Close
Close
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Publisher
Rogue Genius Games   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Titles from Rogue Genius Games
pixel_trans.gif
Pathfinder 2nd EdStarfarer's Digital Stock ArtEverybody Games Catalog
StarfinderStock ArtAdventures
Campaign SettingsFeatsICONS
M&MLocationsPathfinder Class Options
New Pathfinder ClassesPathfinder Mythic RulesPathfinder Player Races
Pathfnder Monster BooksPathfinder Gear and Magic ItemsPathfinder Spells & Magic
Anachronistic Adventurers#1 With a Bullet PointFamily
OGL Modern5ePaper Miniatures
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: Howl at the Moon

Monster Menagerie: Howl at the Moon


  Welcome to Howl at the Moon, the seventh in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, we’ve...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: Oceans of Blood

Monster Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from the...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: Ravagers of Time

Monster Menagerie: Ravagers of Time


Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: Rise of the Goblinoids

Monster Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: The Kingdom of Graves

Monster Menagerie: The Kingdom of Graves


Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: Threats From Beyond

Monster Menagerie: Threats From Beyond


Welcome to Threats From Beyond, the twelfth in our line of Monster Menagerie bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Threats From Beyond, that theme is outsiders. Rather than just present another set of pitchfork-toting fiends, author Sam Hing has put together an awesome set of outsider oddities...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Monster Menagerie: Winter Ravagers

Monster Menagerie: Winter Ravagers


Welcome to Winter Ravagers, the first in Rogue Genius GamesMonster Menagerie line of monster products. The plan is for every Monster Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Mythic Options: The Missing Core Feats

Mythic Options: The Missing Core Feats


Being mythic is cool as hell. Characters that get to use the options from Mythic Adventures have the opportunity to take their characters to a whole new level (or, at least, a whole new tier). An important part of that ruleset is Mythic Feats, most of which are powered-up versions of normal feats. While a large number of feats from numerous rulebooks receive mythic versions, not all feats do....   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
One Night Stand: The Forgotten Tomb of Felgar the Goblin King

One Night Stand: The Forgotten Tomb of Felgar the Goblin King


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
One Night Stand: The Ice Cave of the Frost Giant Slavers

One Night Stand: The Ice Cave of the Frost Giant Slavers


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamers? If so, then you're ready for a One Night Stand! Like all One Night Stand adventures, the Ice Cave of the Frost Giant Slavers contains everything you'll need for an evening of fun using the...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
One Night Stand: The Kobold Death Maze

One Night Stand: The Kobold Death Maze


Got a Pathfinder game to run this weekend but are too busy to get something together for your players? Looking for a way to challenge your power gamer players? If so, then you're ready for a One Night Stand! Too long, my brethren! Too long has fear of the soft-skinned races ruled our lives. No matter how deep underground we keep our warrens, no matter how far from their wretched...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
One Night Stand: The Warren of the Death Spider

One Night Stand: The Warren of the Death Spider


Like all One Night Stand adventures, Warren of the Death Spider contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game. You've never seen anything like it! The whole forest-every tree and every rock-completely covered in spider webs! They even wove them from tree to tree, so you can't see the sun or the sky. It's the damnedest thing I've ever seen!  ...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Paper Figures: Aeon Outpost

Paper Figures: Aeon Outpost


Welcome to Aeon Outpost! Paper Figures: Aeon Outpost is a collection of cut-and-tape standees for use in your Starfinder game (or any game where a group of inhuman aliens may be of use)! This set includes: 2 cat-weasel-people 2 chickenwawa-people 1 ugly bug 1 freaky thing 1 fuzzlump (in both “cute” and “giant maw of teeth” modes) 2 crystal pirates 1 squid in a mobile ball of water ...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
Paper Figures: Morlamaws

Paper Figures: Morlamaws


Leave Them Wanting Morlamaws! Paper Figures: Morlawmaws is a collection of cut-and-tape standees for use in your Starfinder game (or any game where Large sentient chromatic walruses may be of use)! This set includes: 3 morlawmas (one pose, 3 colors) 3 morlamaws in capes! (one pose, 3 colors) ...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
Paper Figures: Skittermanders

Paper Figures: Skittermanders


Get yer skitter on! Paper Figures: Skittermanders is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)! Five colors! Red, Green, Blue, Pink, and Purple! ...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
Paper Figures: Skittermores

Paper Figures: Skittermores


Keep yer skitter goin'! Paper Figures: Skittermores is a collection of cut-and-tape standees for use in your Starfinder game (or any game where you'd like to use adorable furry aliens)! Three different types: Blank for coloring your own Skittermystics, and Suitermanders And the last two come in five colors! Red, Green, Blue, Pink, and Purple! ...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
PaperCraft Legions: Titanic Clash!

