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Paranoia Second Edition

Paranoia Second Edition


The Roleplaying Game of a Darkly Humorous Future SERVE THE COMPUTER THE COMPUTER IS YOUR FRIEND The first edition of Paranoia is perfect and without flaw in every respect. The Computer says so. The Computer says the second edition is even more perfect. Do you doubt The Computer? In the second edition, citizens will find streamlined rules, better organization, improved graphics,...   [click here for more]
Mongoose  $9.99

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Paranoia Service Pack 1

Paranoia Service Pack 1


YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION. A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era The Computer is your Friend! PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer...   [click here for more]
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Patron Encounters

Patron Encounters


Patron Encounters is a collection of 34 adventure ideas for Mongoose Traveller games. Ideal for a quick game or an unexpected twist in an ongoing scenario, the adventure seeds in this book can be dropped easily into any Traveller setting or era. All material is compatible with any version of the rules. Patron Encounters are presented in the time-honoured fashion - a person wants something doing and...   [click here for more]
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Perfectly Safe Gear

Perfectly Safe Gear


TROUBLESHOOTERS! Your trusty laser pistol is not the only piece of equipment you’ll need to fight terrorists and survive. (Well, mostly survive.) That’s why you need this Perfectly Safe Gear! Just remember that you are responsible for the care of all assigned equipment. XP Point charges may apply for wear-and-tear, theft, loss, improper use, improper handling, improper storing or destruction....   [click here for more]
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Pirate with Spyglass Stock art

Pirate with Spyglass Stock art


Item of stock art for use in visual story telling. ~~~~~~~~~~ Use: Permitted for private use provided signature remains visable. Permitted for small-scale commercial use provided signature remains visable and credit is given as due. e.g youtube, streaming, advertisement, and other forms of publishing (given this art not be the main focus of the product) Not to be used: In stock...   [click here for more]
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Pirates of Drinax Original Soundtrack

Pirates of Drinax Original Soundtrack (audio product)


The Pirates of Drinax Original Soundtrack gives you 12 tracks designed to complement and enhance your Traveller campaign sessions in the Trojan Reach. Composed by Sonor Village, each track focusses on a chapter within the epic Pirates of Drinax campaign. Intro Honour Among Thieves Treasure Ship Ihatei! The Demon's Eye The Treasure of Sindal The Game of Sun and Shadow The Vorito Gambit The Prodigal...   [click here for more]
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Pirates of Drinax: Friends in Dry Places

Pirates of Drinax: Friends in Dry Places


The world of Kteiroa is the largest ihatei camp in the subsector, located just two parsecs form Drinax. Since eradicating this potential threat is not a viable option, the only course of action is to foster friendly relations. The usual trade-and-gifts approach is out of the question; ihatei respect strength and daring far more than wealth and largesse. The Travellers must impress their...   [click here for more]
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Pirates of Drinax: Gods of Marduk

Pirates of Drinax: Gods of Marduk


The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released at all....   [click here for more]
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Pirates of Drinax: Harrier class Commerce Raider

Pirates of Drinax: Harrier class Commerce Raider


The Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal...   [click here for more]
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Pirates of Drinax: Liberty Port

Pirates of Drinax: Liberty Port


The people of Sperle are more or less dominated by the General Development Corporation, and are weary of it. They turn to the Travellers to help them create a route for commerce – some would call it smuggling – that bypasses the GeDeCo-controlled starport. Setting up a smuggling route is one thing, but ensuring it is not eradicated by GeDeCo security personnel is quite another. Eventually, the...   [click here for more]
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Pirates of Drinax: Lions of Thebus

Pirates of Drinax: Lions of Thebus


The Travellers are engaged by an Aslan lord to rescue his missing son Ftahteas from the world of Thebus. Ftahteas has fallen victim to local conditions and is in grave distress, not least since he is being hunted by Aslan-hating humans who intend to claim they mistook Ftahteas and his followers for local wildlife. The rescue attempt leads the Travellers to one of the old cities of Thebus, bombed but...   [click here for more]
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Pirates of Drinax: Revolution on Acrid

