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World Building

World Building


Originally designed for a seminar conducted by author and game designer Julie Ann Dawson at Suny College, World Building 101 provides both writers and RPG designers with an easy-to-follow process through which to create a functional and believable setting. Whether you are creating a small town for your cozy murder mystery or an entire galaxy for your science fiction epic, you'll find the methodology...   [click here for more]
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Witchology 101

Witchology 101


It is time to go back to College. But these colleges aren't like anything you've ever attended. Witchology 101 is a sourcebook for Modern d20 games that adds a little spice and fun to your magically-inclined campaign. Witchology 101 provides you with a secret world within the modern world where witches juggle their magical studies with their daily lives. Includes 30 new feats, 20 new spells and rituals,...   [click here for more]
Bards and Sages  $2.99

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Weird Familiars:  Aye-Aye

Weird Familiars: Aye-Aye


A face like a raccoon. A tail like a squirrel.  The body of a monkey.  And a legacy of evil superstitions that strikes fear in the hearts of hapless villagers.  The Aye-Aye makes the perfect familiar for wizards and sorcerers that want to intimidate their enemies.  Weird Familiars:  Aye-Aye gives you everything you need to know to make this real world primate a familiar in your...   [click here for more]
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WalshMart Grand Opening

WalshMart Grand Opening


When Walt Walsh retired from adventuring ten years ago, he decided to invest his fortune in a specialty shop that targeted the needs of Adventurers. To make sure his shops had exactly what adventurers needed, he reached out to his former traveling companions and encouraged them to put their experience to use creating exciting new products designed to fit the needs of a new generation of adventurer....   [click here for more]
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Unseen Treasures

Unseen Treasures


It doesn't take a lot of skill to recognize that a gold statue or a gem encrusted vest has value.  But to the keen eye, that pile of bones and pottery in the corner may be worth even more.  Unseen Treasures offers you twenty mundane items to add to treasure collections or launch adventures.  This non-system specific product will provide plenty of ideas and story seeds for your game. Each...   [click here for more]
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Troubleshooters

Troubleshooters


Lita and Rich Ellison aren't your typical business consultants. As professional troubleshooters for the supernatural community, this vampiric pair give a whole new meaning to the term "corporate restructuring". Troubleshooters was originally intended for inclusion in our undead anthology Dead Men (and Women) Walking. I made a decision to remove it from the finished product for a number...   [click here for more]
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Trees of Fantasy

Trees of Fantasy


Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen shipments. And...   [click here for more]
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The System Reference Document for 3.5 Game Mechanics (Volume Two)

The System Reference Document for 3.5 Game Mechanics (Volume Two)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume One). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product:  This is Volume TWO of our compilation of the System Reference Document...   [click here for more]
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The System Reference Document for 3.5 Game Mechanics (Volume One)

The System Reference Document for 3.5 Game Mechanics (Volume One)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume Two). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product:  This is Volume One of our compilation of the System Reference Document...   [click here for more]
Bards and Sages  Pay What You Want

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The Psions of The Grandmaster

The Psions of The Grandmaster


During World War II, a young psionic Jewish prisoner in a concentration camp finds himself locked in a battle of wills with a powerful psion Commandant determined to turn him against his own people. Unable to defeat his foe in direct psionic combat, he agrees to place the fate of everyone in the camp, as well as his very soul, on the line in a chess match. This is The Grandmaster, an amazing...   [click here for more]
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The Mom Player Class

The Mom Player Class


You always knew mom had a lot of class...but 20 levels?  Celebrate Mom with a little gamer geek humor with this free PDF featuring the MOM class!  For the first time, all of Mom's amazing powers and abilities are revealed, from levels 1 to 20!     ...   [click here for more]
Bards and Sages   FREE 

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The Manipulative Player's Guide to Sympathetic Magic

The Manipulative Player's Guide to Sympathetic Magic


Heal your friends! Curse your enemies!   Exorcize demons! And never cast a single legitimate spell!  ???  That's right. With the Manipulative Player's Guide to Sympathetic Magic, you can take the real world concept of "mind over matter" and turn it on its head. This 7 page PDF has the complete rules for using Sympathetic Magic for your own underhanded purposes. Learn...   [click here for more]
Bards and Sages   FREE 

