This book is intended as a guide to heraldry for roleplayers – primarily those GMing or playing games set in one of the many worlds, both commercial and home brewed that draw part of their inspiration and ideas from our own world’s Medieval Europe and particularly make use of the shields and coats of arms seen in those cultures. This guide is intended to be simple enough to be easily used by those... [click here for more]
A number of roleplaying games have made use of a concept called "Thieves Cant" over the years - a secret language used by thieves and other roguish types. This has real world roots and some games may benefit from players actually having an understanding of such a real world language. This book is a lexicon of the historical 'Cant' used by the criminal underclasses of England. It draws its content from... [click here for more]
A selection of 49 PNG mapping symbols that can be used to help create and enhance maps, floorplans, and virtual tabletops for RPGs set in the 1920s. ... [click here for more]
cadaver draconis; n. Being a nutritious if slightly stale miscellany of entirely unofficial and discarded addenda for the Dragon Warriors RPG. It seems like aeons have passed since Magnum Opus Press first breathed life into the revised version of the Dragon Warriors RPG. Later in the Magnum Opus print run, a concept took form, of a mystical tome that would be known as the... [click here for more]
Herein can be found tales of the perilous lands of the Great Steppe, an untamed wild roamed by savage peoples and the vengeful spirits of the earth. Take heed of the lore contained within, wise traveller! Know your death worm from your murder worm! Your sun shaman from your moon shaman! Your Urgar from your Berkha! Tread lightly as you go, sing the songs of the spirits and perhaps, if lucky, you may... [click here for more]