Title |
Publisher |
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Character Cards are a deck of 54 unique and interesting NPCs ready to slot into any fantasy RPG or story.
Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth.
By taking each of the 5 aspects from a different character, using either a D54 or a printed deck,... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Creatures details 56 unusual foes and exotic beasts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature.
As an added bonus we have included a small game.
Each Creatures's description details the environment it lives in,... [click here for more] |
Artemis Games |
$4.00
|
Concept Cards - Epic Characters is a deck of 56 unique and interesting NPCs ready to slot into any fantasy RPG or story.
Each character description details their profession, their desires, their appearance and their social standing; as well as a secret that can be used as a plot hook or to create extra character depth.
By taking each of the 5 aspects from a different character, using either a D56... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Epic Creatures details 56 worldshaking entities that might be encountered by high-powered adventures. They are systemless, and therefore statless, meaning that all the space is used on creating an interesting creature.
Each Creatures's description details the environment it lives in, its behaviour, its dangerous traits... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Epic Locations details 56 high fantasy rural regions and urban structures, so that when your players decide to take off down a side street, or get lost in the wilderness, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Epic Plots details 56 high fantasy side stories or plot arcs, designed to create fun sessions quickly.
Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying tool and a deck.
Each Plot Hook's description details the primary location, the characters... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Epic Treasures details 56 strange items and exotic artifacts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature.
24 of the Treasures in this set are unusual books, to stock the bookshelves of your worlds.
Each Treasures's... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Plot Hooks details 56 exotic events and odd occurrences, designed to create fun sessions.
This product contains two PDFs - one designed for print-at-home use, and the other for reading on a computer screen.
Each plot hook is on a standard poker playing card, allowing the printed form to serve double duty as both a... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Rural Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more] |
Artemis Games |
$4.00
|
When you plan for A, B and C, and your players choose 7
Concept Cards - Creatures details 56 strange items and exotic artifacts, to spice up any encounter. They are statless, and therefore system neutral, meaning that all the space is used on creating an interesting creature.
Each creature is on a standard poker playing card, allowing the printed form to serve double duty as both a roleplaying... [click here for more] |
Artemis Games |
$4.00
|
When you play for A, B and C, and your players choose 7
Concept Cards - Urban Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out cities before sessions, even including a solitaire... [click here for more] |
Artemis Games |
$4.00
|
Concept Cards decks each contain 56 unique and interesting concepts, written onto playing cards. This free deck includes samples from all 5 types of Concept Card, along with the details of how to make the most of them.
To see the rest of the decks, take a look through the Concept Cards category
If fantasy isn't your thing, Check out the new science fiction set coming up here. ... [click here for more] |
Artemis Games |
FREE
|
Dragons are rather more complex beasts than most - more intelligent than most humanoids even. This Jigsaw Piece looks at a few of the more fascinating and unique examples that could fit in many different worlds.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn from many... [click here for more] |
Artemis Games |
$5.50
|
In most towns the local place of relaxation is just another garden, park or pub. With these five local amusements you can give a few regions special places to visit, with unique properties that might lead to unusual stories.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn... [click here for more] |
Artemis Games |
$6.00
|
Despite containing only four characters, this piece details a Judge, a Pirate, a Noblewoman, a Bouncer, a Student Mage, a Mother, a Boxer and a Doctor.
The deepest people have more than one side to who they are, and this piece provides both sides and details how those sides coexist within a single complex character.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw... [click here for more] |
Artemis Games |
$4.98
|
When travelling, adventurers generally take more than one day to get where they’re going, and that means they have to stop to sleep somewhere on the way. There isn’t always an inviting roadhouse or tavern so safe places may take a little more ingenuity to find – and may be a little less safe than they seem.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw... [click here for more] |
Artemis Games |
$5.50
|
Death is one of the most important points in a persons life - and different cultures celebrate it in different ways. In this Jigsaw Piece we look at seven belief systems and environments that have produced very different ways of treating the dead - and the undead.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own... [click here for more] |
Artemis Games |
$5.00
|
Want help with worldbuilding, but don't just want to use someone else's creation? Shards is a zine designed for just that.
In issue #1 you can find: Four fragments to drop into your worlds The largest labyrinth in the world
A sci fi bar for a space station
A fey lady with secrets to tell
A god who won’t wait
Advice on building your own worlds
Questions to... [click here for more] |
Artemis Games |
$6.24 $4.99
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
In this issue:
Three fragments to drop into your worlds
Hybrid Monsters
The planet of Marrakugh
The Labyrinth of History
Advice on building your own worlds
Worldbuilding with Nursery Rhymes
Captain Magpie steals his birthday feast
And the Letter... [click here for more] |
Artemis Games |
$6.24 $4.99
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
In this issue:
Three fragments to drop into your worlds
A group of space-faring mercenaries
Primitive people from an alien world
Two fey princes
Advice on building your own worlds
How centaurs and their ilk go to war
Captain Magpie kidnaps a dragon... [click here for more] |
Artemis Games |
$6.24 $3.74
|
Shards - Worldbuilding Zine helps you explore new worlds, with world fragments ready to pop in and advice on how to put together your own unique settings.
In this issue:
Three fragments to drop into your worlds The Lands of Flood and Famine The Karanna Archipelago The Selkie Syndicate
Advice on building your own worlds Travelling Faster Than Light Captain Magpie... [click here for more] |
Artemis Games |
$4.99
|
Shards provides advice and content for all sorts of worldbuilders, and for all sorts of worlds. In this issue:
Three fragments to drop into your worlds The Gods of Karenna, a complete pantheon The Golden Feather, a magic shop Paragon Industries, an inter-planetary corporation
Advice on building your own worlds Prejudice, and how to handle it in your world Captain... [click here for more] |
Artemis Games |
$4.99
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
In this issue:
Three fragments to drop into your worlds
The settlement of Last Stand
The Lifecycle of the kraken
Doc Carson’s Airship Fair and Circus
Advice on building your own worlds
How to create and use gods
Captain Magpie steals a look... [click here for more] |
Artemis Games |
$4.99
|
Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive.
This is a sampler issue, containing pieces from multiple past issues to give you an idea of what the zine is all about - and perhaps even tempt you to subscribe! ... [click here for more] |
Artemis Games |
FREE
|
An original short piece, created as a freebie, The Druidic Routes are a way to link distant regions of the world without resorting to portals - a method to allow rapid travel but only when the travel itself would be boring.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn from many... [click here for more] |
Artemis Games |
FREE
|
This Jigsaw Piece looks at a triad of tribes that worship three different serpentine methods of hunting - Venom, Ambush and Constriction. Each serves a different purpose in campaigns, with Ambush making for great random encounters, Constriction for large army battles and Venom for investigation and conspiracy.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links"... [click here for more] |
Artemis Games |
$5.50
|
Not all colleges in a fantasy world can be Wizard's Academies, so here are three of the more mundane educational establishments your world might need - a Farming College, a College of Natural Sciences and a Cooking Academy.
As with all Jigsaw Fantasy products this also includes a series of "Jigsaw Links" giving advice on how to tie the elements into your own setting, using examples drawn... [click here for more] |
Artemis Games |
$6.00
|
A collection of cultural traditions that might surround marriage in different fantasy regions - whether they be rules about birth, property or even "love".
In honour of Valentine's Day and our ongoing Shards: Worldbuilding Zine Kickstarter this is Pay What You Want until the end of February. ... [click here for more] |
Artemis Games |
Pay What You Want
|