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Shrouded Paths for D&D 4E: The Unbroken
Shrouded Paths for D&D 4E: The Unbroken
Paths to Prestige: Fell Knight
Paths to Prestige: Fell Knight
Crusader Journal 11 -20 [BUNDLE]
Crusader Journal 11 -20 [BUNDLE]
Autres commentaires laissés par ce client:
Feats 101 (PFRPG)
Editeur: Rite Publishing
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 11/01/2009 12:50:46
[TEXT_READ_FULL_REVIEW]
After eagerly reading through Feats 101 this morning, I wanted to send it to other publishers who are making books of Feats to show them how it is done. Feats 101 is a true feats supplement for the Pathfinder System. The 30 page supplement is neatly filled with 101 feats to enhance your characters. It is the best book of feats released for the system so far. Feats 101, written by Steven D. Russell and published by Rite Publishing, is delicately laid out. A feat table precedes the feat listing, listing the feats in alphabetical order, with exception for feat chains, which are listed with their preceding feat. The table is written very concisely. Whereas many feat books attempt to save space by briefly, and often inaccurately, posting a blurb description of the feat in such a table, Feats 101 goes the extra mile of including at least a two sentence explanation of the feat function. Not to be outdone, the layout also includes useful bookmarks that allow the reader to navigate by alphab ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Feats 101 (PFRPG)
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Undefeatable 8: Druids (PRPG)
Editeur: LPJ Design
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/28/2009 13:26:50
[TEXT_READ_FULL_REVIEW]
I have a feeling that when writers Simon Rocquette and Louis Porter Jr. of Louis Porter Jr. Design got together, they decided that their feat books would go against the grain of traditional. Undefeatable 8: Druids, is a clear example of not doing what has been done before. Undefeatable 8: Druids is a short six-page PDF of 31 feats for the druid class, though some can be used by other nature focused characters. As with the previous books in the Undefeatable series, the feats are quite unique. Most druid feats center around the druids Wild Shape ability, so it was incredibly refreshing that only a couple of feats actually do anything with the Druids Wildshape. Instead, the book builds useful feats around the other often ignored qualities of the druid. Readers will notice a lot of focus on fey and fey magic in addition to feats that play a lot with the Druid’s Animal Companion. Many more feats naturally progress the druid to its nature origin, making it feel like a hybrid with a range ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Undefeatable 8: Druids (PRPG)
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Supernatural Adventures
Editeur: Margaret Weis Productions
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/28/2009 13:06:15
[TEXT_READ_FULL_REVIEW]
Supernatural plots can be summed down to episodic adventures where the detectives get to kill the bad guys instead of taking them to jail. There is always a complication to the straight forward approach the Winchester brothers take and, usually, they manage to overcome this complication. Supernatural Adventures brings five stories attempts to mimic this formula, however, there just feels like something is missing. Supernatural Adventures provides five unrelated adventures for you to run your Supernatural RPG group through. The 96 page PDF is well bookmarked, and very well laid out. As these are mystery stories, it is hard to describe them without giving too much away. Red Ghost finds the characters in the desert researching a mysterious murder, Transmutations has the characters helping out a mutual friend in a bad situation, Hell Hounds has the PCs mowing down DMs and helping out a stranger, His Lesser Half is a straight forward location chase as you track a dark evil and Synchr ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
Supernatural Adventures
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Supernatural Role Playing Game
Editeur: Margaret Weis Productions
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/28/2009 12:44:51
[TEXT_READ_FULL_REVIEW]
Supernatural is one of the best fantasy horror shows to come along since the Whedonverse brought us Buffy the Vampire Slayer and Angel. Through its five seasons, it has developed an intriguing mythos revolving hunters and the things that hide in the dark. More than any other television series, Supernatural is perfect for a Role Playing game, having already established that there are dozens of hunters, maybe even hundreds, all over the world. Margaret Weis Productions, following up its successful Serenity and Battlestar Galactica RPGs with Supernatural the RPG, by far the best presentation of the publisher’s Cortex system, despite lacking some of the resources of the previous mentioned RPGs. At its heart, Supernatural is an action horror RPG. Players create a group of individuals who, for some reason or another, are together chasing evils throughout the country. In previous “television RPGs” group interaction feels forced, as shows like Battlestar and Serenity rarely focus on th ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Supernatural Role Playing Game
