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Caravan of Tiern
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Kobold Quarterly Magazine 10
Verlag: Open Design
von Mark Meredith [TEXT_REVIEW_STAFF]
Hinzugefügt am: 07/20/2009 16:52:12
[TEXT_READ_FULL_REVIEW]
Kobold Quarterly has been around for a while now, having just reached the double digits (congrats, guys!) and their magazine keeps getting better. They’ve recently expanded the length of the magazine to account for more 4e material, which, as a 4e player, I really appreciate. They make it obvious that they won’t be reducing their 3e material, but expanding on their 4e (and most likely more Pathfinder as well). Now, just because I’m a 4e player doesn’t mean I don’t care about things like Pathfinder, so I was pleased to see them put a preview of the new game right near the front of the magazine. In the sneak preview, they talk about what’s changed from 3.5 to 3.75, and more importantly, what’s stayed the same. Also, there is a new Prestige Class, the Shadowdancer, a group who strikes from the darkness. There’s a fantastic article by Michael Brewer, Quinn Murphy and Jonathan Jacobs about Skill Challenges called “Swords Against Darkness”, which includes a few very cool skill chall ... [TEXT_READ_FULL_REVIEW]

Wertung: 5 von 5 Sternen! [5 von 5 Sternen!]
Kobold Quarterly Magazine 10
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Kobold Quarterly Magazine #9
Verlag: Open Design
von Mark Meredith [TEXT_REVIEW_STAFF]
Hinzugefügt am: 06/20/2009 13:13:13
[TEXT_READ_FULL_REVIEW]
I have never before read Kobold Quarterly. I’m just going to put that out there to start out with, so you know where I’m coming from. I had heard of it, certainly. I had listened to the Atomic Array talk about KQ 8, where they interviewed Wolfgang Baur, and thought it sounded interesting, but still, didn’t pick it up and read it. Wow, I was missing out! The first thing that stood out was the great cover art. It’s very evocative, and makes me want to play a Kobold Dragon Sorcerer, like, now! There’s a good editorial inside by Mr. Baur, discussing KQ’s plans to begin writing more 4e stuff. It should be noted that this issue is for everyone. There’s 3e love as well as lots of stuff for 4e as well, which is good. This magazine would be nearly useless for me if it was only 3e, and I like that they feature 3e and 4e rules right next to one another. There’s a good article titled Bard Life, which features a lot of new spells and options for the 3e bard. I would have liked to see ... [TEXT_READ_FULL_REVIEW]

Wertung: 4 von 5 Sternen! [4 von 5 Sternen!]
Kobold Quarterly Magazine #9
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Scarrport: City of Secrets
Verlag: Reality Deviant Publications
von Mark Meredith [TEXT_REVIEW_STAFF]
Hinzugefügt am: 06/20/2009 13:12:12
[TEXT_READ_FULL_REVIEW]
And what wonderful secrets they are! The new 4e supplement by Reality Deviant Publications is a promising new book featuring pirates, elementalists, clockwork horses, steampunk elements and… Otter Men?! Yes, this supplement has all this, and so much more. The city is definitely a “wretched hive of scum and villainy” type location, so if that’s what you’re into, it’s definitely for you. The first section covers the four parts of the city, all brilliantly mapped, detailing dozens and dozens of NPCs with Monster Stat Blocks, even though you’ll probably never fight most of them. It’s nice to have the stats right there, however, just in case. Chapter Two details the races of Scarrport, including racial powers and feats for each. One race, the Ghodon is descended from giants, much as the tieflings are descended from demons and the genasi are descended from elementals. There are the Gremlins, who are exactly how they sound, little creatures that look exactly like the Gremlins in t ... [TEXT_READ_FULL_REVIEW]

Wertung: 5 von 5 Sternen! [5 von 5 Sternen!]
Scarrport: City of Secrets
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Ronin: Oriental Adventures in Tokugawa Japan
Verlag: Highmoon Games
von Mark Meredith [TEXT_REVIEW_STAFF]
Hinzugefügt am: 06/20/2009 13:11:01
[TEXT_READ_FULL_REVIEW]
Ronin, a new OGL product by Jeremy Puckett and released by Highmoon Media Productions, is exactly what you’ve been looking for if you’re interested in running a 3e game set in Feudal Japan, specifically during the Tokugawa Era. The first large portion of the book doesn’t even contain rules. It goes over the history of Japan (including the mythical beliefs of the origin of the island nation), life in Tokugawa Japan (including food, religion, languages and locations) and the way of the Samurai. In this respect, the book is very much like the Usagi Yojimbo RPG, which spends a lot of time on giving background information of feudal Japan. It isn’t until page 42 when mechanics are even mentioned. This isn’t a bad thing, just very unusual in most RPGs. There are rules for Tea Ceremonies (of all things) which I think is very cool, giving you a bonus to fear and other emotion-dependent effects, but you must pass a skill check to avoid losing Honor. Speaking of… Honor mechanics are p ... [TEXT_READ_FULL_REVIEW]

Wertung: 4 von 5 Sternen! [4 von 5 Sternen!]
Ronin: Oriental Adventures in Tokugawa Japan
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