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Glories of the Most High: The Unconquered Sun
Glories of the Most High: The Unconquered Sun
Total Warfare Style Record Sheets: 3075 Unabridged
Total Warfare Style Record Sheets: 3075 Unabridged
DC2 Masks of Darkness (Sin City, Vol. 3)
DC2 Masks of Darkness (Sin City, Vol. 3)
Glories of the Most High: Luna
Glories of the Most High: Luna
Autres commentaires laissés par cet éditeur:
Critter Cache 5: Daemons
par Michael Evans [Acheteur vérifié] Date Ajoutée: 11/11/2009 07:56:57
[TEXT_READ_FULL_REVIEW]
This is a really great product and puts Daemons back in the cosmology of D&D 4e instead of just using a few examples of them as "demons". The additional information added regarding their realm (The Pit of Tartarus) and their history makes them fit nicely back in the multiverse without detracting anything from established "official" releases. For more recommendations, I have a more detailed review on my blogsite at http://www.neuroglyphgames.com/?p=609 Great product and well worth looking into! ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Critter Cache 5: Daemons
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Critter Cache 6: Lovecraftian Bestiary
par Michael Evans [Acheteur vérifié] Date Ajoutée: 11/04/2009 17:36:45
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Wrote a review of this product - here's an excerpt of my review: "The forty-two page supplement covers over thirty Monsters from the collective works of H.P. Lovecraft. In addition, there are seven unique Magic Items found in this work, most of which are scaled over a range from Level 2 to Level 30, so in essence creating over twenty-five items in all. You can also find over twenty original sketches in this supplement, illustrating the blasphemous entities and bizarre items contained therein, to use as game aides and to just further enhance the overall creepiness of the work. Starting right from the Introduction, I knew that the author was as much a fan of Lovecraftian horror as I was. From reminiscing about his first experiences with the Mythos to lamenting the lack of good Lovecraftian material in the game, I was pretty sure the Author would not disappoint me when I got to the really good, tentacle-flailing, icky stuff. I am very pleased to report that the Author did not let ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Critter Cache 6: Lovecraftian Bestiary
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Critter Cache 6: Lovecraftian Bestiary
par Joe Kushner [TEXT_REVIEW_STAFF] Date Ajoutée: 11/01/2009 10:30:11
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To my perception, one of the biggest hits among Game Masters, is a big old book of monsters. When Chaosium had opportunity under the OGL and their deal with Wizards of the Coast, who produced a full color Call of Cthulhu d20 hardcover, to make a Monster Mallus for 3.0/3.5 and didn’t take it, I thought it a massive lost opportunity. Game Masters of the Dungeons and Dragons game want to bring in elements of the Cthulhu mythos. Paizo and Green Ronin, along with others, have been tweaking the material that’s open for years. This doesn’t count the various homage such as WoTC’s own Far Realm and various critters from the beginning like Mind Flayers. For me personally, this is a great product in that I’ve been waiting for more material in this vein for a long time. While the old 3.0 hardcover from WoTC was nice, it’s great to have this material in 4th ed. Between the original Deities and Demigods, which was essentially useable with 1st and 2nd edition, this means we’ve got eldritch goodne ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Blackdirge's Dungeon Denizens
par Jeremy Gurney [Acheteur vérifié] Date Ajoutée: 10/27/2009 15:14:07
[TEXT_READ_FULL_REVIEW]
In here you will find a stack of monsters rounded up from previous Goodman Games modules updated to 4e. 145 pages gets you a fair few monsters, from the devious coin golem (don't touch the treasure!) to the downright nasty puppeteer vine. This book came out before WOTC's MM2 so there are a few overlaps between the products but never mind there aren't many and they give you some alternatives to play with. Interior artwork is b/w but nice. In short I liked this book enough that I went and got myself a paper copy to go alongside the PDF. ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Blackdirge's Dungeon Denizens
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Hero's Handbook: Eladrin
par Joe Kushner [TEXT_REVIEW_STAFF] Date Ajoutée: 10/26/2009 06:01:43
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As a primary game master, Hero’s Handbook, Eladrin, pleasantly surprised me. The book includes a wide range of information that will be useful to gamers of different stripes. For fans of the Goodman Games setting Aereth, it includes background information on how the elves came to split into the eladrin, elves, and dark elves. For those just wanting ‘general’ or ‘generic’ all purpose background material, it’s provided. While it does suffer a little from ‘elves is best’ writing, “Eladrin clothing is beautiful and of superb craftsmanship’ that isn’t back up in any game mechanics terms (what’s that awesome clothing worth for example), it does include a lot of ideas on their ‘court’ system following a seasonal theme with role playing notes not just for Eladrin in general, but how they are per court. This includes providing numerous NPCs for the game master’s use. Players looking for more than just flavor though also have the standard new toys ranging from new rituals and magic item ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Hero's Handbook: Eladrin
