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Other comments left for this publisher: |
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I love the picture. My only complaint is that the product comes as a RAR file and not a tif as mentioned in the description so I had to go out of my way to get a program that could open it. Other than that minor gripe I'm satisfied with the purchase. Keep up the good work Postmortem Studios!
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First, I want to point out that I start reviews with the bad things and then get to the better aspects.
This being said, I have to admit that I have trouble finding anything bad about this system. All things that may be considered negative are not negative once you take into consideration what this system aims to be. It is a very light generic RPG system, and as such, things are not that crunchy. The experience system may seem a tad flavourless, but the more I think about it, the more I like it; although the rate experience points are handed out may be a bit low considering the costs for things...
As a rules light system, it does not have many small rules for this or that situation, but then again, they are not really necessary for what it aims to achieve.
The system is a true generic system in allowing you to explore whatever you want. The structure of the core mechanisms do not hinder any decisions. This being said, there are, of course, a few caveats, the most prominent probably being magic. The game comes with a relatively open magic system as an option for fantasy settings, but does not give an example for a crunchier, fixed spell-based system. While you might put together a fixed spell-based system (that is, a system with individual, fixed spells that need to be acquired separately), I think it goes against the spirit of the game.
A really nice aspect of the game is that the descriptors do not get any additional numbers added. So, you simply write the description of your character, and you already have all the vital stats there, without the rather awkward intrusion of numbers. This makes its appearance quite elegant and also stresses the goal of focusing on the descriptions. However, it does come at the cost that you have to count things manually to get the dice pool, but this is a minor issue, I think.
Personally, I think the greatest strength of the system is that dedication to focusing on the descriptions, thus encouraging focusing on the narration before anything else. I think this is quite inspiring and in a way intuitive. And the rules do a very good job at really keeping that focus without any undue alien elements.
This is definitely not something for people who want a crunchy or tactical game. But for people who want a rules light system that puts the narration first, I think it is quite recommendable.
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As someone "victimized" by the infamous BlockBot for having an opinion that doesn't fall lockstep with the SJW narrative on Twitter/Tumblr/etc., I laughed my hairy ass off - shortly after checking my privilege of course! I can't wait to whip this out at my local Freethought Society meet-up for the lulz that shall surely ensue. Because Patriarchy.
Well done, Postmortem Studios. You never fail to deliver an excellent product.
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The "game", if you call a single column of poorly edited text with no spacing a "game", is so assaulting to any pretense of playability or communal gaming I'm hesitant to assign it any rating at all.
This thing so completely defies comprehension that after three read-throughs I still can't quite understand its purpose. The goal seems to be less about playing with friends and more about lampooning Internet critics. Was this about making a game at all? I still don't know.
You are assigned cards that correspond to stereotypes (most of them quite vicious) and are instructed to argue over which one is most applicable to you in order to achieve a status of victimhood; like Apples to Apples, but replace the subject cards with such lovely titles as "Ambiguous Brown Person" or "Otherkin".
Direct your attention elsewhere. This is an embarrassing and forgetful product that appears to be motivated more by spite than anything else.
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Creator Reply: |
I\'m not entirely sure what you\'re looking at. The instructions have two columns of text, with spacing.
Yes, it\'s a playable game (I suggest playing it) and yes it\'s also about lampooning not critics, but certain wild and woolly corners of the internet (like social justice Tumblr).
There\'s two wings to the joke here, one the extreme social justice people and their \'games\' of oppression olympics, but also the nasty views of people on the opposite extreme.
If you didn\'t get it, that\'s fine. |
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I love this book, and I cannot WAIT to run a game of it! It's a game chock full of campy goodness and useful extras for the (bizarrely specific) setting it takes place in, including an exhaustive slang glossary as well as easy to learn rules. My only complaint is the lack of detailed flaws and merits, and the typos. Other than that though it is well worth the low low price. Any game that allows me the feel of Six-String Samurai, or Fallout, or possibly Gamma World meets It Came From the Late, Late, Late Show and quickly and accurately plays out the feel of the game is well worth it in my book. Highly recommended!