Pirates of Drinax: Revolution on Acrid


The workers on Acrid are on the brink of revolution against the Pax Rulin Quartermasters (PRQ) megacorporation. Downtrodden, trapped into unfair contracts that make it impossible to get offworld, the workers have tried all other means and now have one last, desperate chance at a better life. They hope to gain control of their world and become, in effect, an independent state. That is no small feat,...   [click here for more]
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Pirates of Drinax: Ship Encounters

Pirates of Drinax: Ship Encounters


Ship Encounters presents a series of detailed ship encounters complete with mission, cargo and backstory. These ships can be used as repeat encounters in a starfaring campaign, or potential targets for pirates. Travellers who rescue a ship from attack might want to know who they have saved and what they were carrying; Travellers who are the attackers will definitely want to know what they have...   [click here for more]
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Pirates of Drinax: The Cordan Conflict

Pirates of Drinax: The Cordan Conflict


Cordan in Borderlands subsector is potentially a rich world, and a real prize for whoever controls it. Baroness Lux intends it to be her, but she has powerful rivals who must be eliminated or sufficiently reduced in power that they cannot challenge her dominance. Unable to act directly, the baroness engages the Travellers to cause trouble for her rivals, resulting in a small but nasty civil war. The...   [click here for more]
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Pirates of Drinax: The Torpol Cluster

Pirates of Drinax: The Torpol Cluster


This mini-series details the worlds of Trojan Reach sector that might be visited during the Pirates of Drinax campaign. The material in this book is set in Sindal Subsector of the Third Imperium universe, but can be easily transplanted to other regions or any game setting that follows the general standards and assumptions of the Third Imperium. The Torpol Cluster is the name given to three worlds...   [click here for more]
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Pirates of Drinax: Theev

Pirates of Drinax: Theev


The Theev Cluster is notorious as a ‘piracy hotspot’ and has been swept on many occasions by the Imperial Navy. Naval vessels are deployed to the cluster on a not too-infrequent basis; all the while, pirates and smugglers enjoy huge freedoms, subject only to the Pirate Lords of Theev. This supplement is perfect to flesh out encounters upon Theev in the Pirates of Drinax campaign, or for any...   [click here for more]
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Pirates of Legend

Pirates of Legend


'A pyrate is Hostis humanis generis, a common Enemy, with whom neither Faith nor Oath is kept… if Pyracy be committed on the Ocean, and the Pyrates in the attempt be overcome, the Captors may, without any Solemnity of Condemnation, hang them up at the Main Yard; if they are brought to the next port and the Judge rejects the Tryal, or the Captors cannot wait for the Judge, without Peril or Loss,...   [click here for more]
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Planets of the Universe - Xothan

Planets of the Universe - Xothan


Planets of the Universe presents you interesting places for your players to discover. You will get a short Overview of the Planet, its society, some Plothooks, People of Interest and more. You can use this for all Sci-Fi and Space-RPGs, such as Stars without Number or Starfinder. Xothan is a planet covered by a tropical jungle and inhabitated by large, lizard-like creatures. What mysteries might...   [click here for more]
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Planets of the Universe - Za'um

Planets of the Universe - Za'um


Planets of the Universe presents you interesting places for your players to discover. You will get a short Overview of the Planet, its society, some Plothooks, People of Interest and more. You can use this for all Sci-Fi and Space-RPGs, such as Stars without Number or Starfinder. Za'um is a icy planet, with strange natives and a lot to discover. ...   [click here for more]
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Pocket Game Master's Guide

Pocket Game Master's Guide


In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!...   [click here for more]
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Power Class Alchemist

Power Class Alchemist


Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essense of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways that set...   [click here for more]
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Power Class Artificer

Power Class Artificer


The artificer is a rare individual, able to blend science and magic, two disciplines often considered to be mutually exclusive, to create potent items of aid to scholar and warrior alike. With a mind capable of understanding the intricacies of arcane formulae and the reactions between various alchemical reagents he makes a welcome addition to many adventuring parties, albeit one accompanied by the...   [click here for more]
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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike once he...   [click here for more]
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Power Class Cabalist

Power Class Cabalist


Both divine and arcane, the magic of a cabalist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore the mysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from the seas and will...   [click here for more]
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Power Class Exorcist

