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ICONS: Great Power
by Sean F. [Featured Reviewer] Date Added: 05/07/2013 17:30:13

SEAN'S PICK OF THE DAY: This isn't just a supplement; this is a complete revision of the game. It's just coming off the highly successful Kickstarter, and it's fully in the hands of the creator, the inestimable Steve Kenson. It's a must-have for any supers fan, period.



Rating:
[5 of 5 Stars!]
ICONS: Great Power
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ICONS Hero Creation Quick-Sheet
by Michael G. [Verified Purchaser] Date Added: 03/22/2013 12:11:57

Excellent resource to bang out a character in no time.



Rating:
[5 of 5 Stars!]
ICONS Hero Creation Quick-Sheet
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ICONS Hero Creation Quick-Sheet
by Chris H. [Featured Reviewer] Date Added: 03/14/2013 15:16:24

Current ICONS players and curious onlookers wondering about the game will both appreciate this compact set of tables for character creation. The grayscale version that initially went up when this product went live has now been replaced by a new version that fixes a couple of small errors and, more significantly, reflects changes to the game introduced in the upcoming Great Power supplement from Ad Infinitum. If you’re running a pick-up or convention game or starting a new ongoing ICONS campaign, having several copies of these charts on hand will speed things along significantly. As a free product, it’s a no-lose proposition!



Rating:
[5 of 5 Stars!]
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ICONS: Hero Pack 4
by Chris H. [Featured Reviewer] Date Added: 03/08/2013 09:51:15

It’s exciting to see a new release from Ad Infinitum Adventures supporting the ICONS line! This one, like the Hero Packs previously released by Adamant, presents a collection of superheroes suitable for use as PCs or NPCs in your ICONS games. If you’re looking for villains, you should be aware that only one appears in this pack (Sigma, p. 42); all the others are heroes. This makes HP4 less useful for ongoing campaigns, but a good source of pregens for cons or pick-up games. Twenty-two of the characters featured here were submitted by ICONS fans who backed the Great Power Kickstarter (in the interests of full disclosure, I should say that I am one of those backers); the others were created by Steve Kenson and/or Dan Houser, and are either updates of iconic characters from earlier publications (like the core rulebook) or are previews of new iconic characters featured in Great Power (and perhaps other AIA publications to come). There are plenty of cool superheroes in this pack; some are more similar than others to existing comic-book characters. One thing that stands out is the prevalence of characters grounded in Celtic lore—Boudicca, Ruadan, Lugh—although you also have one character each drawing on Norse (Greta Dammerung), Egyptian (Sekhmet), and Greek (Shepherd) mythology. The initial release contained some embarrassing cut-and-paste errors and typos, but Dan Houser acted quickly to repair the most egregious ones in the stat blocks. The character bios and descriptions still have some inconsistencies and mechanical errors, probably due to using backers’ text “as is” without substantial editing. On the other hand, the cover price of $8 comes out to less than a quarter per character, so you’re getting good value despite the writing errors. And, as always, Dan Houser’s artwork is flavorful and evocative. Aside from my own contribution, my favorite characters in this pack (whether due to artwork or stats and backstory) are the Blade (think John Constantine with a magic sword), Dr. What (a plot device, not a PC), Ghost Fox, Gerta Dammerung (for her name if nothing else), Megaton, Megavolt (admittedly kind of a cross between Captain Marvel/Shazam and Johnny Thunder), Ruadan, and Tesla.



Rating:
[4 of 5 Stars!]
ICONS: Hero Pack 4
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ICONS Superpowered Roleplaying
by Dale M. [Verified Purchaser] Date Added: 01/25/2013 12:50:07

This is one of the best "simple" game systems I've ever seen. With nods to the old FASERIP "Marvel Super Heroes" system, but with a far better dice mechanic, it plays fast and fun, and avoids long dice-rolling exercises in an effort to keep the story moving in a fast and fun manner. I like that as a GM, I don't even have to roll - the players make all the die tests. The art is simple, clean and fun, with a "Saturday Morning Cartoon" feel. Sure, it lacks the "meat" of a game like CHAMPIONS, but in this day and age, I don't have time to run 8-hour combats. This is a great system for a 4-5 hour session!



Rating:
[5 of 5 Stars!]
ICONS Superpowered Roleplaying
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ICONS Character Folio
by Dale M. [Verified Purchaser] Date Added: 01/25/2013 12:45:06

An excellent tool for rapid character generation, or creating slick and handsome character sheets for existing characters! The ability to import pictures and print them with the character sheet is a welcome one!



Rating:
[4 of 5 Stars!]
ICONS Character Folio
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ICONS: The Sidereal Schemes of Doctor Zodiac
by Chris H. [Featured Reviewer] Date Added: 01/21/2013 23:36:41

I missed out on a chance to get to play this adventure at a convention when ICONS was first released, so I’m delighted that it’s available for purchase. Originally written as an introductory adventure for players new to ICONS, The Sidereal Schemes of Dr. Zodiac provides plenty of action and fun for any ICONS group. The story lets heroes experience the origin of a new supervillain, one who could easily become a recurring villain in your series. If you’re just starting to play ICONS, you could do a lot worse than to start with this adventure. Careful readers will trip over a few punctuation errors, but the adventure is well worth the price.



