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 Hottest Non-Core Books from Purple Duck Games
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Legendary I: Legendary Blades [PFRPG]

Legendary I: Legendary Blades [PFRPG]


We have all heard tales of the heroic young adventurer who picks up a magical sword from a time long forgotten and grows in power and acclaim alongside the weapon until both reach their true potential. Within this product you will find 16 legendary blades that will grow in power alongside your Pathfinder Roleplaying Game character.  Each blade is featured on two pages to allow all the related...   [click here for more]
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Legendary VI: Legendary Armor

Legendary VI: Legendary Armor


We have all heard tales of the heroic young adventurer who dons magical armor from  times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potention. Within this product you will find 15 legendary armors that will grow in power alongside your Pathfinder Roleplaying Game character.  The time for disposable magic items is over. ...   [click here for more]
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Legendary VII: More Legendary Items

Legendary VII: More Legendary Items


We have all heard tales of the heroic young adventurer who dons magical armor from  times long forgotten. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potential. Within this product you will find 15 legendary items that will grow in power alongside your Pathfinder Roleplaying Game character. Traditionally legendary wondrous items have only have...   [click here for more]
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Legendary VIII: Legendary Evil

Legendary VIII: Legendary Evil


We have all heard tales of the diabolical young villain who finds a magical weapon from times long forgotten. That villain grows in power and infamy alongside the magical weapon until they both reach their true potential. Within this product you will find 24 legendary weapons that will grow in power alongside your evil Pathfinder Roleplaying Game character.  The legendary weapon include the following...   [click here for more]
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Lion's Den Press: Classes of Legend -- The Cavalier

Lion's Den Press: Classes of Legend -- The Cavalier


The mounted knight, fighting for a cause, a liege, or a lady, placing honor and glory above his own life, laying opponents low left and right, is a staple of fantasy and mythology. It's an image no less iconic than the wise old wizard, the beautiful princess, or the fearsome dragon.

With Classes of Legend: The Cavalier, Lion's Den Press presents a specialized core class that

...   [click here for more]
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Lions Den Press: Secrets of the Planes -- Planar Factions

Lions Den Press: Secrets of the Planes -- Planar Factions


This 128-page book by Ari Marmell presents a dozen different planar factions ready for use in planar campaigns. Each Planar Faction includes the organization's overall makeup, its resources and base of operations, its history, its goals and methods, its internal laws and customs, and new game mechanics specific to that organization. And because each faction operates on multiple worlds, you can make...   [click here for more]
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Lions Den Press: The Infinite Library

Lions Den Press: The Infinite Library


Books in fantasy campaigns can be wondrous, valuable treasures, packed with ancient secrets, powerful spells, and long-forgotten knowledge. Unfortunately, the creation of books can be a long, difficult process, requiring hours of careful consideration and planning. For many, one of the most difficult tasks in the creation of books is coming up with an evocative, unique title. In The Infinite...   [click here for more]
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Ploys and Plots: A Skill and Feat Collection [PFRPG]

Ploys and Plots: A Skill and Feat Collection [PFRPG]


Ploys and Plots offers ways to spice up games with cinematic flair. Use your skills in new ways and discover new feats that enable you to use clever tricks that grant major advantages, memorable schemes based on reading foes’ movements like a book, and words that can strike at an opponent’s very core. The feats and new skill uses contained in this collection are designed to reward players...   [click here for more]
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Purple Mountain III: The Feasting

Purple Mountain III: The Feasting


Purple Mountain III: The Feasting is a Pathfinder Roleplaying Game compatible module designed for four 3rd-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain III: The Feasting Purple Mountain III: The Feasting combines...   [click here for more]
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Purple Mountain IV: The Magmadome

Purple Mountain IV: The Magmadome


Purple Mountain IV: The Magmadome is a Pathfinder Roleplaying Game compatible module designed for four 4th-level characters that uses the medium XP advancement track. Play it in any campaign setting with a mountain-based megadungeon, or as a stand-alone dungeon with a mega-dungeon feel. Purple Mountain IV: The Magmadome Things are about to get hotter for the players...   [click here for more]
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Purple Mountain: Temple of the Locust Lord (DCC)

Purple Mountain: Temple of the Locust Lord (DCC)


Level One: Temple of the Locust Cult is a DCC-Compatible module designed for 1st level heroes. This module is designed to be played in any campaign setting with a mountain containing a megadungeon. Original module by Mark Gedak, DCC conversion/update by Daniel J. Bishop. ---- The first level of Purple Mountain is the current home to a cult of the Locust Lord, a demonic entity dedicated to...   [click here for more]
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Random Acts of... Fantasy Humor

Random Acts of... Fantasy Humor


The town blacksmith seems to be an owlbear, wearing clothing and a fake moustache, and no one in the village seems to find this odd....    Random Acts of…Fantasy Humor, third in the line, presents the GM with 100 randomly generated acts of humor suitable for a variety of fantasy-themed RPGs. In no case are stats for any NPCs given – indeed no names are...   [click here for more]
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Random Acts of... Horror

Random Acts of... Horror


Night is fast approaching, and the PCs have been told that nighttime is when “it” comes out to feed. No one seems to know what exactly “it” is... Random Acts of…Horror, fourth in the line, presents the GM with 100 randomly generated acts of horror suitable for a variety of RPGs, from fantasy-themed to modern day. In no case are stats for any NPCs given –...   [click here for more]
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Random Acts of... Old West Violence

