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An ancient storehouse of evil has been opened…
In the murky recesses of time, a powerful and benevolent cleric set upon a well-intentioned plan. In those days, evil was on the decline, and the forces of darkness had been routed in almost every field of battle. Danar Rotansin sought to finalize this defeat by gathering evil artifacts, objects of dark power, trapped essences of vanquished fiends,... [click here for more] |
Monte Cook Games |
$12.99
|
Chaos cults, an invading hoard, and a terrible prophesy converge on Ptolus…
The threads of a hidden conspiracy lead the characters into a web of insane cultists, wild chaos magic, and horrors from the primordial days of the world. Can they stave off this evil while a barbarian hoard ravages the lands about Ptolus and lays siege to the city? This mega-adventure is laced with urban intrigue, high... [click here for more] |
Monte Cook Games |
$9.99
|
Surely, vislae, you need no reminder of the impact Elsbeth Van Hauten has had upon the standardization and categorization of magical practices. Perhaps the first vislae to return to Satyrine following the War, Van Hauten’s academic prowess is legendary. She compiled some of the most extensive lists of minor magic, long-form magic, and secret magical lore, gathering information from libraries... [click here for more] |
Monte Cook Games |
$6.99
|
A terrible death long ago leads to terrible choices now…
Attending the funeral of a childhood friend is never an easy thing, but when it’s the funeral of someone you accidentally killed and then brought back to life years ago, well . . . you all have owes, and this one’s about to come due. Best Leave Them Ghosts Alone is an Old Gods of Appalachia horror adventure set in a small town... [click here for more] |
Monte Cook Games |
$4.99
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What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,... [click here for more] |
Monte Cook Games |
$19.99 $9.99
|
An ancient manuscript scribed by the Half God himself. . .
Ghul. The creator of Goth Gulgamel, the fortress halfway up the Spire. Self-proclaimed offspring of Eslathagos Malkith—who himself created the wicked citadel at the top of the Spire, one of the most innately evil sites in the world. Lately, talk has been swirling around Delver’s Square—talk of a newly uncovered ancient manuscript scribed... [click here for more] |
Monte Cook Games |
$5.99
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Make your own Old Gods of Appalachia props!
RPGs are immersive, and tangible props contribute to that immersion. An old letter that holds a clue; a newspaper clipping that introduces an adventure prompt; a business card for a mysterious NPC; a train ticket, a handbill for a theatre show or revival meeting—elements like these make the game feel real, and draw the players ever deeper into the world.... [click here for more] |
Monte Cook Games |
$6.99
|
Travel the rails of an alternate Appalachia
In the early and mid twentieth century, railways were the primary means of long-distance transportation in America—and they were a critical part of piercing the isolation of the central Appalachians and enabling the growth of coal mining and logging. For small-town Appalachia, the railroad was a lifeline to other communities in the region and to the larger... [click here for more] |
Monte Cook Games |
$3.99
|
Create awesome characters altered—or formed—by the planes!
Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveller character... [click here for more] |
Monte Cook Games |
$11.99
|
Create awesome characters altered—or formed—by the planes!
Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveller character... [click here for more] |
Monte Cook Games |
FREE
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Create awesome characters altered—or formed—by the planes!
Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From a Warrior who Strikes With an Amethyst Fist, channelling power through a psionically resonant prosthetic, to a traveller... [click here for more] |
Monte Cook Games |
$11.99
|
This is a free preview. You can also get the full version!
Create awesome characters altered—or formed—by the planes!
Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From a Warrior who Strikes With an Amethyst Fist,... [click here for more] |
Monte Cook Games |
FREE
|
A Legendary Setting Builds Legendary Characters
Ptolus is a setting for epic campaigns, and epic campaigns mean epic characters! The Ptolus Character Portfolio does your character justice. At 24 pages, it records all your character’s abilities, skills, spells, belongings, and everything else you find on a conventional character sheet. Plus it gives you room for notes, sketches, and details. Jot... [click here for more] |
Monte Cook Games |
$1.99
|
A Legendary Setting Builds Legendary Characters
Ptolus is a setting for epic campaigns, and epic campaigns mean epic characters! The Ptolus Character Portfolio does your character justice. At 24 pages, it records all your character’s abilities, skills, spells, belongings, and everything else you find on a conventional character sheet. Plus it gives you room for notes, sketches, and details. Jot... [click here for more] |
Monte Cook Games |
$1.99
|
Chaotic transformation hints at the re-emergence of a festering evil. . .
