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With a deep breath, Gwendolyn positioned the chisel. With a small TAP of the hammer the final piece of the peridot fell away. To the untrained eye nothing about the gem had changed, but she could tell that she had succeeded. This was her most difficult work to date, but she knew that this peridot gemstone was now ready; it had become a dragon bone, ready to call forth a juvenile red dragon from the natural magic of the gem that she had just harnessed.
Gems should be more than just pretty baubles! Now they are! No more will gems become quick sources of cash, pawned off at the first opportunity. Harness the hidden secrets of the natural magic within gems and minerals and provide your players with magic items that are not only functional, but look great too!
Mineral Magic: Volume One is a short book for use with the Open Gaming License, Version 1.0a, System Reference Document. Within you will find 31 new magic items, which can be made from 25 commonly found gems and minerals, including the Five Quartz Spheres and the Four Quartz Skulls.
Mineral Magic: Volume One contains descriptions of all 31 new items along with the necessary rules for creating and selling them to your players. Also included are 2 new feats that will allow your players to harness their own magical minerals.