Rating:
[4 of 5 Stars!]
ICONS: The Sidereal Schemes of Doctor Zodiac
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ICONS: Murder of Crowes
by Sean D. [Verified Purchaser] Date Added: 10/19/2012 05:37:05

Fun adventure that is easily adapted to your supers game of preference. A great choice for a Halloween session. The adventure's structure is set on rails, but these can be worked around. Expect to get one or two sessions out of it, depending on your group's circumstances and play style.



Rating:
[4 of 5 Stars!]
ICONS: Murder of Crowes
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ICONS Superpowered Roleplaying
by Matthew K. [Verified Purchaser] Date Added: 08/26/2012 11:20:01

I was very surprised to see the M&M writer as the author of this game. Now don't get me wrong, it is nothing like M&M and I think that's a good thing in terms of providing something to the gaming market that is different. Maybe I'm crazy, but I did not see that much new stuff in this game. This game looked to me, especially in terms of character creation, as nothing more than the old FASERIP Marvel system using numbers instead of names for the different power and attribute levels. And let's face it, saying that your Brick has "Monstrous Strength" was one of the cool things about playing the FASERIP system. Interestingly, the author even says that you can use names instead of numbers for the attribute and power levels, and even gives some examples and many of them are dead-on exact matches for the same power/attribute level in FASERIP. Go figure! In all fairness, there are some clever additions or changes to the classic FASERIP design, especially in terms of cleaning up and simplifying some of the powers. There is also a cool mechanism for creating super teams, but some of this information too is included in the old Marvel game. He even uses the terms "Slam" and "Stun" as combat outcomes. Really!?

It is not a bad game at all, and I actually like the artwork and presentation just fine. I'm sure it plays quickly, character creation is a snap, and it's a lot of fun ... but why wouldn't it do all these things, FASERIP sure did that! There are a couple of very clever game mechanisms and the author writes clearly and the text is to the point. My problem is that I wanted something new and different, and for $14.95 I was hoping to get something more than just FASERIP with numbers rather than the cool names for the powers and attribute levels, which is all this game looks like to me.



Rating:
[2 of 5 Stars!]
ICONS Superpowered Roleplaying
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ICONS: Jailbreak!
by Chris H. [Featured Reviewer] Date Added: 08/01/2012 01:39:25

Put your superheroes in the slammer, and pit them against a villain who’s part Arcade, part Riddler, and part Scarlet Witch—that’s what Eddy Webb helps you do in “Jailbreak.” The storyline is a winner and sure to be fun at your gaming table. Webb makes good use of temporary challenges, and gives good advice about running the riddle scenes. The major villain can be a load of laughs, and yet a serious threat at the same time; he’s a great candidate for a recurring villain. Aside from a few errors that slipped through—the most annoying being the inconsistent spelling of a major offstage personality’s name as “Bertram Lucky” (twice) and “Bertram Luck” (twice)—“Jailbreak” is one of the grammatically cleanest products that Adamant has published for ICONS. As always, Dan Houser’s art enriches the product. If you’re an ICONS GM, or you want to be, don’t hesitate to add “Jailbreak” to your collection.



Rating:
[5 of 5 Stars!]
ICONS: Jailbreak!
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ICONS: The Skeletron Key
by Chris H. [Featured Reviewer] Date Added: 08/01/2012 00:13:20

In “The Skeletron Key,” Steve Kenson takes a fairly classic plotline of advanced technology run amok and turns it into a fun adventure for ICONS. The adventure is fairly straightforward, and shouldn’t be difficult for even a beginning GM to run, although it lacks some of the more direct (and useful) GM advice given in some of Adamant’s later ICONS adventures. In particular, inexperienced GMs would benefit from reading the advice given about GMing investigations on p. 9 of “Whiteout” by John Post and/or p. 12 of “The Mastermind Affair” by Morgan Davie before running “The Skeletron Key.” Since “The Skeletron Key” was the first published adventure for ICONS, Dan Houser’s artwork here was instrumental in reinforcing his fan-pleasing “ICONS style.” If you’re only interested in the villain Skeletron and not in his “origin story” adventure, you can find his stats in the Villainomicon instead. Admittedly, $5.00 seems a little steep for a PDF with only 12 pages of content, but perhaps not when compared with the price of a movie ticket or even a cup of gourmet coffee. Pesky punctuation errors aside, “The Skeletron Key” is a worthwhile addition to any ICONS library.