The Cult of the Ebon hand, an evil group that worships deformity and mutation, has been rooted out and destroyed. Now, in Ptolus, even bearing a symbol of the Ebon Hand is a crime. There may be other chaos cults operating in the city, but the Ebon Hand, one of the worst, has been closed down.
Or so it was thought.
Echoes... [click here for more] |
Monte Cook Games |
$5.99
|
Horror, Action, and Mystery in the Shoals of Earth!
What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players?... [click here for more] |
Monte Cook Games |
$9.99
|
This is the full version of The Dark Spiral. Check out the free preview.
A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth!
Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise.... [click here for more] |
Monte Cook Games |
$9.99
|
This is the full version of The Devil's Spine. Check out the free preview.
Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist!
It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery... [click here for more] |
Monte Cook Games |
$9.99
|
This is a FREE PREVIEW of The Devil's Spine. You can also get the complete book.
Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist!
It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such... [click here for more] |
Monte Cook Games |
FREE
|
A mysterious ritual offers magical ability to all who want it. . .
For the low, low price of one gold—in fact, today only, just a single silver shield!—you too can cast magic. As much as you like, as often as you like. It’s easy! And the blood-red rune on your face? It’s a symbol of the power you’ve gained. A symbol that’s becoming more and more popular among nobles, elites, adventurers,... [click here for more] |
Monte Cook Games |
$5.99
|
Mystery and horror in rustic rural England
It is 1921. Three young men have disappeared from a rural village in Devon. Authorities are called in, but the villagers have their own theory: a local myth tells of a vampire that, every few decades, steals away three young people. Is there any truth to the myth, or is something more mundane at work? And what does it all have to do with Creston Grange,... [click here for more] |
Monte Cook Games |
$5.99
|
A vast underground ruin, filled with dangers and treasures unlike any seen before!
They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin tales of sights and encounters so astonishing they could not possibly be boasts or mere fiction. And... [click here for more] |
Monte Cook Games |
$11.99
|
This is a free preview of Where the Machines Wait. The full product will be out in May.
A vast underground ruin, filled with dangers and treasures unlike any seen before!
They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin... [click here for more] |
Monte Cook Games |
FREE
|
This is a FREE PREVIEW of The Dark Spiral. You can also get the complete book!
A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth!
Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction... [click here for more] |
Monte Cook Games |
FREE
|
The Gods Have Fallen—Now It's Your Turn
As fledgling deities, the player characters must undertake divine labors to fulfill their destinies. An ancient text directs them to slay a raver—a creature of profound malignancy. But there are other agendas at play, and what seems like a stepping stone to divinity may prove the characters to be all too mortal.
After the Nightfall is an adventure... [click here for more] |
Monte Cook Games |
$2.99
|
In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law.
But what if your character isn't from Earth?... [click here for more] |
Monte Cook Games |
$2.99
|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
|
An amazing multi-group gaming experience
The Empress Tahali V, leader of the Grand Imperium, controls the galaxy with her countless legions of Imperium troopers. Clad in glistening silver armor marked with her griffon symbol, the Empress’s troopers patrol the streets of every Imperial city. But a ragtag band of rebels fights against the Imperium, their determination, bravery, and skill making up... [click here for more] |
Monte Cook Games |
$4.99
|
You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates.
A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon it swear they heard... [click here for more] |
Monte Cook Games |
$3.19
|
Loot the Eighties for your Numenera or The Strange game!
Looking for an incredible new recursion for your game of The Strange? Hoping to introduce dark superheroes or ’80s teens into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure.
Unmasked uses the Cypher System—the same “game engine” that underlies both Numenera... [click here for more] |
Monte Cook Games |
$1.99
|
Marooned on a deadly planet without weapons, supplies, or even memories.
The world on which you awaken is savage and brutal. The scant supplies in your ruined lifeboat offer little aid, and even fewer clues to who you are or where you came from. But you’re not alone on this strange planet—unknown forces, for unknown reasons, are hunting you. There’s a way off, but finding it will mean discovering... [click here for more] |
Monte Cook Games |
$4.99
|
Cult of the Sleeper. Arete. Order of Redemption. House of Virtue. What are they up to in your world?
No organization is wholly good or wholly evil; each has a goal that it believes to be worth pursuing. Sometimes it’s the intensity of that belief that creates trouble.
