You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city, at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs... [click here for more]
Every hero needs a nemesis.
Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be... [click here for more]
An adventure and resource guide for the Post-Apocalyptic Blues campaign setting.
50 years after the bombs fell, the city of New Orleans struggles against the relentless waters of the Mississippi, raiders, slavers, and threats from the Republic of New Texas to rebuild what was lost.
You are a new employee of the Algiers Resource Acquisition Services, a new arm of the Engineering Commission... [click here for more]
PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume Two). In order to make a print version of this product available, the document had to be split into two volumes.The following information applies to the PRINT VERSION of this product: This is Volume One of our compilation of the System Reference Document... [click here for more]
PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume One). In order to make a print version of this product available, the document had to be split into two volumes.The following information applies to the PRINT VERSION of this product: This is Volume TWO of our compilation of the System Reference Document... [click here for more]