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Dragon-Dogs
by Peter I. [Featured Reviewer] Date Added: 02/15/2013 14:00:11

Dragon-Dogs is a 24 page pdf product that presents 9 new breeds of dragon-dog - rare and valuable creatures formed from the union between dragons and different kinds of dog-like animals. The product is neatly presented with adequate artwork and flavourful descriptions of the various dragon-dogs. This product is suitable for the Pathfinder RPG.

Dragon-Dogs presents a good variety of different dragon-dogs, from the elven dragon-dogs bred from fairy dragons, to the necrotic dragon-dog, a sinister breed conjured by the mind of undead sorcerers, and the dragolf, a massive dragon-dog bred by giants from dragons and dire wolves. I enjoyed reading the descriptions of the origins of these various breeds, and some of the background history. There is some good material here, giving some useful flavour to each of the nine breeds presented. The product even includes some additional details on dragon-dog eggs and their resale value.

I couldn't help but feel,though, that there was something missing from this product. While the descriptions mention that these creatures are bred from dragons, they don't have very dragon-like characteristics other than in appearance (some have wings, for example, but can't use them). In other words, they take on more of the characteristics of the other base creature as opposed to that of a dragon. The terran dragon-dog has tremorsense, for example, while dragerine (dire wolverine) have a greater rage ability. Maybe I was expecting something a little more dragon-like, but then one would've thought that the half-dragon template would be more than sufficient for that. One has to assume that the aim was to not give them dragon-like characteristics (i.e. half-dragon) but rather just make bigger dogs with characteristics of other animal/creature breed. Still, I'm wondering whether a template wouldn't have been a better idea here, as most of these creatures do seem to be based on other creatures combined into a canine form.

I think this is a decent product, but the mechanical implementation left something to be desired, and the concept is perhaps not strongly supported in mechanics through the flavour text. There seems to be little connection between the two. I think these are useful creatures, but I'm not sure I would call them dragon-dogs, as opposed to larger dogs more akin to magical beasts. These creature are good alternatives to some standard creatures, and I can certainly see these used in campaigns as animal companions or other allies in adventures. Decent product.



Rating:
[3 of 5 Stars!]
Dragon-Dogs
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Races of the New World: Coyotel
by Shane O. [Featured Reviewer] Date Added: 02/10/2013 10:36:33

Adding new races to an existing game world is a proposition that’s tricky at best. It requires an in-game explanation for why a particular race was never seen before, and is suddenly there now. One of the standard tropes is that a new land has been discovered, with that race being one of the more common inhabitants of said new place. This is the implicit assumption behind Caged Dragon Games’ Races of the New World: Coyotel.

A twelve-page book, RotNW: Coyotel takes a very minimalist presentation. It has no bookmarks (to which I say boo), and while the copy-and-paste option is enabled, every time I pasted the material it put each word on its own line, instead of preserving the paragraph formatting.

The graphic presentation is similarly stark. Other than the (admittedly somewhat evocative) image on the cover, and a small picture of a coyotel howling on the second page, there are no illustrations here. Each page has a single, plain black border surrounding the text on all four sides.

The book’s presentation is brief and somewhat workmanlike. We get a brief author’s foreword in which he tells us that this race is based off of the Coyote of Native American legend, followed by three paragraphs of descriptive text about the coyotel as a people, before we move towards the stats.

This, right here, is my major complaint about the book: there’s far too little exposition about the coyotel as a race. Leaving aside the implications that this race is from a “new world” (something which is likely to be campaign-specific), there three paragraphs we’re given don’t do nearly enough to tell us about the coyotel. We know that they’re chaotic, live in small groups on the edges of settlements of other races, and love playing pranks. There’s nothing about their religion, their psychology, their relations with other races in particular. It would have been cool, I think, if there had been a write-up on Coyote as their racial god, along with some information on his religion amongst other races, but that’s far beyond what’s here.

The racial write-up for the coyotel is fairly well-balanced, albeit on the stronger side. There’s no write-up given using the Advanced Race Guide point-buy rules, but if there were this race would be roughly on the same level as gnomes (their closest equivalent, in terms of their powers and abilities).

The book does present a fairly well-rounded set of alternate coyotel racial traits, several feats (many of which build on those racial traits, which is pretty cool), and favored class bonuses. Unfortunately, the tables regarding their height, weight, and age are all eschewed, which again deprives us of some of the flavor surrounding this race.

It’s here that we see another slight oddity in the book, which is the occasional presence of words that are in blue print (rather than black) and underlined. These have, in other words, the appearance of hyperlinks, except that they aren’t. Clicking on them produces nothing – insofar as I can tell, these were copy-and-pasted into the document from elsewhere, and the hyperlink imaging was preserved even though the links themselves weren’t. It’s slightly sloppy presentation.