Cults, Factions, and Syndicates details four organizations easily incorporated into almost any Cypher System... [click here for more] |
Monte Cook Games |
$2.99
|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
|
Face the Most Feared Supervillain of Our Age!
Doctor Dread is widely considered the most fearsome supervillain currently in operation. She’s a master of social and media manipulation, but whether it’s targeting the East Coast with her solar cannon or freezing the mayor’s family in liquid nitrogen, she’s followed through on her myriad extortion schemes often enough—and horribly enough—to... [click here for more] |
Monte Cook Games |
$4.99
|
Trapped in a prior-world ruin!
Five years ago, a hidden prior-world installation woke up after aeons of somnolence. The night of its awakening, the land screamed and shuddered. After the tremors subsided and the day crept back, something enormous was revealed: a massive new structure, many miles in diameter, had burst up through the ground. It had been expelled to the world’s surface—or did it... [click here for more] |
Monte Cook Games |
$4.99
|
When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth...... [click here for more] |
Monte Cook Games |
$3.99
|
The wonders of the Ninth World—on film and at your gaming table
The drifter. The rocky strand. The cyphers and artifacts he encounters. Numenera: Strand is a short film that explores one tiny—but incredible—story of the Ninth World. And now you can bring the wonders presented in the short film to your Numenera game. ... [click here for more] |
Monte Cook Games |
$1.99
|
How powerful can a cypher be?
The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game.
Which begs... [click here for more] |
Monte Cook Games |
$2.99
|
The echoes of an ancient feud threaten to destroy your home—and your mind!
Generations ago, two brothers founded villages as they dreamed of creating amazing devices to better the world. Their settlements grew, but ultimately they bickered, the villages fought, and eventually war ruined their dreams—and left the once-fertile valley between the villages a wasteland filled with shattered installations,... [click here for more] |
Monte Cook Games |
$4.99
|
Loot the Afterworld for your Numenera or The Strange game!
Looking for an incredible new recursion for your game of The Strange—or to bring godlike powers into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your game.
Gods of the Fall uses the Cypher System—the same “game engine” that underlies both Numenera and The... [click here for more] |
Monte Cook Games |
$1.99
|
The Gods are Dead—Now It’s Your Turn
There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.
Then Elanehtar fell to earth like a vengeful star, sparking cataclysm, destroying the gods, and plunging the world into a dark age.... [click here for more] |
Monte Cook Games |
$1.99
|
Your wealthy patron is convinced that evidence of alien intelligence has been uncovered on the research station Miracle IV, and she’s paying you handsomely to retrieve it. But the station’s staff has been replaced with synths, and its AI has some surprising tricks up its sleeve. And it soon becomes clear: whatever’s been discovered at Miracle IV, it may be even bigger than alien intelligence.... [click here for more] |
Monte Cook Games |
$1.99
|
Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange.
This fractal brings you a sampling of vehicles... [click here for more] |
Monte Cook Games |
$2.99
|
The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs.
In Alternate Dimensions gives GMs three critical tools for running adventures in the many alternate... [click here for more] |
Monte Cook Games |
$2.99
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
Monte Cook Games |
$3.99
|
Deep in the savage wilderness of the Ninth World lies a lonely valley, unexplored and pristine. But something stirs in this strange locale, and it could be a threat to the entire region. Do you have the courage to discover what it is? Do you have the insight to understand its true nature? Do you have the mettle to overcome it?
This 13-page adventure was run in official GenCon 2014 Numenera events,... [click here for more] |
Monte Cook Games |
$4.99
|
Love, courtship, and sexual practices in the Ninth World.
Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to... [click here for more] |
Monte Cook Games |
$2.39
|
Numenera is a game of discovery and exploration, and the Ninth World is a setting replete with mystery. The Numenera corebook is illustrated with dozens of maps covering a staggering variety of regions, cities, and settlements. Maps of the Ninth World brings these glorious maps together in a single, handy resource that's optimized for printing and mobile viewing.
... [click here for more] |
Monte Cook Games |
$1.99
|
Numenera is a game of discovery and exploration, and the Ninth World is a setting replete with mystery. The Ninth World Guidebook is illustrated with dozens of maps covering a staggering variety of regions, cities, and settlements. Maps of the Ninth World 2 brings these glorious maps together in a single, handy resource that's optimized for printing and mobile viewing.... [click here for more] |
Monte Cook Games |
$1.99
|