Your players attack the pirates, finding them in the cave at the end of their pirate cove. The pirates are defeated and of course there are buckets of gems and gold and… well… actually… most likely not. Pirates are also businessmen. The point of this is to make money, but you don't make money by just stealing money. You steal cargo. Chances are the cave is full of stolen shipments. And... [click here for more]
Behold the Ultimate Tome of Koboldic Lore!Long have they been abused, misused, and underappreciated. Now, from the depths of the underdark, they come. They come with their weapons. Their magic. Their mastery. They come to take their rightful place among the races of the surface world. I have bore witness to their unholy wrath. Beware! You will not hear them coming. You will... [click here for more]
PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume Two). In order to make a print version of this product available, the document had to be split into two volumes.The following information applies to the PRINT VERSION of this product: This is Volume One of our compilation of the System Reference Document... [click here for more]
PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume One). In order to make a print version of this product available, the document had to be split into two volumes.The following information applies to the PRINT VERSION of this product: This is Volume TWO of our compilation of the System Reference Document... [click here for more]