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Stars Without Number: Revised Edition
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Stars Without Number: Revised Edition

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The year is 3200 and mankind's empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you'll find… .

  • Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.
  • Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.
  • Refined psionics, with more options to distinguish your psychic hero's powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.
  • Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.
  • New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.
  • Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM's stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren't just a clump of random tables, they're a framework to boost your own creativity and help you make fast, good, playable material for your game.
  • Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening's adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who's not just theorizing their adventures, but actually responsible for making something fun for the whole group.
  • Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You'll find the tools for that in Stars Without Number: Revised Edition.
  • Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

And these things? They're all in the free version. Yes, just like the original edition, Stars Without Number: Revised Edition has a free PDF edition to share with your friends and pass around to interested parties. Those daring stellar freebooters who purchase this deluxe version will get...

  • Transhuman tech, with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away.
  • True AIs, the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.
  • Mechs, for those GMs who relish the thunder of steel titans on their far-future battlefields.
  • Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills.
  • Society creation, customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You'll get more than a dry recounting of details; you'll get the information you need to build adventures that fit with this world's smouldering tensions.
  • Space Magic, with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers.

So leap forward, brave adventurer! The stars await you, and the wild glories of an untamed sky!

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Reviews (5)
Discussions (9)
Customer avatar
Ian M January 14, 2018 4:28 pm UTC
Is there a possibility that bookmarks might be added to the .epub and .mobi versions at some point in the future? That would increase the utility of those quite a bit.

I confess to knowing very little about ebook authoring, so what works for one format may very well not work for another, but thanks in advance in any case!
Customer avatar
Michael C January 07, 2018 4:48 pm UTC
Will there be new sheets coming out for factions and the like? Or are the changes made compatible with the sheets from the original edition of the game?
Customer avatar
Kevin C January 10, 2018 6:25 am UTC
The existing 1e sheets work fine for sectors and factions and such, or fan sheets built for 1e sectors and worlds.
Customer avatar
January 06, 2018 3:17 pm UTC
Is this going to be on Amazon through Createspace like some of the other books.
Customer avatar
Kevin C January 07, 2018 12:38 am UTC
I'd expect within a month or so, though I can only offer softcovers through Createspace, and the price won't be less than the standard-color hardcover here.
Customer avatar
Joshua C January 05, 2018 4:23 am UTC
what is the difference between the Premium Heavyweight and the Standard Heavyweight?
Customer avatar
Kevin C January 05, 2018 5:44 am UTC
Slightly richer colors in the premium-color heavyweight. Both have the exact same paper weight and binding.
Customer avatar
Geoffrey W January 06, 2018 12:07 am UTC
It has been my experience that they're both pretty good quality, but that there can be some streaking in pictures on the Standard Heavyweight, as well as the colors being less rich.

Standard's pretty friggin' good anyway though.
Customer avatar
Steve V January 04, 2018 5:00 am UTC
There seems to be a bug with the full size preview, all I get is a single, partial character sheet, not an actual preview of the book.
Customer avatar
Kevin C January 04, 2018 4:37 pm UTC
It looks like the previewer is reaching into the .zip file and previewing the character sheet file rather than the book itself. I'm not quite sure how to fix it yet, but if you want a full-size preview of the first 261 pages, you can just download the free version PDF.
Customer avatar
Pierre S January 03, 2018 2:02 pm UTC
Excellent effort. This is rich in adventure generators, and name generators by ethnicity, in case you get bored with "Biff Henderson of the Space Lanes".
Customer avatar
Matthew V January 02, 2018 11:55 pm UTC
Awww... and I just got the original core book last week, but this revised edition sounds amazing.
Customer avatar
Kevin C January 03, 2018 5:31 am UTC
If you drop me an email over at at gmail with your order # for the original core book, I can pass you a freebie code for the revised full PDF.
Customer avatar
Matthew V January 03, 2018 5:57 am UTC
I appreciate your consideration. I sent you an email.
Customer avatar
Danny H January 02, 2018 11:39 pm UTC
Does the $19.99 PDF include the extra stuff, or do you have to spring for the premium hard copy of the book to get it?
Customer avatar
Kevin C January 03, 2018 5:30 am UTC
The for-pay PDF contains everything that's in the print version. The only abbreviated PDF is the one specifically labeled as the free version.
Customer avatar
Danny H January 04, 2018 12:45 pm UTC
Thank you. On my list for purchase.
Customer avatar
Jeffery K January 02, 2018 8:04 pm UTC
Is there a GM Screen for this? Hmmmm?
Customer avatar
Kevin C January 03, 2018 5:29 am UTC
The GM Screen should be coming out later this month or early February. Backers will get the PDF version of it for free.
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File Last Updated:
January 14, 2018
This title was added to our catalog on December 29, 2017.