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Mega-Feats Revisited
Editeur: Skortched Urf' Studios
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/27/2009 14:05:41
[TEXT_READ_FULL_REVIEW]
Usually a revision is a chance to improve upon the original product. It is an opportunity to fix errors, add those nuggets that you regretted leaving out and include tidbits you only recently realized. Mega-Feats Revision, a revised version from the poorly reviewed Mega-Feats: New Paths to Victory, gains little if any new ground, improving some areas and taking a huge leap back in others. The 87-page book that lacks any type of PDF navigation contains over 250 feats that are taken from the first two Mega-Feats books. Gone are the weapon, item creation and weapon specialization feats. Unlike the first book, Mega-Feats Revision is not organized in the least, with all 250 some odd feats crammed together alphabetically. There is no table of contents or description table so you will have to read through the feats to see if there are any you like. The layout is a mixed bag, with nicely aligned columns blended with good to horridly cropped pictures. There is still quite a bit of expli ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
Mega-Feats Revisited
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Scaldcrow Generic: Town of Alliancia
Editeur: Scaldcrow Games
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/01/2009 14:05:51
[TEXT_READ_FULL_REVIEW]
The word “Generic” means more than plain or ordinary. In the gamer world, it is a challenge. The publisher is saying that their product has achieved the holy grail of being easily adaptable from one system to another. Scaldcrow has laid down such a challenge with the latest entry in their Scaldcrow Generic: Fantasy Landscape line, the Town of Alliancia. The 36-book claims on the cover that it is a supplement for all systems. However, its pages tell a different story. The town of Alliancia presents a fantasy town ready for you to plop into your campaign world. During the initial pages, there is a conversion guide to indicate how npcs rank on power level and skills to your party. A set of skulls indicate how dangerous they are. If Alliancia just included flavor, it would be a great supplement. The city comes alive with colorful characters, detailed history and a landscape marred by war that seems rich for adventuring. There are dozens of locations in Alliancia, all briefly ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
Scaldcrow Generic: Town of Alliancia
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The Book of Divine Magic
Editeur: 4 Winds Fantasy Gaming
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/01/2009 13:25:03
[TEXT_READ_FULL_REVIEW]
Like Church and State, I like my supplements separate from campaign books. The least conversion that I have to do the more I like a product. The Book of Divine Magic, the second supplement from 4 Winds Fantasy Gaming, makes the fatal flaw of combining campaign information with supplemental material and, if not for the great writing and creative spells, that flaw may have sunk the Thomson’s second effort. Instead, The Book of Divine Magic is a imaginative book of spells that is slightly hampered by a needless inclusion of new gods. Divine Magic begins by describing 21 new gods for your campaign and the domains associated with them. In what we can only hope is the norm, the writing is engaging and the Gods are not poorly created, only not needed. Most DMs using the Pathfinder system either have their set of gods chosen for their campaign or are using the dozens of gods included in the corebook. Obviously most of the gods in Divine Magic duplicate the role of established gods in a tra ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
The Book of Divine Magic
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The Book of Arcane Magic
Editeur: 4 Winds Fantasy Gaming
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/01/2009 12:07:42
[TEXT_READ_FULL_REVIEW]
The impressive Book of Arcane Magic sneaks up on you. It pretends to be just another book of spells, However, presented in its pages, in addition to dozens of flavorful new spells, are some potent, and balanced options for your Pathfinder game. Published by 4 winds Fantasy Gaming and written by Connie J. Thomson and Robert W. Thomson, The Book of Arcane Might: A Sourcebook for Bards, Sorcerers & Wizards is a 70-page trove of cool things for your arcane magic users. It begins by presenting the over 100 spells in the book, and for once, it offers something different. Where most spell books just go for more powerful versions of current spells or spells that are designed to break or near break the game, Arcane Might goes a different route. Instead, a good many of their spells are designed to add flavor to a character. Many of the spell names are simple, descriptive and jovial. The spells alone would be worth the price of admission. Heck, most companies would have probably just divi ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
