The High Seas Hack is a traditional tabletop roleplaying game, played with paper, pencils and dice - it allows players to have swashbuckling adventures in the Caribbean of the late 17th and early 18th centuries; the Golden Age of Piracy.
Using the Black Hack at its core the High Seas Hack includes 9 professions suited to the time including a full list of Voodoo spells and divine intervention effects... [click here for more]
Montserrat continues on the starting adventures provided in Monkey Island, the first adventure module for The High Seas Hack. Montserrat is a sandbox setting that continues stories started in Monkey Island as well as presenting the players with several new adventure opportunities.
Montserrat's 70 pages contain over 20 adventure-hook rumours to entice the players, illustrated NPCs and 7 mapped and... [click here for more]
Monkey Island expands on the beginning scenario provided in The High Seas Hack rule book with enough adventuring to get characters to third level.
The High Seas Hack is a tabletop roleplaying game set in the golden age of piracy using a variation of The Black Hack rules.
Monkey Island sees the party of adventurers shipwrecked on a mysterious island teeming with mystery and cannibal tribesmen, will... [click here for more]