The book ends with two coyotel-specific archetypes, the hashtaa (a bard archetype) and the wild druid (a druid archetype, naturally). Both are presented rather well, and have a paragraph of flavor text that nicely, if briefly, helps to tell us how these are the coyotel-versions of these classes, e.g. a racial spin on the bards and druids of other races (it would have been better, I think, if there’d been a sidebar expressly stating that these are the “standard” versions of these classes for coyotels, and that barring some deviants, they always use these archetypes for those classes).

All of this brings us to page seven of the book; the last five pages are taken up by the OGL, due to a huge list of Section 15 declarations. I’m frankly surprised by just how much is here, though I suspect that it’s copied wholesale from the d20pfsrd website. This is not incorrect, though I suspect that the author could have saved a few pages by going to the source for his material instead of citing the website as a whole – if nothing else, that would have saved people from expecting twelve pages of usable content when there’s really about half that much.

Overall, Races of the New World: Coyotel is a book that has potential, but needs some polishing to reach it. Hopefully an improved version will be released at some point in the future. As it is, the technical issues, combined with the sparse presentation make this a book about a race that can be inspirational and evocative, but only if the GM is willing to put some work in to fill in the gaps left here.



Rating:
[3 of 5 Stars!]
Races of the New World: Coyotel
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Creator Reply:
You are absolutely correct about us forgetting the age, height, and weight tables. And I didn't even think of including the racial point breakdown. But now that you mentioned it, all of the tables and the breakdown are in our Coyotel Expansion, which is free. Thank you for catching what we forgot, and for the idea of including the points. All further races we release will have them.
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We here at Caged Dragon take customer comments very seriously. In response to this review, we have revised our product to include more descriptions of coyotel society, appearance, relations, and culture. We have also included age, height, weight, and racial point breakdown. We hope you enjoy the expanded product.
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Explanations and Errata for Magical Beast Companions and More Magical Beast Companions
by Megan R. [Featured Reviewer] Date Added: 02/07/2013 03:13:38

This is a bit embarassing - it appears that this product has been produced as a result of a review I wrote!

Herein are descriptions and other information - mostly 'fluff' rather than 'crunch' - for the magical beasties suggested as potential companion animals in the two works produced by Caged Dragon Games. This is particularly useful for those creatures which do not feature in core Pathfinder RPG books such as the Bestiary - it's all very well for people who have been playing for years and have stacks of books, but even then you do not really want to have to go looking through them all to find out what your new companion actually looks like!

The opportunity has also been taken to add further mechanical suggestions for many of the creatures: possible feats, notes on special attacks or properties, etc. that had not been mentioned earlier.

A particular well done to Caged Dragon Games for adding these, particularly as a free addition.



Rating:
[5 of 5 Stars!]
Explanations and Errata for Magical Beast Companions and More Magical Beast Companions
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Griffon Variants
by Robb L. [Verified Purchaser] Date Added: 02/05/2013 20:12:47

Was very interested in trying out Caged Dragon Games and came away very impressed with Griffon Variants. Content proved to be both inventive and well thought out, especially familiar, bronze, racial and new world iterations.



Rating:
[5 of 5 Stars!]
Griffon Variants
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Creator Reply:
Thank you so much. We are planning a similar product with the couatl, and are very open to ideas on other creatures that could use some variety. If you have any requests please email us at cageddragongames@gmail.com.
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More Magical Beast Companions
by Megan R. [Featured Reviewer] Date Added: 02/05/2013 10:44:28

Herein an interesting selection of unusual and magical creatures that you might wish to entice into being your companion.

The few illustrations provided have a delightfully mediaeval feel to them, but most critters come with just a bald stat block - you will have to look elsewhere for even a text description let alone an image. However if you want a blindheim or a bandersnatch as your faithful companion, this product will get you started... and if you delve through the OGL smallprint at the end, you will find references to where each creature has been published elsewhere in game literature to aid you in further research about your new pet.

Your companion is capable of rising in level as you do, and there's an advancement chart and quite a bit of imformation - including feat and skill - options to help you administer your companion's growth as the campain progresses.

This will certainly give you ideas for other than standard companions, but as only the bare bones are provided you'll have to research those details that will make your companion come to life in your game.



Rating:
[4 of 5 Stars!]
More Magical Beast Companions
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Creator Reply:
We are thrilled you enjoyed our product. To help flesh out the creatures, and because we are not perfect, we are releasing an Explanation and Errata for Magical Beast Companions and More Magical Beast Companions, free of charge. We always welcome feedback here, and any requests or comments can also be sent to cageddragongames@gmail.com.
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Griffon Variants
by Brendan G. [Verified Purchaser] Date Added: 01/28/2013 14:22:54

I liked the variants, especially the griffette. I think it is cool to have a mini-griffon as a familiar.



Rating:
[4 of 5 Stars!]
Griffon Variants
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Magical Beast Companions
by Brendan G. [Verified Purchaser] Date Added: 01/26/2013 14:32:25

I liked the idea and the creatures seem pretty balanced. Would like more companions, but not a bad assortment for 99 cents



Rating:
[4 of 5 Stars!]
Magical Beast Companions
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