The Book of Arcane Magic
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D20 Rules Options: Volume #1, Second Edition
Editeur: Stardust Publications
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 10/01/2009 11:37:09
[TEXT_READ_FULL_REVIEW]
D20 Rules Options Volume # 1 takes a lot of the good enhancements that have floated around the d20 world, been included in variant 3.5 campaign settings and stored in the house rules of rogue DMs into one 24 page supplement. Published by Stardusk Publications and assembled by Brian Joseph Baker, Rules Options brings some of the more popular and game changing ideas to your game table, whether it is modern or fantasy. Many of these ideas are not new to DMs, though there are a few new coats of paint on some. The Action Point system introduced has the facet of similar point systems with the exception of its interaction with initiative and failures. Several optional damage systems are used including a body part variant and a deadly combat variant. Massive damage is given an extensive treatment, providing an alternative massive damage result and a system for rotting off limbs after massive damage. Rules Options ends by introducing an Armor as DR variant, new experience charts for low ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
D20 Rules Options: Volume #1, Second Edition
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Aurora Hold
Editeur: Worlds of Adventure
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 09/28/2009 17:58:07
[TEXT_READ_FULL_REVIEW]
Aurora Hold is a simple adventure with a simple plot and a simple premise. The simple setup follows a simple path which leads to a simple conclusion. The simplicity of the adventure may be a turnoff for more advanced players looking for a bit more bite. As a straight dungeon crawl that begins in a town, it introduces nothing new under the sun as far as adventure design, but will mildly entertain a party for a few hours or so, so long as the Dungeon Master can make up for the bland parts with a little pizzazz. The 21 page adventure is very well written and well laid out, despite a slight bit of discoloration in font color from page to page. The story revolves around an ancient elf appearing on his ancestral lands and telling the town that has now built itself up there that they must vacate it so he can reclaim it, as it is a powerful, and deactivated, portal. The players must venture into the elf’s newly appeared structure and find deactivate the portal before it is too late. ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
Aurora Hold
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Undefeatable 4: Barbarians (PRPG)
Editeur: LPJ Design
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 09/28/2009 17:32:00
[TEXT_READ_FULL_REVIEW]
The design of the Pathfinder system leans heavily towards feat driven characters. Most classes receive twice as many feats as their 3.5 counterparts. These feats are used to design more dynamic characters without the use of PDFs. Logic would state that the more feats you have access to with this system, the more diverse characters you can create. Bad puns aside, the UndeFeatable series by LPJ Design expands on the feat selections of Pathfinder classes. Each entry highlights a specific class and introduces a little over a dozen new feats. UndeFeatable 4: Barbarians not only presents feats useful for the class, but creates a new selection of Barbarian feats that adds some creative flavor to our wild raging buddies. Barbarians are famous for their raging ability, so it is to no surprise that UndeFeatable 4 either enhances are uses rage in all but one of the feats it lists. The feats are descriptively written, allowing barbarians to gain more rage powers as they slaughter foes or a ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Undefeatable 4: Barbarians (PRPG)
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Fantasy Craft
Editeur: Crafty Games
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 09/28/2009 16:25:44
[TEXT_READ_FULL_REVIEW]
The end of the Dungeons and Dragons 3.5 era is a great deal reminiscent of the death of superman comic storyline from a while back. After the great superpower is declared dead, several individuals emerged to declare themselves the new holder of the title. Some of them were just as potent as the predecessor while several failed to live up to the expectations. Created by the innovative thinkers behind Spycraft, Fantasycraft makes a strong argument for controlling the true title as the next version of Dungeons and Dungeons with a creatively enhanced OGL system that takes D&D in a new direction. Several changes places this system on the same high quality level of other leading 3.5 successors like Pathfinder. Fantasycraft is a 402 page tome with everything you need to run the system within its pages. It contains player creation rules, dungeon master guidelines and monster templates. Fantasycraft is innovative in a way that does not feel too evasive to the D&D experience. There are m ... [TEXT_READ_FULL_REVIEW]

Classement: 5 sur 5 étoiles! [5 sur 5 étoiles!]