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The Lifebringer

The Lifebringer


The Lifebringer (LBR) is a vessel of Mother Earth Incarnate, channeling the life-giving energies of the world around her. Though death is a natural part of the life cycle, the Lifebringer's goal is to ensure that each sentient being is given their full measure of life. Each living creature has a purpose, and to cut short a life is to deny it the chance to fulfill that destiny. As such, Lifebringers...   [click here for more]
Bards and Sages   FREE 

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The Keep of Lord Mmorpgus

The Keep of Lord Mmorpgus


How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some spice...   [click here for more]
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The Jaws of Death

The Jaws of Death


The lighthouse on Jagged Tooth Islet has gone dark. Rumors swirl about a monstrous beast that prowls the waters just off the shore. A ship crashes on the reefs with no survivors. Are these incidents related? Confront The Jaws of Death and find out! The Jaws of Death is a micro-adventure that can be completed in an hour or less. Designed for a party level 6th to 10th, the micro-adventure...   [click here for more]
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The Grandmaster

The Grandmaster


  WINNER! Best Sci-Fi Novel 2008 A Top Ten Finalist in the 2007 Preditors & Editors Readers' Poll!  Welcome to the Wagner Institute for Mental Treatment and Investigations. Since 1966, Dr. Johann Wagner has guided his team of paranormal investigators and psychologists in solving supernatural crimes and unlocking the secrets of the human mind. But now a horror from his past has come back to...   [click here for more]
Bards and Sages  $2.99

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The Golden Path

The Golden Path


"Tell your Padishah that the stars fortell that this deed you do will be returned one hundred fold. That the Eye of Kali will be your reward. It will be waiting for you in Kabool." A bloodthirsty clan of vampires. An ancient sword of unimaginable power. And a path that leads straight into the lair of a mythical adversary. The debut novella by Brian Pettera. This...   [click here for more]
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The Encyclopedia of Skill Lore

The Encyclopedia of Skill Lore


Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books...   [click here for more]
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The Doom Guardian

The Doom Guardian


Cursed in life. Damned in death. The only person capable of stopping a terrible prophecy is the one born to fulfill it. For centuries, the Spirit Wall has protected the world from the terrible powers of the undead god Vagruth. But now the Spirit Wall has begun to crumble, and with it the only thing preventing the world from becoming overrun by undead hordes. Nadia Gareth knows...   [click here for more]
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The Dad Player Class

The Dad Player Class


On the (high) heels of our tribute to Moms in May, here is our ode to all things Dad with The Dad Class!  Celebrate Dad with twenty levels of his awesomeness!  ...   [click here for more]
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The Adventurer Class

The Adventurer Class


What does it mean to be an Adventurer? Filled with a wanderlust that drives them to explore, the Adventurer quests simply because it is what they feel in their hearts they must do. Though they rarely set off to become heroes, their propensity for ending up in the thick of conflicts often puts them on the right side of history...whether they intended to or not. Their actions often become the stuff...   [click here for more]
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SPIDERS!

SPIDERS!


They're creepy.  They're crawly.  And sometimes they can make even the bravest tough guy scream like a little girl.  We're talking about SPIDERS!  This product gives you a new perspective on these amazing critters.  Crammed into this 9 pg PDF you get: New rules for inflicting Arachnophobia on your hapless players. Make familiars out of the Goliath Birdeater, Greenbottle Blue Tarantula, Redknee...   [click here for more]
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Snakes!

Snakes!


Few creatures in the natural world can tap into our primal fears and fascinations like snakes. A vital part of mythology and cultures around the world, snakes have always generated strong emotions in humans. So why are they so wimped out in the SRD? SNAKES! offers revised rules for using snakes in your game. From snake-derived products like snake oil and antivenin to new rules for handling...   [click here for more]
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SHARK!

SHARK!


Make them afraid to go in the water.  SHARK! explores the apex predator of the seas, offering GMs new insight into these incredible creatures.  Revised stats present sharks as nature intended.   With detailed explanations of the Bull Shark, Great White, Hammerhead, Oceanic Whitetip, Shortfin Mako, Thresher, Tiger Shark, Wobbegong, and Whale Shark.  Ideal for both fantasy or modern...   [click here for more]
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Saikorojutsu! The Way of the Dice!

Saikorojutsu! The Way of the Dice!


Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring: Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters. Advanced...   [click here for more]
Bards and Sages  $4.99

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Post-Apocalyptic Blues: Back to School

Post-Apocalyptic Blues: Back to School


An adventure and resource guide for the Post-Apocalyptic Blues campaign setting. 50 years after the bombs fell, the city of New Orleans struggles against the relentless waters of the Mississippi, raiders, slavers, and threats from the Republic of New Texas to rebuild what was lost. You are a new employee of the Algiers Resource Acquisition Services, a new arm of the Engineering Commission...   [click here for more]
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Post-Apocalyptic Blues (Player's Guide)

Post-Apocalyptic Blues (Player's Guide)


Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell. Designed for...   [click here for more]
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Post-Apocalyptic Blues (GM Edition)

Post-Apocalyptic Blues (GM Edition)


Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell....   [click here for more]
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Politicians

Politicians


What is scarier than a horde of zombies, more destructive than a dragon, and more vindictive than a Drow Matriarch? A politician at election time. Politicians is a slightly tongue-in-cheek supplement for 3.5/OGL game systems that presents the Politician Class as both a useful NPC class or a completely viable PC support class. This 16 page supplement provides a detailed overview of the class,...   [click here for more]
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Pantheon Building

Pantheon Building


Whether you are designing a new campaign setting for a roleplaying game or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process. Pantheon Building provides a short primer on the issues to consider while developing your pantheon. This booklet discusses Maslow's Hierarchy of Needs, the role of government in the development of...   [click here for more]
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Not Dreamt of in Your Philosophy

Not Dreamt of in Your Philosophy


Bards and Sages is pleased to bring you this collection of award-winning speculative fiction from author and poet Dr. Lynn Veach Sadler.  This collection includes twenty one of Dr. Sadler's most acclaimed short stories, including PerSwayzion, winner of the Abroad Writers Competition/Fellowship (France).  Dr. Sadler is also a former winner of the Pittsburg Quarterly's Hay Prize and...   [click here for more]
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Night of the Zombie Kobolds!

Night of the Zombie Kobolds!


As the Barcos (Big Folks) prepare for their annual harvest festival, the Quahali Kobolds prepare for an annual event of their own...the Annual Harvest Raid! And you are among the lucky kobolds chosen to participate this year. Bringing tons of grain and goodies back to the warren will earn you a lot of respect among your peers, not to mention the fun of raid! But something is amiss this year. The itii...   [click here for more]
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Nemesis: Not Who They Seem

Nemesis: Not Who They Seem


Nemesis: Not Who They Seem presents five unique NPCs that can serve as adversaries for your unsuspecting players. Each NPC is presented at multiple levels so that they can easily be added to your campaign. Whether you need a quick "replacement" villain because the players dispatched your main bad guy too soon, or you want to add some depth to your setting with side quests and adventures, these five...   [click here for more]
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Nemesis VIII:  Cults of Personality

Nemesis VIII: Cults of Personality


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks.  These NPCs can easily be folded into your existing game  as exciting side adventures or as the catalyst for a new  campaign.  In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be...   [click here for more]
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Nemesis VII:  Unsettled Spirits

Nemesis VII: Unsettled Spirits


 Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks.  These NPCs can easily be folded into your existing game  as exciting side adventures or as the catalyst for a new  campaign.  In Nemesis VII: Unsettled Spirits, we present five incorporeal entities ready...   [click here for more]
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Nemesis VI:  Warlords

Nemesis VI: Warlords


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VI: Warlords, we present five individuals that will prove to be not only a threat to the...   [click here for more]
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Nemesis V: The Burell Gang

Nemesis V: The Burell Gang


Every Hero Needs a Nemesis. Each installment of the Nemesis series presents 5 ready-to-use NPCs for use in your 3.5/OGL games. Whether you need an emergency bad guy after the party unceremoniously defeated your main villain, or you are looking for inspiration to launch a new campaign, the NPCs in each Nemesis product provide plenty of adventure. In Nemesis V: The Burrell Gang,...   [click here for more]
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Nemesis IV: Nature's Avengers

Nemesis IV: Nature's Avengers


Not all of nature's defenders are benign.  Some defend the land for their own ends, hoping to prevent the encroachment of civilization from destroying their own peace.  Others seek to even the odds against their human kin that abuse the land.  In Nemesis IV: Nature's Avengers, we introduce you to five defenders of the land with their own agendas.  From a cannibalistic priest/sea captain...   [click here for more]
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Nemesis III: Corporate Villains

