Close
Close
Advanced Search

The Thaumaturgic Codex PDF Bundle [BUNDLE]Click to magnify

The Thaumaturgic Codex PDF Bundle [BUNDLE]

ADD TO WISHLIST >
This special bundle product contains the following titles.



37 Magic Items
Regular price: $1.49
Bundle price:
 $0.99
Format:
 Watermarked PDF
37 Magic Items Pages: 10 Game System: D20 5e This file features 37 innovative magic items for your 5th edition D20 RPG.  Many of these items first appeared in the Heroes Handbook back in 2003. They have now been updated and adjusted for use with the most recent edition of the D20 system.  Within this file you will find amazing and useful magic items such as:  Blanket of Solace: Protects you from the cold and from your enemies! Compass of Direction: This handy compass finds a lot more than magnetic North!  Headband of Thought Projection: Create 3D images of your thoughts!   Net of Negation: The perfect weapon for anyone hunting witches, wizards, or sorcerers! These and 30 more unique and useful magic items can be found within these pages.  Pick up thi...

Hamron the Mage
Regular price: $0.99
Bundle price:
 $0.00
Format:
 Watermarked PDF
  Hamron the Mage Length:  6 pages Contains: 3 new spells, 1 new magic item, and 1 very troublesome NPC. Once a promising young wizard with a bright future, Hamron’s personal failings have stolen his dreams and wrecked his life. Now he drifts from one aimless encounter to another, sometimes joining a band of adventures for a time before his problems cause him to move on. Now you can introduce Hamron to your own campaign. How will your party handle him? Will they save him from his demons or just leave him to suffer? Get your copy today and add Hamron to your game tonight! Hamron's spellbook contains three new spells, each drawn from a book of the Thaumaturgic Codex series. For more spells like these, check out the Thaumaturgic Codex Book I RIGHT HERE! Or...

The Thaumaturgic Codex: Book I (5e)
Regular price: $1.49
Bundle price:
 $0.99
Format:
 Watermarked PDF
  THE THAUMATURGIC CODEX: BOOK I The Thaumaturgic Codex: Book I presents 20 unique spells for use with the 5e d20 RPG system.  Some of these spells first appeared in our other OGL titles, dating back to 2003, but have been gathered here and revised, improved, and updated to the new system. Others are new and were created for this edition. Included in this collection are spells up to 7th level such as: Dissipation: Help your enemies be in two places at once by teleporting only *some* of them away! Kaleidoscopic Strike: A burst of mind bending colors sends your weakest enemies to their graves. Those strong enough to survive are left stricken with psychedelic trauma.  Malefic Susurrations: This spell fills your voice with horrific, rasping noises from the lower planes. Encum...

The Thaumaturgic Codex: Book II (5e)
Regular price: $1.49
Bundle price:
 $0.99
Format:
 Watermarked PDF
  THE THAUMATURGIC CODEX BOOK II The Thaumaturgic Codex: Book II presents 20 unique spells for use with the 5e d20 RPG system.  Most of these spells first appeared in our other OGL titles, dating back to 2003, but have been gathered here and revised, improved, and updated to the new system. Others are new and were created for this edition. Included in this collection are spells up to 6th level such as: Beastly Transformation: Turn your pet cat or dog into a deadly beast! Storm Door: Need to thicken the "fog of war?" Open a storm door and start filling the area with ferocious demons! Creeping Shadows: Who needs friends when your enemies are delusional?  Concussive Blast: Surrounded? We've got a spell for that. Enemies are better when they are 20 feet away, prone, an...

The Thaumaturgic Codex: Book III (5e)
Regular price: $1.49
Bundle price:
 $0.99
Format:
 Watermarked PDF
  THE THAUMATURGIC CODEX BOOK III (5e) The Thaumaturgic Codex: Book III presents 20 unique spells for use with the 5e d20 RPG system.  Some of these spells first appeared in our other OGL titles, dating back to 2003, but have been gathered here and revised, improved, and updated to the new system. Others are new and were created for this edition. A few have been gathered from our other 5e titles. Included in this collection are spells up to 9th level such as: Abyssal Vortex: Targets make three saving throws against the negative energy, acid, and mind-bending power of this 9th level spell. Diaphanous Shift: Become ghostly and transparent, gaining resistance to weapon damage with this 3rd level spell.  Labyrinthine Conundrum: Preoccupy your enemies with a contagious, unsolva...

Total value: $6.95
Special bundle price: $3.96
Savings of: $2.99 (43%)

 

Poisonous Plants

Available Now!

377563.jpg
This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (0)
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Author(s)
Pages
45
Publisher Stock #
BSP2001
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
July 14, 2013
This title was added to our catalog on July 14, 2013.