PaperCraft Legions: Titanic Clash!


The Age of Heroes-when the gods trod the Earth and walked among the people, when monsters crept through the night and hid in the dark places of the world, and when men and women, through the power of their own deeds, could rise above their mortal station to become legends as everlasting and influential as the gods themselves. PaperCraft Legions: Titanic Clash is a collection...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Races Revised: The Kitsune Clans

Races Revised: The Kitsune Clans


Welcome to Races Revised: The Kitsune Clans, the latest in the Races Revised line of books. "Kitsune" is a blanket term used by society to describe a number of ostensibly-related fox- like shapeshifters who settle both amongst themselves on the fringes of human societies or quietly mingle in it, in the same way that “elf” might describe a city-dwelling...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Ranger Options: Knacks of Nature

Ranger Options: Knacks of Nature


The ranger has a strong tradition in fantasy fiction and mythology. In myths and legends, rangers borrow from ancient sources such as the Greek and Roman goddess of Artemis and Diana. Medieval and later tales included the vigilante and guerilla freedom-fighter Robin Hood, the Huntsman of Grimm’s Snow White fairy tale, and even Jack the Giant-Killer. In modern fantasy fiction, the ranger borrows from...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
SGG Presents: A Brace of Pistols

SGG Presents: A Brace of Pistols


Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
SGG Presents: Power Word Spells: Lore of the First Language

SGG Presents: Power Word Spells: Lore of the First Language


Welcome to Power Word Spells: Lore of the First Language, the latest product in the new Super Genius Presents line of books! Power word spells are one of the most interesting elements of the “assumed setting” described by the rules of the Pathfinder Roleplaying Game Core Rulebook. Though the power word spells do not have any description of how and why they are different from other...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
SGG Presents: Races Revised: The Kobold Kings

SGG Presents: Races Revised: The Kobold Kings


Welcome to Races Revised: The Kobold Kings, the latest in the Super Genius Presents line of books. Each of the products in the Super Genius Presents line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of...   [click here for more]
Rogue Genius Games  $4.99

Add to DriveThruRPG.com Order  
SGG Presents: The Vile Magic of Argonax the Mad

SGG Presents: The Vile Magic of Argonax the Mad


Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level...   [click here for more]
Rogue Genius Games  $4.99

Add to DriveThruRPG.com Order  
Sorcerer's Options: Beyond Bloodlines

Sorcerer's Options: Beyond Bloodlines


Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outside them...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
Stan! Presents: Kaiju

Stan! Presents: Kaiju


Oh No! There Goes Tokyo! Giant Monsters have been a part of modern fantasy and horror for more than 50 years. Now you can bring these behemoths to your modern d20 System games. Kaiju contains: • Rules for creating giant monsters • Monumental creature type—a new size category for d20 System creatures • Titanic damage—a new type of damage caused by these giant creatures...   [click here for more]
Rogue Genius Games  $4.99

Add to DriveThruRPG.com Order  
The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder are saying that, shouldn’t...   [click here for more]
Rogue Genius Games  $12.99

Add to DriveThruRPG.com Order  
The Clockwork Wonders of Brandlehill 2.0

The Clockwork Wonders of Brandlehill 2.0


A Pathfinder Roleplaing Game compatible adventure for four to five PCs of 4th level. Mundane contraptions of incredible complexity appear throughout the realm, but shrink back into obscurity just as quickly as they surfaced. Brandlehill, the gnome town responsible for these impossible to replicate creations, has dispatched local bard Terrence Threncewell to seek out adventurers...   [click here for more]
Rogue Genius Games  $3.57

Add to DriveThruRPG.com Order  
The Forgotten Tomb of Felgar the Goblin King

The Forgotten Tomb of Felgar the Goblin King


Starting a new game? Got the latest edition of your favorite game but are too busy to get something together for the game tonight? If so, then you're ready for a One Night Stand! Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King...   [click here for more]
Rogue Genius Games  $7.00