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Forgotten Heroes: Scythe & Shroud
par Joe Kushner [TEXT_REVIEW_STAFF] Date Ajoutée: 10/26/2009 05:41:25
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Forgotten Heroes Scythe and Shroud introduces the new power source Death and with it, four new classes. To me, a power source is merely an ‘effect’. Much like the Hero game system where you can have an energy blast that does 1d6 per rank, you get to choose what the effect is. In D&D 4e, they went the opposite route in that they tell you what the effect is, but most of the game mechanics are of a similar level in terms of power. The book is lightly illustrated and my only complaint would be that the illustrations all don’t follow a ‘type’ if you will. For example, while I enjoy Marcio Fiorito’s art and his known for many of his d20 illustrations in the past, his style is crisp and clean, almost comic book like, and it fails to mesh with some of the others like Doug Kovacs or Brad McDevitt. Like the previous Forgotten Heroes book, this one does a little more than just throw the classes at you. It provides some other details as to how the classes might get along. What sort of confl ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Forgotten Heroes: Scythe & Shroud
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Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra
par David Macauley [Acheteur vérifié] Date Ajoutée: 10/23/2009 17:54:10
[TEXT_READ_FULL_REVIEW]
I won't bother singing this product's praises, you only have to google it to find almost universal praise. It is simply an excellent book. I do however want to give Goodman Games some feedback on the pdf version. Every interior page has a grey background. While this may look good hot off the professional print press, it's not so good for the home desk top printer, which doesn't have the same level of quality. Not only is it an unnecessary waste of ink, but the small font of the charts can be a bit difficult to read against the grey background. ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra
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Level Up #2
par Joe Kushner [TEXT_REVIEW_STAFF] Date Ajoutée: 10/03/2009 15:43:35
[TEXT_READ_FULL_REVIEW]
Here's all you need to know about Level UP #2 okay? Call of Cthulhu monsters. That's right, BlackDirge's Bestiary brings up several varieties of Deep One, including Dagon, and shoggoths. Now it's not a complete bestiary or anything but it's well illustrated and on the net, it's going to get a follow up. All good news. Now if that was not enough for you, there's an adventure featuring the old monsters of the mythos as well. This 12th level Cthulhu Crawl Classic, starts with the players hired to avenge a captain's crew against a village whose inhabitants are just not right and to discover the secrets of the monolith! It's good fun and a good way to introduce some of the more 'sword and sorcery' elements of the mythos to the D&D game. While I didn't like everything about the book, races with details to allow players to play 'good' versions of evil character, the adventure and monsters are enough to make up for that with ease. Throw in some other columns that I enjoy like Dear Arc ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Level Up #2
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Hero's Handbook: Eladrin
par alain giorla [Acheteur vérifié] Date Ajoutée: 10/02/2009 07:50:45
[TEXT_READ_FULL_REVIEW]
Another excellent book on eladrin culture. The first and last chapters of this book describe the eladrin history and culture, and are really interesting. The second chapter desribes new feats and paragon path. These one are quite interesting, but there was nothing for PHB2 classes, which is a bit disappointing. Then there are new items, and new rituals, including 6 curses. Curses affect a target until someone removes the curse, or until a certain condition is met. Finally, there are some new monsters in relation to the eladrin history, but I think that this chapter should not belong to a "hero" handbook... ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Hero's Handbook: Eladrin
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Hero's Handbook: Tiefling
par alain giorla [Acheteur vérifié] Date Ajoutée: 10/02/2009 07:41:49
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An excellent book for tieflings. In there are introduced Legacies, which represents affiliation with a specific devil. There are a dozen of legacies (all are common sins, like lust, gluttony, etc), with a full description, feats and paragon path. It reminds me the good old Book of Vile Darkness. All the crunch is really good and innovative (like a gluttony power which allows to eat material like stone or metal, and gain benefit from it), and seems well balanced. The fluff is really good too. It is a must have for tiefling character, as well as for any player which wants an "evil" feeling. ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Hero's Handbook: Tiefling
