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The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and moneychangers; plus details on local races and cultures, military defenses, local Mycretian cells, adventure rumors, recent history, and streets and market places, and a gorgeous yet eminently useable Judges Map of the town and a blank Players Map that the judge can hand to players exploring this last bastion of civilization of the Falling Empire.
List of Locations and Establishments 01: Aelvoress Hall 02. Alchemist 03. Alderman: Oldii Molnaar "The Obese" 04. Alderman: Kriton the Black 05. Alderman: Kobi Kodaar 06. Alderman: Isembart Shortpipes 07. Alderman: Drippy Dergomaan 08. Ale Shop 09. Amazon Residence 10. Apothecary 11. Armorer 12. Assassin 13. Baker 14. Baker 15. Barbarian Residence 16. Barber 17. Bard 18. Barrelmaker 19. Baths 20. Bazaar 21. Beggar 22. Bell Tower 23. Blacksmith and Stables 24. Boatmaker 25. Book Shoppe 26. Bowyer/Fletcher 27. Brewer 28. Brothel: The Room of Passionate Pleasures 29. Candlemaker 30. Cartographer 31. Cartwright 32. Cleric Residence 33. Clockwork Engineer 34. Clothing 35. Club 36. Court of the Zhirquisate 37. Courtesan 38. Dancer 39. Eatery 40. Employment Agent 41. Fire Brigade 42. Fire Brigade 43. Flophouse and Thieves’ Guild 44. Fortune Teller 45. Funeral Parlor 46. Furs 47. Gaming House 48. Grocer 49. Houri 50: House of Healing 51. Inn: The Banshees' Rest 52. Inn: The Ivory Mammoth 53. Inn: The Old Wanderer's Rest 54. Inn: The Royal Pillars 55. Jail 56. Lamplighter 57. Lamp Maker 58. Litigation Trickster 59. Magistrate 60. Mercenary Guild 61. Moneychanger 62. Noble Townhouse 63. Pawnshop 64. Rocket Maker 65. Slavers Hall 66. Stevedores 67. Syndic 68. Tavern: The Burley Huntsman 69. Tavern: The Green Sea Maid 70. Tavern: The Rod and Net 71. Tavern: The Starfall 72. Tavern: The Witch's Teats Tavern 73. Tax Collector 74. Temple of Mer Shunna 75. Temple Rune Ki 76. Temple of Smyrdyboga 77. Temple of The Spider Goddess 78. Warehouse 79. Warehouse 80. Weapons Shop 81. Wig Maker 82. Wine 83. Witch
Looking for adventure? Don’t know where to start? Here’s an easy method. Flip through the booklet and pick a location at random. This is where the adventure begins, in the middle of the action. Look over the description of the location and its occupants, and consider the nature of the adventurers. Perhaps the NPCs seek to employ the adventurers — they need a treasure recovered, or an enemy silenced. Maybe the adventurers seek goods or information at the establishment. If you are still stumped, pick another establishment at random, and develop a connection between the two and the adventurers. Perhaps the Grocer (#48) has a cart of odd goods to deliver to the Bazaar (#20), and wants to hire guards… why? What is he really delivering that needs such protection? Or maybe the adventurers start out at the Town Jail (#55) — are they prisoners, visitors, guards, or perhaps they are bounty hunters? You decide. If the adventurers start in the Slave Market, they could be slaves being auctioned off, or passers–by who see a friend or ally being sold. The possibilities are endless; just pick a location and go!
This PDF also includes 20 highly detailed NPC encounters designed specifically for use with Tell Qa.
Imperial Town of Tell Qa is designed to be used with the upcoming Valley of the Dead Queens Sandbox Module Series, as well as the forthcoming Environs of Tell Qa Wilderness Series. The whole can be combined into a massive campaign that provides countless hours of adventure!
Note: The information presented in this PDF is available in print form in the 2007 Free RPG Day product Imperial Town of Tell Qa: Northern Bastion of the Falling Empire (out of print), and the 2007 Gen Con Special: XXXI (still available in limited quantities). If you have the FRPGD version, you are missing only the 20 Tell Qa Encounters. If you have XXXI, you already have all the material presented herein.
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