Fantasy Craft
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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1
Editeur: Open Game Table
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 08/27/2009 20:20:33
[TEXT_READ_FULL_REVIEW]
There is a reason I do not read blogs a lot. Most people are not qualified to be giving sugar to their neighbors let alone advice on anything important. And though there are a few folk in the RPG world with enough experience and command over the hobby to iterate sound opinions, most people who think they are in the RPG world have little understanding of writing and running games. So its no surprise that Open Game Table: The Anthology of Role Playing Game Blogs Volume 1 is a mixed bag of crazy man rants and knock out D&D Gems. I am not a fan of celebrity endorsements, and though famed RPG writer Wolfgang Baur is publishing the book and providing the foreword, he has very little presence in the book. Instead we have a book comprised of bloggers from across the net. The 142 pg book has a simple, sometimes mashed layout with no bookmarks, which makes it difficult to navigate. The Game Blogs is divided into nine chapters, each a collection of similar blogs. The ideas are incredi ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1
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Slasher Flick
Editeur: Spectrum Games
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 08/27/2009 12:09:58
[TEXT_READ_FULL_REVIEW]
Building a role-playing game where the PCs are slasher movie victims seems like a loosing cause. Very rarely do you tell players at the beginning of an RPG that all but one or two of their characters will die. With Slasher Flick, Cynthia Celeste Miller and Spectrum Games cut through the challenge and created a simple and gory RPG system that addresses obvious problems. Slasher Flicks starts off with an introduction to the Slasher Film genre for the uninitiated. It’s a historic journey into the bloody killer movies that made the genre what it is complete with Miller’s personal commentary on each film. After a the intro, it moves into the chunks of the system. The system starts off with a unique dice rolling system. I certainly have not come across it in my gaming years. Instead of trying to get a unique number by adding stats and rolls, every player instead rolls 4 dice. You score a success for every 2 dice that match. Stats are kept simple, with only 4 trait stats that are eith ... [TEXT_READ_FULL_REVIEW]

Classement: 4 sur 5 étoiles! [4 sur 5 étoiles!]
Slasher Flick
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Monsters of the Game Mat Edition 3
Editeur: Cerberus Illustration
par Nathan Collins [TEXT_REVIEW_STAFF]
Date Ajoutée: 08/27/2009 10:57:30
[TEXT_READ_FULL_REVIEW]
There is a running joke in my house hold about the things I attempt to put together. I need a set of detailed instruction or the project is going to come out horrid. RPG Paper projects have treated me better than my television stand building forays, but Cerebus’s Monsters of the Gamemat series left me with a mess of paper and glue. The artwork for Monsters of the Gamemat is crisp and vivid. Every creature has a distinct personality that comes across strongly in the artwork. Beholders look alien and deadly. Dire wolves look ferocious and tenacious. The product does not fall off on the creative side at all. It is the presentation that can be a bit of a turnoff. Monsters of the Gamemat uses a very unique way of assembling paper minis. Most paper mini products fold and glue. With Monsters, there are two pieces to each, the base and the mini itself. You figure that they attach together somehow, but there are no instructions detailing how this should go. There is also no alternative ... [TEXT_READ_FULL_REVIEW]

Classement: 3 sur 5 étoiles! [3 sur 5 étoiles!]
Monsters of the Game Mat Edition 3
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