Add to DriveThruRPG.com Order  
The Forgotten Tomb of Felgar the Goblin King [4e]

The Forgotten Tomb of Felgar the Goblin King [4e]


Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants' war against the Southern Gods, there lived a warrior unlike any seen before or since. Felgar—King of the Goblins! He did not cower before the pink-skinned humans. He did not flee from the hammers of the dwarves. He never bent his knee to the elf lords in their treetop kingdoms.  ...   [click here for more]
Rogue Genius Games  $8.00

Add to DriveThruRPG.com Order  
The Genius  Guide to More Rogue Talents

The Genius Guide to More Rogue Talents


Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to 110 Spell Variants vol. 4

The Genius Guide to 110 Spell Variants vol. 4


While there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to 110 Spell Variants Volume 3

The Genius Guide to 110 Spell Variants Volume 3


While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there are a lot...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Air Magic

The Genius Guide to Air Magic


Air-perhaps the most mysterious of the primal elements of creation, an invisible medium through which we walk and in whose arms a rare few can fly. The power of air and wind, on their own, seem magical even in our modern world-how much more so in the medieval past? Where does the wind come from, what is it maid of, and how can it wield so much power? The pages of fantasy fiction are filled with...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Another 110 Spell Variants

The Genius Guide to Another 110 Spell Variants


Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Apeiron Staves

The Genius Guide to Apeiron Staves


What In The World Are Apeiron (pronounced a-pay-ron) Staves? Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice. Apeiron...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Apprentice-Level Characters

The Genius Guide to Apprentice-Level Characters


When you consider the number of things a 1st-level character can do in a Pathfinder RPG campaign, it's pretty clear that even the lowest level characters have completed some intense training. But what do you do if you want to start an adventure before your wizards have mastered their 1st-level spells and paladins have discovered how to detect evil at will? The Genius Guide to Apprentice-Level...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Arcane Archetypes

The Genius Guide to Arcane Archetypes


Arcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragon's breath with mystic shields are fun and memorable parts of high-magic games. Even in more...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Archer Archetypes

The Genius Guide to Archer Archetypes


The archer is a figure of heroic legend and romance-often coming from the ranks of commoners. In eras when the battlefield was dominated by heavily armored knights, archers represented the idea that skill and determination can level the playing field, both in warfare and conflicts between the social classes. Robin Hood and his merry men are the classic icons of the heroic archer, but they are far...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Chaos Magic

The Genius Guide to Chaos Magic


Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Crystal Magic

The Genius Guide to Crystal Magic


Gemstones and other crystals have long been associated with magic and purity. You only have to think of how crystal balls are used in fiction-often portrayed as the very source of a witch or wizard's powers-to be sure of that connection. Even in modern times, the link has remained strong. Go to any bookstore or new age gift store to see that people today still associate crystals with healing and arcane...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Divination Magic

The Genius Guide to Divination Magic


The saying "knowledge is power" is overused to the point of being cliché. But like most clichés, it has a nugget of truth to it. In a world of magic, where threats can be anything from mundane brigands to psionic half-dragon medusa priests of elder gods, it holds especially true. Divination spells allow characters to learn all manner of useful information: whether something is evil, the location...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Dream Magic

The Genius Guide to Dream Magic


There's something magical about dreams. In them we can be and do anything our minds can conceive, the laws of nature hold no sway, and despite the fact that they seem as real as the waking world you walk through, there are no consequences for any of the actions you take or injuries you may suffer. Dreams are real, yet unreal-which is also as perfect description of magic as you are ever likely to find....   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Earth Magic

The Genius Guide to Earth Magic


Of the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Exalted Domains of Light and Lore

The Genius Guide to Exalted Domains of Light and Lore


Exalted Domains are a new option that grants clerics a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create clerics...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Exalted Domains of Storms and Savagery

The Genius Guide to Exalted Domains of Storms and Savagery


Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity's power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character....   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Expanded Favored Class Options

The Genius Guide to Expanded Favored Class Options


In the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player’s Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a class that...   [click here for more]
Rogue Genius Games  $3.99

Add to DriveThruRPG.com Order  
The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
Displaying 101 to 150 (of 1691 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number

  Malleus Monstrorum - Cthulhu Mythos Bestiary