Nemesis III: Corporate Villains


When the corporate bottom line is written in blood, will your heroes be able to even the odds?  In Nemesis III: Corporate Villains, meet 5 new NPCs who give new meaning to the phrase "cutthroat business."  Each NPC comes complete with backgrounds, story seeds, and multiple stat sets to allow them to easily integrate into your game. This download includes both a full color version and grayscale...   [click here for more]
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Nemesis II: Serial Killers

Nemesis II: Serial Killers


Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived.  But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time?  Or that sweet country girl that offered them ride?  In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete...   [click here for more]
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Nemesis I: Vampires

Nemesis I: Vampires


Every Hero Needs a Nemesis- Each installment of the Nemesis series will include 5 ready-to-use adversaries for your party to battle. Unravel their histories, plots, and agendas in order to keep them from their evil goals. Game Masters can use any of these adversaries to launch new adventures, or as an emergency action plan when the existing adventure doesn't go as planned....   [click here for more]
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Mythos: The Principled Assassin

Mythos: The Principled Assassin


What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash with other...   [click here for more]
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Mythos: The God of Sand and Storms

Mythos: The God of Sand and Storms


Has any real world mythological god appeared in more roleplaying game settings than Set?  He’s stalked Africa in the RIFTS ™ universe, caused chaos among the clans of Vampire: The Masquerade™, and even found his way into Faerun™ and Ravenloft™ at various times.  With the exception of the Devil himself, few mythical figures scream “evil” like Set. But evil is such a...relative term....   [click here for more]
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Mythos: The Animae

Mythos: The Animae


 The greater gods watch over their chosen, guiding their faithful to forward their own schemes and agendas.  Even the most benevolent deities plot on a grand level beyond human comprehension.  But while the gods mull over plans that take centuries to hatch, who tends to the mundane needs of the people?                      Mythos: The Animae explores the household...   [click here for more]
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Mythos: Gods of Wealth and Greed

Mythos: Gods of Wealth and Greed


In Mythos: Gods of Wealth and Greed, we introduce you to three gods concerned with the coins of the realms.  The Benevolent Stranger, God of Philanthropy, seeks to encourage the wealthy to go out and do good.  Bizen, God of Bankers, slowly transforms the commerce of major cities.  Kariharra, Goddess of Gems, hordes her wealth and her...   [click here for more]
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Mythos: Gods of the Dead

Mythos: Gods of the Dead


The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series. Four dietiest gods of death and the undead for use in your campaign settings: Vagruth:...   [click here for more]
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Mythos: Gods of Nature

Mythos: Gods of Nature


The Mythos series continues with Gods of Nature.  This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting.  Alenadra Thousand Eyes:  Known as The Weaver, Alenadra understands the intricate relationships of all living creatures.  To mortals, her movements seem chaotic and capricious.  But her followers know that she sees patterns...   [click here for more]
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Mythos: Blessed Ladies of Law

Mythos: Blessed Ladies of Law


In Blessed Ladies of Law, you will find a trinity of goddesses who concern themselves with upholding the law. All three believe themselves to be champions of those who have been harmed by wrongdoers. All three believe society is better off with laws than without them. But it is in their interpretation of how best to handle those that break the law that they differ. This 5 page product...   [click here for more]
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Looting for Fun and Profit

Looting for Fun and Profit


Fantasy adventurers have it easy.  Not only does nobody give them a hard time about looting vanquished foes, but it's practically expected of them.  Alas, the poor hero in the modern world does not have the same luxury... ...or does he? Looting for Fun and Profit in the Modern World is a quick guide to unloading loot acquired from villains, criminals, and assorted bad guys.  This...   [click here for more]
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Lives of Necromancers

Lives of Necromancers


First published in 1834, Lives of Necromancers is perhaps one of the most thorough overviews of the lives and legends of both fictional and historic individuals associated with the magical arts. Godwin thoughtfully summarizes the histories and tales of mankind, from ancient Rome and Egypt to Eastern traditions all the way to the witchcraft trials of Europe and the new world. Godwin presents...   [click here for more]
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