Rating:
[5 of 5 Stars!]
ICONS: The Skeletron Key
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ICONS: The Sidereal Schemes of Doctor Zodiac
by Jason H. [Verified Purchaser] Date Added: 07/27/2012 12:51:18

Good for a start up adventure or one shot. Dr. Zodiac can be a one time threat or he could make a good reoccurring villain if your using this to start a campaign.



Rating:
[4 of 5 Stars!]
ICONS: The Sidereal Schemes of Doctor Zodiac
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ICONS: Whiteout!
by Chris H. [Featured Reviewer] Date Added: 07/19/2012 01:23:29

In my judgment, Whiteout! is the best ICONS adventure that Adamant has published thus far (as of July 18, 2012). Author John Post has covered pretty much all of the bases, giving GMs sufficient guidance to easily respond to a wide variety of PC responses to the freak blizzard conditions besetting the northern hemisphere. The first two chapters are very free-form, almost “sandbox” in the latitude given to the PCs, while the last two chapters are fairly linear, although even here the PCs could take a number of different approaches. Lots of excellent GMing advice appears throughout this adventure. In particular, the “Running an Investigative Adventure” sidebar on p. 9 ought to be required reading for any ICONS GM (especially beginners) planning to run an investigation scene. The blizzard conditions and exotic locations are used well. The primary villains are interesting and have good synergy, but some of the supporting villains don’t add much to the central plot and seem to be included just to provide a superteam with a reasonable combat challenge. GMs running for smaller groups could easily leave out Kavik, Baba Yaga (whose artwork, apparently reused from Danger in Dunsmouth, doesn’t really fit her), or both without injuring the plot. The text isn’t absolutely free from grammatical errors and inconsistencies, but they’re few enough not to annoy too much. Whiteout! offers numerous and varied in-game experiences, and it’s suitable for both beginning and experienced GMs.



Rating:
[5 of 5 Stars!]
ICONS: Whiteout!
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Creator Reply:
Thank you for your kind words. -- John Post
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ICONS: Murder of Crowes
by Chris H. [Featured Reviewer] Date Added: 07/19/2012 01:18:30

This adventure is rather dark for ICONS, beginning as it does with the murder of a small-town teenager. Imagine a blend of elements from Smallville’s first season and Children of the Corn, and you’re somewhere in the neighborhood of Murder of Crowes. There’s a good bit of investigation involved here, with action scenes sprinkled in at strategic moments, before you eventually get to the showdown with the main antagonist. Even there, the antagonist’s motives and nature remain ambiguous enough to allow for multiple approaches. The adventure is very well designed and presents a compelling series of events. The proofreading lags well behind the adventure design in quality; mistakes like “Jacob Crowes remembers him mom” and various instances of misused punctuation crop up more often than they should. There’s not much coaching for GMs, so this probably wouldn’t be the best choice for an inexperienced GM; due to the subject matter, I also wouldn’t recommend it if you’re playing with grade-school kids. A relatively inexperienced GM planning to run Murder of Crowes would do well to read the “Running an Investigative Adventure” sidebar on p. 9 of the ICONS adventure Whiteout! by John Post. For a relatively more mature group (by which I mean middle school and up, probably), you should be able to get a good night of slightly macabre fun out of this module.



Rating:
[4 of 5 Stars!]
ICONS: Murder of Crowes
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ICONS: The Aotearoa Gambit
by Chris H. [Featured Reviewer] Date Added: 07/19/2012 01:15:33

Originally released to promote disaster relief for the Christchurch earthquake of February 2011, this adventure offers a delightful “change of venue” for superheroes not normally based in New Zealand. The module offers several suggestions for why the PCs might find themselves in New Zealand when the story begins. One of this adventure’s most appealing innovations is the use of three parallel events all happening at the same time. Novice GMs might find these events difficult to run, if the heroes split up, but more experienced GMs should be able to deliver an exciting, fast-paced series of cut scenes reminiscent of many comics and movies featuring superhero teams. The villain in this piece is interesting, and might even be a little sympathetic if he weren’t so crazy. GMs can probably get more of a dramatic sympathy factor with the Green Man, one of the “lesser” villains. His scheme makes a kind of twisted sense, within the bounds of comic-book logic (or that of James Bond films). The final resolution, listed as a separate subpoint in the adventure outline on p. 5, is sort of “tucked away” without its own subheading in the last two paragraphs on p. 14, and feels rather anti-climactic. GMs may wish to spice this part up to make it a bit more dramatic.

A significant number of grammatical and spelling errors remain in the final product, including inconsistent spellings of the main villain’s names (both civilian and super). For some reason, the numbered lists on pp. 5 and 7 are set in a different sans-serif typeface (Calibri) than the one (Skia) used for the rest of the body text. Some, perhaps most, of the copy-editing oversights might be attributed to haste in getting the adventure to market in time to participate in the earthquake relief fund-raising; on the other hand, it shouldn’t have taken more than about an hour’s proofreading to fix these problems. Such errors noticeably weaken an otherwise fine product.



Rating:
[4 of 5 Stars!]
ICONS: The Aotearoa Gambit
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