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Forgotten Heroes: Scythe & Shroud
par Florian Evers [Acheteur vérifié] Date Ajoutée: 09/27/2009 11:00:05
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Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Forgotten Heroes: Scythe & Shroud
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Amethyst: Hearts of Chaos
par Christopher Stilson [Acheteur vérifié] Date Ajoutée: 09/23/2009 11:52:23
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This module is something of a mixed bag. As an adventure set within the inventive world of Amethyst, it's decent (if hardly an original idea, though the parallels to Heart of Darkness/Apocalypse Now are called out pretty clearly in the title). As an introduction to said world, however, it's a bit lacking. Someone already familiar with the setting (through the OGL release) will have no trouble getting into the swing of events, but someone who isn't aware of the basic conceits of the world may have issues. The adventure itself is very straightforward, following a highly linear path towards a defined goal and with only two real possible outcomes. Due to the establishment of the party as a mercenary group on a mission, it's OK to railroad, although some of the 'scripted' encounters may have problems depending on the personalities assigned to the pregenerated characters. The pregens are actually one of the weakest parts of the module. First, their equipment loadouts are not always the ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Amethyst: Hearts of Chaos
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Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra
par Kenneth Harrison [Acheteur vérifié] Date Ajoutée: 09/14/2009 10:23:29
[TEXT_READ_FULL_REVIEW]
This little publication has become a staple in my gaming. I agree completely with all the positive comments by the other three reviewers, so I will not repeat them. I will say that, beyond the core rule books, few items I have purchased have had such a significant impact on our game table experience with our gaming group. After character class and race, nothing shapes a player's actual perception of their adventuring world as much as the creatures they encounter. Not only is it incredibly useful in creating creatures, the advice given at the end is worth the price of the book. But, wait, there's more: Not only is this book practical, it is highly entertaining. You really can't go wrong with this one. ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra
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Amethyst: Hearts of Chaos
par Edward Martin [Acheteur vérifié] Date Ajoutée: 08/04/2009 01:08:00
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Amethyst has intrigued me for some time as I've followed its development via various gaming forums, and this 'preview' module of the setting is fantastic. The writing is very high quality, the encounter design is excellent, and the opportunities for roleplaying within the party are fantastic. I haven't had a module go over so well with my group as this one in years. While there were a few bumps in the preparation (there were one or two powers I didnt understand, and you have to go to DiasExMachina's website to download the characters), I *highly* recommend picking this up to anyone who is interested in testing out the waters of Amethyst. Its a fantastic buy at just $5. ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Amethyst: Hearts of Chaos
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Forgotten Heroes: Fang, Fist, and Song
par Megan Robertson [TEXT_REVIEW_STAFF] Date Ajoutée: 07/26/2009 10:43:52
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The Introduction states the purposes of this book: to introduce the concept of cataclysmic change in a game world and to present 4e versions of the barbarian, bard, druid and monk... which are linked to the apocalypic theme by being either manifestations of the new and changed world, or lingering remnants of an old order; although it is not of course necessary to have a world-shaking event just so that they may appear, you can just make the classes available if you prefer. Note that since this book was published, Wizards of the Coast produced the Player's Handbook 2 in which their versions of the barbarian, bard and druid appear. So, for those classes you have a choice of two variants. Chapter 1 looks at The Apocalypse, and why you might want to have one in your campaign setting. There's an established history of the use of cataclysmic events in both fantasy fiction and within role-playing itself, whether it is just that things from the past are lost in the mists of time so odd and ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Forgotten Heroes: Fang, Fist, and Song
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