Power Class Exorcist


The exorcist is a protector and guardian against the influence of supernatural creatures upon mortals. He focuses the power of his faith towards rooting out the monsters that would prey on common folk, toying minds and bodies with their unholy powers of domination and possession. He is an expert on rituals that protect people and places from these creatures, and his faith and conviction allow him to...   [click here for more]
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Power Class Explorer

Power Class Explorer


The explorer is a rare individual, who willingly leaves his home and all that he knows to seek out the unknown. Whether for their own sake, or for the fame and fortune they may bring, explorers travel the hidden places of the world on a quest for the new and unusual. Explorers live for the challenge of venturing into hitherto unseen places, overcoming myriad dangers and encountering strange men and...   [click here for more]
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Power Class Fool

Power Class Fool


Fools share many traits with bards but their aims are often entirely at odds. Bards are the centre of attention, with their performances inspiring courage and admiration for the performer and his audiences. In contrast, the skilled displays of fools may entertain but the fool is never the point of the performance. Instead, the subject of a fool’s efforts is rarely grateful as all his faults are...   [click here for more]
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Power Class Gladiator

Power Class Gladiator


The gladiator is the highly trained master of arena combat, capable of dispatching foes in the most spectacular manner imaginable. His highly specialised training in such forms of combat as net-fighting, blind-fighting and exotic weapons allows him to demonstrate the most unusual fighting techniques in the world to an eager audience. As important as winning his fight, he must win the crowd, the vast...   [click here for more]
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Power Class Hedge Wizard

Power Class Hedge Wizard


To some, the hedge wizard might seem to be a poor substitute for the wizard or sorcerer. Not as flashy as the latter, nor as recognised as the former. This is, however, a dangerous misconception. The hedge wizard is a rural, backwoods magician who relies as much on the superstition of his neighbours as on actual magic to make a living. He specialises in the use of cantrips; the minor incantations and...   [click here for more]
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Power Class Knight

Power Class Knight


The knight is one of the most highly trained combatants ever to enter the field of battle. Expert with a variety of weapons and particularly effective when astride his trusty charger, when under pressure he draws extra strength from his chivalric vows. He is perhaps the best protected of all character classes, typically wearing full plate armour but proficient with a variety of extra-heavy armours...   [click here for more]
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Power Class Pirate

Power Class Pirate


From a roleplaying standpoint, pirates are a wonderful addition to our games. They are fierce, self-reliant characters with a crew of men willing to do their bidding, a ship to call their home that grants them the ultimate mobility to travel as they wish and a licence to do as they please lest someone do it to them first. With pirates come the brotherhood and code of the sea, a form of unwritten law...   [click here for more]
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Printable Weapon Sheet

Printable Weapon Sheet


An A6 sized printable weapon card/sheet for Mongoose Traveller v2. Players/GM's can keep weapon stats on separately, and can be easily swapped between players. ...   [click here for more]
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Prison

Prison


Players always end up in jail at some point in every campaing. ...   [click here for more]
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Project Bayern

Project Bayern


The Pleiades have long been a source of wonder and inspiration to humans who observed them in the fall and winter skies of Earth. Project Bayern provides an immense amount of source material for the 2300AD Referee, detailing the historic flight of the starship Bayern as it leaves human space to cross more than 450 light-years of unexplored territory before reaching...   [click here for more]
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Project Infinite Hole

Project Infinite Hole


Troubleshooters! Do you like weird, risky experiments? (Yes!) Do you like testing devices that could leave behind a smoking crater if you use it wrong? (Uh, yes?) Do you like taking the blame for design mistakes, production errors, structural damage and enough deaths that genocide-ish is now a term? (Can I say anything other than yes? Ah, that laser pistol answered my question. Very yes!)  ...   [click here for more]
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Purgatorium

Purgatorium


Purgatorium – Seasons of the Soul. When a character dies, it is a monumental event. The sweep of a keenly honed blade or the fiery breath of a dragon can erase months or even years of playing and developing a character in an instant. Once the Games Master has made the prospect of death real to his player characters, it becomes a potent tool for creating fear, risk, terror, courage, motivations and...   [click here for more]
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Quick Ship File: Kinunir Class Vanguard Cruiser

