published by Paizo in Ultimate Magic, a system Paizo themselves seem to have abandoned.

If you love magic in Pathfinder, you will fall in love with Deep Magic. It's an excellent book, and it's options will enrich any game that uses them.



Rating:
[5 of 5 Stars!]
Deep Magic (Pathfinder RPG)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Ultimate Psionics
Publisher: Dreamscarred Press
by Skjalg K. [Verified Purchaser]
Date Added: 10/22/2014 13:58:09

Ultimate Psionics by Dreamscarred Press is in my opinion an essential book to own for the Pathfinder RPG. Presented in this book is Dreamscarred Press' take on the well known and much loved psionics magic system which originally appeared in Eldritch Wizardry in 1976 for 1st Edition D&D, and has since appeared in most editions of that game. Ultimate Psionics is based on the system introduced in the Psionics Handbook for D&D 3.0 and later revised in 3.5.

With Ultimate Psionics, Dreamscarred Press has brought psionic magic into Pathfinder astonishingly well. The level of polish in this book is remarkable, and the authors and designers of this massive tome have really outdone themselves. Most of the designers involved with this project have an extensive background with the psionics sub-system from D&D 3rd Ed, and that experience and love really shows in this book. The system is excellently balanced, and the book is filled to the brim with options and weays to build effective, unique and entertaining characters, as well as ways of introducing psionics into every campaign-setting imaginable.

If you like psionics, and the unique flavour of the psionics system from 3rd Ed. D&D you will love Ultimate Psionics. This book is a masterpiece, and in my humble opinion should be on the shelves of every Pathfinder GM and player.



Rating:
[5 of 5 Stars!]
Ultimate Psionics
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Numenera
Publisher: Monte Cook Games
by Skjalg K. [Verified Purchaser]
Date Added: 12/26/2013 14:55:25

This is a great game.

Monte Cook has years of experience writing compelling, imaginitive setting material, and a firm grasp on rules and systems in roleplaying games. This experience shows through in the entirety of the Numenera Core book, at every level of design.

Numenera is neither a science fiction game or a fantasy game, but a seamless amalgamation of the two. The core of the game is exploration of the Ninth World, a world a billion years in the future where powerful civilizations have risen and fallen, and upon whose ruins the current quasi-medieval society is built. The worlds that went before have been intergalactic, post singularity, pan-dimentional, time travelling and a hundred other futuristic, unimaginable things. Numenera takes place among the ruins and remains of these societies, and discovering and exploring what they left behind is central to the gameplay. So central, in fact, that exploration is one of the key ways of aquiring Experience!

Mechanically, Numenera is beautifully simple, elegant and engaging. While the game has roots in Dungeons & Dragons, and this shows through in a few areas, the game as a whole is delightfully novel and refreshing. The Game Master never rolls dice, only determines target numbers for the players rolls, and all challenges, wether they are NPCs, monsters or picking locks are defined by a single number fom 1-10. Characters are defined in part by D&Desque "character classes" spanning 6 levels, but though these seem like leftovers from Numeneras D&D origins, they are far from the most important part of a character, and serve only as a starting point and very general indication of power. A far more central part of player characters in Numenera are Descriptors, Types and Foci, a set of characteristics expressed as a sentence: I am a who __ (I am an adjective noun who vierbs). This sentence, rather than the "classes" Nano, Jack and Glaive, defines your character in Numenera, and though the book provides a wide selection of Descriptors, Types and Foci, the GM and player are encouraged to think of their own. Another esential part of a Numenera character are Cyphers, high-tech items found, scavenged or cobbled together by the characters in the ruins of past techonolgy. These single or limited use items provide a wide array of situational and general powers that help the characters survive and overcome the challenges they face. Cyphers are one of the most important part of the game, so essential in fact that Monte Cook chose to name the games system after them, the Cypher System. The book provides a long list of example Cyphers large enough for any game group, but here as well the GM and Players are encouraged and empowered to design their own.

In fact, huge parts of the game are left up to the individual group to define, and the Cypher System is simple and powerful enough that designing creatures, adversaries, Cyphers and everything else is a breeze. After reading for fifteen minutes, you are more than equipped to customize every aspect of the games system to suit your needs.

The book is beautifully illustrated and designed, informatively and entertainingly written and the pdf has good layout and is thoroughly bookmarked with a very rich index. Included with the book is a high-quality map of the campaign setting, which is richly detailed and looks very nice.

5/5, Perhaps my best purchase of the entire year.



Rating:
[5 of 5 Stars!]
Numenera
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Shadow Players Guide
Publisher: White Wolf
by Skjalg K. [Verified Purchaser]
Date Added: 02/08/2013 20:05:03

This is a review of the print on demand-product, not the book itself.

This is an excellent product. The art is crisp and clear, the writing is perfectly legible, despite the infamous white print on black. I was slightly surprised that they opted for white-on-black, instead of black-on-white like Dark Reflections: Spectres, since the white border produced by the printing process is much more visible against the black page, but this small flaw is easily overlooked next to the wuality of this product. The printing is excellent, the paper quality is good and the cover is colorful, crisp and well bound.

I love this product, and will continue to use DrivethruRPG to purchase PoD World of Darkness books.



Rating:
[5 of 5 Stars!]
Shadow Players Guide
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Dark Reflections Spectres
Publisher: White Wolf
by Skjalg K. [Verified Purchaser]
Date Added: 02/08/2013 19:56:35

This is a review of the DrivethruRPG print of the book, not e book itself.

This is a very good product. The artwork is crisp and sharp, the writing is clear and perfectly readable. The cover is nice and colorful, and the binding is solid. This is a high quality product. The original book is white writing on black, while this product is the more standard black on white. This design/printing choice, while a deviation from the original book, is in my opinion a good one. The book was delivered within a week, which is impressive considering it was shipped to Norway.

All in all, this was an excellent purchase, and I will be returning to DrivethruRPG's PoD offers for my oWoD purchases in the future.



Rating:
[5 of 5 Stars!]
Dark Reflections Spectres
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 1 to 12 (of 12 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates