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Shadowrun: AnarchyClick to magnify
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Shadowrun: Anarchy

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Man. Machine. Magic.

Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine.

Dive into a cyberpunk dystopia and become a shadowrunner, a deniable asset who does the jobs no one else can—or will—do. It’s not an easy life, but it beats selling your soul to the megacorps. You’ll break into top-secret labs, stand up to gangs bent on destruction and chaos, encounter dark spirits hiding even darker secrets, and come face to face with some of the infinite dangers the Sixth World can throw at you. And you’ll come out on top—because if you don’t, you don’t get paid.

Shadowrun: Anarchy is a new way to get into the best cyberpunk/urban fantasy action around. Based upon the rules-light and easy-to-learn Cue System, Shadowrun: Anarchy is a narrative-focused game experience that has everything you need to quickly grab some gear, load up on spells, and get to throwing the dice. With loads of characters and missions, the book makes it simple to get up and running. Immerse yourselves in the Sixth World!

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Rezensionen (23)
Diskussionen (25)
Customer avatar
pranav R January 24, 2023 2:01 am UTC
I got the book and its in French. Can I have an English version?
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Customer avatar
Roy M June 19, 2023 4:01 am UTC
No. You have to learn French now.

Comment allez-vous?
Customer avatar
Adam L January 21, 2023 11:13 am UTC
I typed out a long comment in praise of this game (I can't review it, apparently, as I didn't buy my copy from DTRPG), but then accidentally deleted it when I tried to edit a typo out. FML. But, I'll keep it briefer this time, which may be for the better.

I had resisted picking up Anarchy because of some negative reviews online at the time, but I wish I had bought it sooner! It's not perfect at all, but it's the best entrypoint into the game that has ever been published.

System-wise, it's approachable, straightforward and easy to hack. Setting-wise, you'll still need one of the main core rulebooks to get all the fluff, but if you're familiar with the world and want something easier for newbies and tired oldies alike, Anarchy is the game for you.

The good:
1. All special abilities and gear are now built as Amps. That means +3 dice roughly costs the same if granted by augmentations as it does if granted by adept powers.
2. Fewer Skills and Attributes, plus streamlined...See more
Customer avatar
Emanuele P January 08, 2018 2:53 pm UTC
Hi,
Can this version be played masterless?
Thanks
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Customer avatar
Arthur D April 14, 2020 7:03 pm UTC
PURCHASER
Short Answer: Yes.
Long Answer: You will need a third party GM Emulator to run through the modules, the book doesn't come natively with this. The book does offer a 'pass the mic' system that is in essence, GM Light. But it still requires a GM without said emulator.
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Customer avatar
Emanuele P April 16, 2020 9:02 pm UTC
Thanks for your answer!
Customer avatar
Daniel H August 28, 2017 1:36 am UTC
Two major editing and proofing mistakes by page 31, and I skipped to page 29 to start reading. Typical CGL product.

Can we just give Shadowrun to another company, already? Let someone take all the fluff and story and meta and awesome, and build a good rules set that's consistent and plays quickly? I'm not done reading Anarchy, and I'm still mildly hopeful it isn't complete garbage (though I suspect it goes too far in the "less crunch" direction for me, and I'll still just use Savage Worlds with Interface Zero 2.0 and the Fantasy Companion to run Shadowrun games), but come on.
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Customer avatar
Hayden P November 03, 2022 11:36 am UTC
Got my vote
Customer avatar
James H October 19, 2016 5:56 am UTC
PURCHASER
It was mentioned on RPGNet that some of the pregens are now not rules-legal due to errata. Will those pregens be updated to bring them in line with the updated rules?
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Customer avatar
November 12, 2016 5:00 am UTC
If they were rules-legal to begin with then that would be a first to my knowledge. Shadowrun is notorios for having pregens not being rules legal.
Customer avatar
October 18, 2016 11:03 pm UTC
A couple of posts and reviews indicate that the rules are in an unfinished state. Is this accurate or possibly due to false expectations of what the rules should be? I am currently torn between this and picking up a bundle of Shadowrun 4 books to go with my 20th Anniversary edition. I realize that they are different rules and different approaches, but I am looking for something to play in the shorter term. If this is not complete, I will have to wait until it is before purchase. Thanks for any information.
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Customer avatar
Simon C October 19, 2016 12:08 am UTC
PURCHASER
The rules were outright unfinished in the original release. They are finished to some degree in the current release, but only in generous terms. The example I'm most familiar with as a Technomancer player is that Sprite statistics were completely missing initially despite having many references throughout the book. One single Sprite was added in the errata, but its statistics are nonsensical. In addition, neither the Table of Contents nor Index were updated to include it. I have heard of Riggers having similar problems, but I'm not certain as to what extent. It's just kind of messy in general right now. I have not chosen a rating or written a review yet, as I hope to give the book a chance. I will say that I definitely regret my purchase as of this time. Even if it's fixed, I'd still regret purchasing so early.
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Customer avatar
October 19, 2016 3:58 am UTC
That pretty much settles my decision. Anarchy will have to wait until another day.

Thank you.
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Customer avatar
Simon C October 19, 2016 4:25 am UTC
PURCHASER
No problem! That said, I don't want to give the wrong idea; Anarchy does have a lot of potential! In time it will most likely be really good. It was just released a month or two too early. That's kind of the worst part: First impressions are everything.
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Customer avatar
November 06, 2016 4:38 am UTC
I'll keep an eye out for when they update the file. Then I'll plop down the cash for it.
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Customer avatar
Adam L January 21, 2023 11:19 am UTC
Did you ever pick the book up? I've fallen in love with Anarchy. More for what it *allows* than what it does, strictly speaking, but with the fan content online it works like a dream.
Customer avatar
October 17, 2016 5:41 am UTC
PURCHASER
Anyone having a link towards a GM screen for SRA ?
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Customer avatar
Raymond P April 05, 2017 4:56 am UTC
PURCHASER
http://stuffershack.com/gm-screen-narrative-aid-for-shadowrun-anarchy/
Customer avatar
Michael L October 13, 2016 4:46 pm UTC
PURCHASER
I've skimmed through this a few times now, and there doesn't seem to be any loss to Technomancer abilities due to Essence loss in this ruleset. Is this intentional? Or did I miss something?
Customer avatar
Pierre S October 12, 2016 6:40 pm UTC
The sidebar info says "Rules System: Shadowrun", but shouldn't you define it as "Cue System"? With which system would it be more compatible, in other words?
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Customer avatar
Pierre S October 20, 2016 4:38 pm UTC
...so maybe you should clarify it is the Cue System AND say it is similar to other Cue System games like Valiant Universe (a highly recognizable title).
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Customer avatar
Adam L January 21, 2023 11:22 am UTC
It's also a hacked version of Cue that feels like Shadowrun (dice pools, etc). It should have a variant name probably (Shadow Cue or something).
Customer avatar
Harvey K October 10, 2016 6:33 pm UTC
PURCHASER
Hello. I'm aware there is another reprinted version now, and my Downloads list (CAT27010_SR_Anarchy Old.pdf) and (CAT27010_SR_Anarchy.pdf).
I assume the Old was the original release ? So I downloaded the other version and it looks identical. Case in point....Page 3 of the printing (Page 6 of the PDF) it still says "First Printing". If it said "Second Printing" at least I'd be reassured I had the most up to date.
Not wanting to be lazy, I thought from a comment below it said Drones and Vehicles are now Shadow Amps, so I checked P65 and it doesn't list Drones there under Shadow Amps. #confused
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Customer avatar
Charles V October 12, 2016 7:35 pm UTC
PURCHASER
One of the changes is on 204, with the Shadow Amp drones getting things like [A6, D9] added to their stats. I assume that means armor and durability, so we can track attacks against the drones. A Technomancer Sprite was added to page 140. Looks like some of the optional Technomancer rules have changed (45).
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Customer avatar
Harvey K October 13, 2016 6:22 pm UTC
PURCHASER
Thank you very much Charles ! I can now differentiate between them. It would be nice if they use some form of Document Version Control so the players can tell if they're using the right version. Sigh, I printed the original on the day of release and spent an hour binding it. £30 of laser jet ink down the tubes :-(
Customer avatar
October 10, 2016 1:02 pm UTC
PURCHASER
Two questions before I buy:

1. Does the section giving advice on playing with a traditional GM structure say "You'll have to come up with rules to deal with X", or does it say "This is how you can deal with X"? Wondering how much work I'll have to put in to play that way.

2. Sounds like a lot of errors. If I buy this PDF, will it be updated with the fixes? Or will I have to buy another fixed PDF in six months?
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Customer avatar
Charles V October 12, 2016 7:43 pm UTC
PURCHASER
1. There's actual rules. Yaay! They go on about how to modify Plot Points, so that the PCs aren't spending them to say 'and then a rival gang shows up!' or the like. Makes the plot points more of a bennie kind of thing.

(To the game's credit, they also mention other ways to hack the system in that part, which I like.)

2. They've at least given us one new version of the PDF with some error fixes, so that's good. Still some errors in it for sure.

I definitely like the bones of the system; it does need some more errata love, and I'd probably house rule things such that 'used a Cue during narration == get a plot point,' rather than the standard being 'the GM thinks it's cool.'
Customer avatar
Austin L October 08, 2016 5:45 am UTC
PURCHASER
Good News!
The latest version of SR:A has fixed some of the more glaring issues from the initial release.
-Drones and Vehicles are now Shadow Amps, rather than Gear, and have armor and damage listed under their Amp entry.
-A Basic Technomancer Sprite is now listed in the NPC section
-There's an explicit section on running with a traditional GM structure, which I may have overlooked in my initial review. WOOPS.
- Explicit rules for building new amps are still missing, but those are more abstract anyway, so... Wasn't expecting it.
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Customer avatar
Arthur D October 08, 2016 4:54 pm UTC
PURCHASER
The Drone thingie denied entire character archetypes from existing, glad they patched it in!
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Customer avatar
Simon C October 09, 2016 1:06 am UTC
PURCHASER
I am very glad they're updating things! I really am. The update brings up new questions though. They did add a Sprite, but references to it are missing from both the Table of Contents and The Index. The Sprite also has Hacking instead of Tasking, which is required for most Technomancer Amps. It lacks Firewall, meaning its defense is limited to 2 (Logic). Ouch! This is just an issue with Sprites; there are other issues all over the book.

I really love the idea of a narrativist Shadowrun ruleset! I fully support Anarchy's development. I love the Shadowrun setting but not the crunchy base rules, and I'm really excited for what Anarchy can become. However, I don't think Anarchy should have been released in its current state. I hope that's not taken the wrong way, or seen as rude. That's why I've held back from giving an actual Rating for now, because it totally deserves a chance! It was kind of $15 that I could have spent on a different book though. At least until the errata was done. My apologies.
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Customer avatar
Harvey K October 11, 2016 6:43 pm UTC
PURCHASER
Hello Austin,
Thank you for your comment. However, the latest download on DTRPG doesn't seem to reflect these changes, unless I am being blind ? Thank you.
Customer avatar
stephen G October 07, 2016 1:07 am UTC
is there a quickstart rules free version? im not sure i will like the heavy (?)narrativist spin, so id like a test drive first
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Customer avatar
.. . October 24, 2016 4:56 pm UTC
Check:
http://catalystgamelabs.com/wordpress/wp-content/uploads/E-CAT7100X1_ValiantQSR-Unity.pdf
OR
http://www.cosmicpatrol.com/wp-content/uploads/2012/06/Cosmic%20Patrol%20Quick-Start%20Rules%20(Free%20RPG%20Day%202012).pdf
Customer avatar
Gábor C October 04, 2016 9:29 am UTC
PURCHASER
FYI there's already an official forum collecting and dealing with problematic issues: http://forums.shadowruntabletop.com/index.php?topic=25042 Hopefully it will result in an errata and/or an updated product soon. :)
Customer avatar
Eric L October 03, 2016 7:19 pm UTC
Do you know if the print version will have the corrections? I just ordered it and it seem there is delay. I hope the delay is to correct the product.
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October 08, 2016
Dieses Produkt wurde am September 30, 2016 in unseren Katalog aufgenommen.