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GURPS Psionic Campaigns

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Harnessing the unfathomable power of the mind isn't as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects of incorporating those abilities into adventures. This supplement contains:

  • A brief history of psionics, from ancient times to modern research.
  • A discussion of various ways to utilize psi in a campaign, both thematically and logistically.
  • A full description of how to use GURPS to create the kind of psionic campaign you want, examining options from GURPS Psionic Powers, GURPS Powers, and the GURPS Basic Set. How should skills relate to powers? What power level makes sense? How many abilities should heroes have? What should Unusual Background cost? All of these questions and more are analyzed!
  • Additional new GURPS options, including rules for godlike psi, underpowered abilities, and pre-modern psis (including psychobotanics).
  • A thorough study of the various options for building a world with psionics. How common should psi be? How much does the public know -- and how does it react? Learn the implications for all of these decisions.
  • Over a dozen campaign frameworks built around psionics, including political psis, psychic investigators, and psionic soldiers.
  • A discussion of how to deal with the trickiest psionic powers and abilities (including Precognition, Telepathy, and Teleportation), plus ways to challenge psychics via psychotronics, anti-psi, and entirely mundane misinformation.

Whether you're looking to add psi abilities to your setting or build a campaign that focuses on mental mastery, GURPS Psionic Campaigns will set your mind at ease.

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Product Information
Copper seller
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Pages
39
Publisher Stock #
SJG37-0135
File Size:
1.46 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
November 19, 2017
This title was added to our catalog on November 27, 2017.
Publisher
Steve Jackson Games
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