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Alternate Paths: Martial Magic
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Alternate Paths: Martial Magic

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Free Your Mages!

Alternate Paths: Martial Magic is all about mixing magic and martial! We’ve got new magic/martial classes, feats to allow mages to have more fun, and so much more!

Overview: 8 new classes (6 base, 2 hybrid),13 subsystems/alternate rules, 9 support feats, 8 general feats (including a style for mages!), and 4 metamagic feats.

New Classes:

  • Beast: Magical soldiers who gain permanent spells as “augmentations” as they level up.

  • Cannoneer: Magical field artillery with disgustingly powerful arcane field cannons!

  • Curse-Wielder: Flip the script on a cursed item! Turn your pestilence into a pleasure!

  • Esper: Empathic champions who can hear the collective unconscious! Part psychic-paladin, part support character, but all front-line combatant!

  • Inquisitorial Scholar: An inquisitor / alchemist hybrid that focuses on monster hunting, bypassing enemy weaknesses, and studying creatures! Uses extracts and extracts sweet revenge on foes they’ve crossed before!

  • Maghamir: Cavalier / magi who fly on magic carpets, belong to great fleets, and are daring, acrobatic explorers!

  • Sagebeast: Magic users who seal powerful monstrous humanoids (and related creatures) within themselves. Half the time they are mages but once they run out of magic... the beast gets unleashes and they become full on feral fighters!

  • Shujaa: Martial mages who can only cast abjuration magic due to a process known as “cresting”. So in tune with abjuration magics are they that they manifest a powerful magical shield!

Alternate Rules

Each section has rules for adding new things to the game or allowing mages new options. Each section comes with rules on how to implement it, balance concerns, and to keep things balanced.

  • Battle Mages

  • Charging Spells

  • Component Bypass

  • Cosmic Magic

  • Critical Spells

  • Frankenspells

  • Gestalt Play & Magic Knights

  • Metamagic Weapons

  • Spells as Attacks of Opportunity

  • Spellblades

  • GM Advice on Swapping Spell Lists

  • Physical Casting Modifiers

  • Universal Spell Combat

  • Mana System: An extensive system for reducing the complexity of spellcasting.


Technical

  • Page Count: 82 pages (1 cover, 1 credit, 1 OGL, 80 content)

  • Bookmarked

  • PDF Optimized

 
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Reviews (3)
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Reviews
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July 12th, 2018
Alternate paths: martial magic is a book aimed at making spell casters, particularly arcane spell casters more competent battlefield combatants. The book begins with a plethora of alternate rules to help GMs achieve this end. The first of which is the [...]
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July 11th, 2018
I recently bought this product and I personally loved it! I loved the alternate rules and such and it truly can add to the setting that I use. Though, I don't currently play Pathfinder, I definitely tweak them and run them with my 5e co [...]
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July 6th, 2018
First of all, let me say that I was given a free book for reviewing, but I don't think it will affect my review. So this book has an unusual niche- It's for improving the martial abilities of spellcasters, with several optional rules and multipl [...]
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Product Information
Pages
82
File Size:
23.8 MB
Format
Original electronic
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File Last Updated:
June 18, 2018
This title was added to our catalog on June 18, 2018.