Quick Ship File: Kinunir Class Vanguard Cruiser


This book is for the Second Edition of Traveller by Mongoose, though it should be compatible with any other edition The Kinunir class ship was originally envisaged as a Colonial Cruiser, intended to be an all-purpose vessel operating along the borders of Imperial Space. Powerful enough to see off local trouble, and fast enough to be able to avoid more powerful vessels. The ship is fitted with multiple...   [click here for more]
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Quintessential Wizard

Quintessential Wizard


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range begins explosively with the Quintessential Wizard. Each Quintessential book is a complete toolkit for players, dedicated to a single character class or race. Raw magic power: the essence of all true fantasy...   [click here for more]
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R&D Experimental Equipment Release Forms Pack

R&D Experimental Equipment Release Forms Pack


This is a handy pad of tearaway forms specially designed to get your Troubleshooters into the maximum amount of trouble whenever they 'accept' items to test from R&D.  Double their problems immediately by holding them to account with their own words!  Contains 50 forms, ready for play. ...   [click here for more]
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Rachando

Rachando


Rachando stared with a mix of fear and trepidation at the words hanging in the air before him. Return to Vorito, with the utmost haste, for reassignment. In all the years he had worked for General Development Corporation, nothing good ever started out that way. Rachando is a solid fixture in the Floating Palace, known to all the nobility as a man who can get hold of anything they need – in return...   [click here for more]
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Ranchers versus Locals: Introductory Adventure

Ranchers versus Locals: Introductory Adventure


"What's a good aventure to ease my players into the Science Fiction RPG?" Ranchers versus Locals is designed precisely for that.  It is straightforward and simple, with section-by-section introductions to the game rules.  Players are given opportunities for to exercise agency and there is a clear goal to achieve.   ...   [click here for more]
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Random Classic Traveller Dice tables

Random Classic Traveller Dice tables


This booklet contains random number tables. In this case a mix of 2d6 and the less common 1d6 rolls. There are times as a Game Master when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
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Reach Adventure 1: Marooned on Marduk

Reach Adventure 1: Marooned on Marduk


Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller. The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the...   [click here for more]
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Reach Adventure 2: Theories of Everything

Reach Adventure 2: Theories of Everything


Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment...   [click here for more]
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Reach Adventure 3: The Calixcuel Incident

Reach Adventure 3: The Calixcuel Incident


In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination...   [click here for more]
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Reach Adventure 4: Last Flight of the Amuar

Reach Adventure 4: Last Flight of the Amuar


In Reach Adventure 4: Last Flight of the Amuar, a Leviathan-class merchant cruiser was engaged in an exploratory trade cruise into the so-called Outrim Void, a region of sparse star systems just over the border from Imperial space. Long-range merchant cruisers were built for regions like this, and have been successful. However, there have been losses too. Among them was the Amuar,...   [click here for more]
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Reach Adventure 5: The Borderland Run

Reach Adventure 5: The Borderland Run


In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them. ...   [click here for more]
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Reach Adventure 6: Exodus

Reach Adventure 6: Exodus


The Travellers are hired to transport hundreds of freed human slaves from a former world of the Glorious Empire to sanctuary. A beneficent Aslan clan lord has lent them a ship for the job. There is just one catch – they must go no farther than six parsecs. To make matters worse, they are being hunted by forces who desperately want to prevent them from reaching their goal. With a vulnerable and poorly...   [click here for more]
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Reach Adventure 7: The Last Train Out of Rakken-Goll

Reach Adventure 7: The Last Train Out of Rakken-Goll


An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young man desperate for offworld visitors. Sir Willard’s residence is comfortable and he is generous; perhaps the Travellers will enjoy some downtime at his expense? Perhaps he might be a useful contact to cultivate;...   [click here for more]
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Reach Adventure 8: Makergod

Reach Adventure 8: Makergod


The raiders of Oghma mercilessly prey upon the blighted star systems of the Outrim Void. Their endless plundering has reduced their neighbours to pre-starflight technology. When the Travellers get caught up in an Oghman raid, they find themselves going to the raiders’ homeworld, a strange and unique place where starfaring technology meets barbarism.  But something is happening on Oghma. Oghma has...   [click here for more]
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