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This is a well-constructed picture of a pair of elves - a male archer and a female spell-caster - nicely understated and natural looking. Perhaps they show your character, or they may be people you meet during a forest stroll.
It also marks the first award of a scholarship programme in memory of the late Darkzel, an artist who has featured in some 40 of Postmortem Studios art pieces. Someone who will be missed greatly by those who like his work, but who will live on not only in his published work but in the scholarship programme established to use the proceeds of his existing work to fund the studies of up-and-coming fantasy artists. An excellent idea for which Postmortem are to be commended.
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There needs to be a published book just full of these scenarios and the book should be expensive, because these are well-written, fleshed-out go-tos for the stories that reside in the peripheries of the grand arc of the main stories. Immensely enjoyable and helpful.
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Lots of seeds for horror campaigns. You would still need to work out the details for whatever RPG system you are using, but if you are looking for more material for your campaign, this is a great place to start.
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Designed for the original Camelot Cosmos game, which takes Arthurian knights to the stars using the FATE system, this resource - being pure background with little in the way of game mechanics - could easily be repurposed to provide a detailed background, replete with interrelationships and rivalrys, for the nobility in any game. Not just fantasy either, for example Traveller makes heavy use of nobility within governmet - the Rule of Man - yet apart from a few notables, little is said about them.
What this work does is present groups of noble families, showing how they interact with each other. Presuming a feudal system where certain familys hold sway over others, and in turn are responsible for their wellbeing and protection, each member house of every group is given a short write up that explains their characteristics. For example, House Proudham, vassals of House Sweetwater, are said to outdo even their overlords in piety and have an excellent relationship with the Church. They represent the Sweetwaters when negotiations with the Church take place, and many members of the family serve as priests, often becoming household confessors to other houses under Sweetwater jurisdiction.
Each house also has a brief description of their family armourial bearings, motto, the basis on which the family wealth is based, their general attitude, strengths and weaknesses and a defining characteristic - perhaps a physical feature or a favoured profession - of family members.
It makes for a fascinating read and whichever ruleset you choose to use it with will make the nobility - and their intrigues - blossom into a rich and complex tapestry within your game. It may be background politics, doing no more than providing the odd bit of work or patronage for your characters, or they may be heavily involved in the continuous dance of seeking power and influence, but however you use it the shared alternate reality of your game will be enhanced.
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This black and white art is absolutely fantastic and not just because it's free. Easy to insert into a product, it was clearly desgined for use as a sidebar of art or a monster codex style entry into a supplement. A great resource for a personal hand out or published product.
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A solid piece of clipart that can be used in a number of different situations. One again the Clipart Critters line shows that you can get good art for projects that do not cost a lot of money.
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Silly, Obscene, and possibly unplayable. However, it's worth the cost to any fan of Hentai. I won't print it out cuz I don't know several people who would think it's funny. Let me know if you do and it's actually a fun game.
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Once again, your full release of imagination is required to get the full impact of a book. 100 Conspirators gives one page to each group including descriptions, aims & methods, conspiracies and 3 adventure seeds.
Also, again, there are grammatical and spelling errors which, while not overbearing to the reader, do nonetheless cloud ones reading sometimes.
I found that this book, while a designated supplement to the 100 conspiracies, can be used on its own quite easily. It's worth the $7.50 investment.
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This book supplies the reader with a near unending amount of ideas to work with. You just have to be open-minded when allowing your imagination the freedom to create from these conspiracies.
Now, admittedly, there are grammatical and spelling errors, but that is a minor inconvenience when reading through the supplement.
For each page there is a title, how it's done, who benefits from it, possible conspirators and 3 adventure seeds.
Other reviewers have already gone much further in depth that I have. Suffice to say, I think it is a great investment for only $7.50.
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I had a good deal of skepticism when I hovered over the "Add To Cart" button. Very unique game covering a very unique topic. Tongue planted firmly in cheek on this one, but found it more than mildly entertaining. Glad I bought it, and will be getting the expansions very soon.
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