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 Hottest Pulp, Print from As If Books
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DayTrippers CORE Rules

DayTrippers CORE Rules


Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers CORE system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns. Based on CORE: the Creative Options Roleplaying Engine CORE is a minimalist SRD for character-driven emergent...   [click here for more]
As If Books  $12.00

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DayTrippers GameMasters Guide

DayTrippers GameMasters Guide


The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality. The DayTrippers GameMasters Guide presents a radically...   [click here for more]
As If Books  $20.00

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DayTrippers GM/Player Screen

DayTrippers GM/Player Screen


With one side for Players and one side for GMs, this screen is designed to speed your DayTrippers games with handy tables for all common events and actions. PLAYERS SIDE INCLUDES: Character Building & Definition Character Development & Action Combat and Your Survival Suit Vehicular Action & Vector Slips GM SIDE INCLUDES:...   [click here for more]
As If Books  $7.22

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Golden Age Adventures

Golden Age Adventures


SIXTEEN SCIENCE FICTION SETTINGS FOR YOUR CAMPAIGN! GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s.  Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign.  As with all DayTrippers...   [click here for more]
As If Books  $60.00

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