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 Hottest Adventures & Modules from Bards and Sages
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A Distressed Damsel

A Distressed Damsel


A distressed mother.  A missing child.  And the threat of a werewolf pack!  A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less.  Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player.  Includes suggested dialogue, all needed NPC stats, suggested treasure, and story hooks to weave...   [click here for more]
Bards and Sages   FREE 

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Karmic Places:  Blacktip Bay

Karmic Places: Blacktip Bay


Orc tribal settlement.  Pirate Safe Harbor.  Thriving Coastal Town.  Blacktip Tip has evolved and is now beginning to experience growing pains.  The old orcish traditions are beginning to clash with the current ecomonic-driven sensibilities of the growing populace.  Honorable challenges give way to covert house wars, while the rule of the Chieftain is compromised by affluent merchants and his...   [click here for more]
Bards and Sages  $2.99

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Karmic Places: Horizon Station

Karmic Places: Horizon Station


In the near future, one man's utopian vision for an off-world technological paradise becomes reality. Beyond the reach of Earthbound governments and special-interest groups, Horizon Station is seen as a bastion of freedom...and free enterprise.  But what dark secrets hide in the shadows, and what price are those that keep the secrets willing to pay? Karmic Places: Horizon Station is a location...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens: Tavern Tales

Adventure Havens: Tavern Tales


You know what they say about the best laid plans... No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along. The Adventure Havens Series is designed to help GMs...   [click here for more]
Bards and Sages   FREE 

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Adventure Havens: Library Lore

Adventure Havens: Library Lore


The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or you...   [click here for more]
Bards and Sages  $2.99

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Night of the Zombie Kobolds!

Night of the Zombie Kobolds!


As the Barcos (Big Folks) prepare for their annual harvest festival, the Quahali Kobolds prepare for an annual event of their own...the Annual Harvest Raid! And you are among the lucky kobolds chosen to participate this year. Bringing tons of grain and goodies back to the warren will earn you a lot of respect among your peers, not to mention the fun of raid! But something is amiss this year. The itii...   [click here for more]
Bards and Sages  $2.99

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A Matter of Honor

A Matter of Honor


Does a ghost really walk the abandoned ruins of Castle Alcurna?  The villagers certainly think so, which is why they avoid the ruins at night.  But when two children vanish without a trace while playing near the ruins during the day, who will the villagers turn to for help? A Matter of Honor is a micro-adventure that can be ran in 30 minutes or less.  Scaleable for use with characters from...   [click here for more]
Bards and Sages   FREE 

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A Stealthy Thief

A Stealthy Thief


A thief that leaves no trail has been stealing Lord Fiax's livestock.  Who better to track down something that can't be tracked than a group of ambitious young adventurers?  A Stealthy Thief is a micro-adventure designed to take less than an hour to run.  Perfect for a launch adventure for brand new campaigns or as a filler or side quest for an existing one, A Stealthy Thief is scaleable...   [click here for more]
Bards and Sages   FREE 

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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games.  Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign.  With NPCs ranging from CR 1 all the way up to CR 35, DM's will...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans. No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures. With Adventure Havens: Temples,...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens: Apothecaries and Alchemists

Adventure Havens: Apothecaries and Alchemists


You know what they say about the best-laid plans… The Adventure Havens series of gaming supplements provides game masters and storytellers with a collection of ready-made NPCs and associated locations that can be used to flesh out your current campaign setting or simply fill in the gaps when the players decide to go off in an unintended direction. Adventure Havens: Apothecaries and Alchemists,...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens provides...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds and almost...   [click here for more]
Bards and Sages  $2.99

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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features...   [click here for more]
Bards and Sages  $2.99

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Karmic Pirates

Karmic Pirates


Welcome to the Golden Age of Piracy, a time of high risks and high adventure! In Karmic Pirates, players will find everything they need to live the life of a high seas pirate, and storytellers will find everything they need to challenge them! Designed as a sourcebook for the Karma Roleplaying System, Karmic Pirates offers players a glimpse into the dangerous world of classic...   [click here for more]
Bards and Sages  $2.99

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Karmic Places:  Revelation

Karmic Places: Revelation


In the end, there was no anti-Christ. No Four Horsemen. No Whore of Babylon. No demons pouring out of the abyss. We didn't need supernatural help destroying the world. We were more than capable of doing it all by ourselves. Calvin Turner Founder of Revelation Fifty years after World War III, the last remnants of humanity struggle to rebuild civilization. Karmic Places: Revelation...   [click here for more]
Bards and Sages  $2.99

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Post-Apocalyptic Blues: Back to School

Post-Apocalyptic Blues: Back to School


An adventure and resource guide for the Post-Apocalyptic Blues campaign setting. 50 years after the bombs fell, the city of New Orleans struggles against the relentless waters of the Mississippi, raiders, slavers, and threats from the Republic of New Texas to rebuild what was lost. You are a new employee of the Algiers Resource Acquisition Services, a new arm of the Engineering Commission...   [click here for more]
Bards and Sages  $2.99

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The Jaws of Death

The Jaws of Death


The lighthouse on Jagged Tooth Islet has gone dark. Rumors swirl about a monstrous beast that prowls the waters just off the shore. A ship crashes on the reefs with no survivors. Are these incidents related? Confront The Jaws of Death and find out! The Jaws of Death is a micro-adventure that can be completed in an hour or less. Designed for a party level 6th to 10th, the micro-adventure...   [click here for more]
Bards and Sages  $0.99

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