Random Acts of... Old West Violence


A gun shot is heard in the middle of the night. Upon investigating the sheriff is found dead in an alley...    Random Acts of... Old West Violence, second in the line, presents the GM with 100 randomly generated acts of violence suitable for a variety of Old West-themed RPGs. In no case are stats for any NPCs given - indeed no names are even given - and no weapon or...   [click here for more]
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[PFRPG] Inkantations: A Sourcebook of Tattoo Magic & Body Art

[PFRPG] Inkantations: A Sourcebook of Tattoo Magic & Body Art


"You Are the Canvas" A new magic - the arcane art of Inkantation, creating tattoos that are much more than mere decoration - brings all new options. Now, heroes can adorn themselves with symbols and images infusing power into their very flesh, tattoos containing magic both familiar and unique... The enthralling Painted Lady prestige class, the Tattooed Wizard wizard archetype - whose...   [click here for more]
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[PFRPG] Player's Options: Dwarves

[PFRPG] Player's Options: Dwarves


Dwarves! Whether a lone warrior aiding his fellowship on an epic quest, or an entire band of a baker’s dozen searching for long forgotten gold, dwarves are icons of fantasy roleplaying games. They are stout warriors, hardy guardians, and lost kings. Presented here are several options for your dwarf character, including two variant dwarf races, over a dozen feats, a half-dozen flaws, and some dwarf...   [click here for more]
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[PFRPG] Player's Options: Elves

[PFRPG] Player's Options: Elves


Every era and every culture has legends, long believed, of a fairy folk that lives long years, collects knowledge like sweet acorns, and possesses a casual magic beyond the greatest efforts of men. Elves. Tall, graceful, beautiful, skilled; creatures of the forest, occasionally visiting the realms of lesser races. And while most (with notable exceptions) hold to the standards of good and the preservation...   [click here for more]
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[PFRPG] Player's Options: Flaws

[PFRPG] Player's Options: Flaws


The heroes of fantasy gaming are perfect in every way. Except when they aren't. Player's Options: Flaws introduces the concept of intentional imperfection for your Pathfinder Roleplaying Game character. From quirks like constantly stretching the truth when telling a story, to minor disabilities such as poor hearing, these optional flaws and the difficulties they cause add depth to your...   [click here for more]
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[PFRPG] Player's Options: Gnomes

[PFRPG] Player's Options: Gnomes


With their origins firmly rooted in myth and folklore, gnomes may be one of the better known fantasy creatures to non-gamers, but when it comes to those who play fantasy RPGs they are often overlooked. Gnomes have gone through a variety of changes since their introduction in the grandfather of roleplaying games, starting as basically nothing more than shorter dwarves and progressing to the...   [click here for more]
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[PFRPG] Player's Options: Half-Elves

[PFRPG] Player's Options: Half-Elves


Culturally, environmentally, philosophically, elves and humans are very different. Physically, they are similar - comparable in size, facial structure, and skin tones. Genetically, they are compatible. Given the basic physical similarity of humanoid races and creatures, elves and humans are among the few who can successfully procreate together. It is the fey defiance of mortality that is the...   [click here for more]
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[PFRPG] Player's Options: Half-Orcs

[PFRPG] Player's Options: Half-Orcs


Half-orcs have been dealt a rough hand, both in-character and out. Though present in the first edition of Advanced Dungeons and Dragons, they have flickered in and out of playability for the past thirty-odd years. Still, a half-orc is damnably hard to kill. If you are holding this book, you are probably one of the half-orc’s stalwart fans. There is a charm in the monster, a charm in the brute,...   [click here for more]
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[PFRPG] Player's Options: Humans

[PFRPG] Player's Options: Humans


Rare is the fantasy fiction that does not have a human element. Humans generally play the vessel through whose eyes we, human readers, can look upon foreign and spectacular worlds. From alternate history to flights of fancy, fantasy fiction uses humans or human-based creatures for narration and perspective. Humans benefit from being unhinged. Just as we are the creature with the most freedom of choice...   [click here for more]
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[PFRPG] Player's Options: The Awalim

[PFRPG] Player's Options: The Awalim


AWALIM In this world of wonder and mystery, there are some who seek to amuse and entertain with their bodies, in the art known as dance. In lands beyond the seas and over the mountains, there are some who have developed the art of supernatural expression to an art, which allows one to not only emulate nature’s brace, but embody it. These are the awalim, and while their veils...   [click here for more]
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[PFRPG] Player's Options: The Ayutthayan Monk

[PFRPG] Player's Options: The Ayutthayan Monk


An ayutthayan monk is well versed in combat, capable of incapacitating enemies by stunning them or breaking their bones. She is not suited for front-line combat due to her lack of armor, but in making precision strikes and weakening powerful foes, she has few equals. This is a 20-level alternate class. This content is now part of Paths of Power II. ...   [click here for more]
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[PFRPG] Player's Options: The Brujo

[PFRPG] Player's Options: The Brujo


THE CURSE OF THE BRUJO'S CABAL!<o:p></o:p> A smoky fire burns in a ragged hut in the trackless wilderness... mutterings over a fire, while a misshapen demon with glowing eyes watches... a blade is sharpened... a curse is laid... and a vengeful warlock from the wastes emerges, fetishes of protection about his neck, seething with the need to show the world the power...   [click here for more]
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[PFRPG] Player's Options: The Hetaera

[PFRPG] Player's Options: The Hetaera


Hetaera The hetaera tradition is an ancient one, rising out of a desire for beauty and excellence and a taste for sensual pleasures. It is an institution guarded by the noble and the wealthy because it grants access to some of the most interesting men and women in the world. No mere commoner can command a hetaera’s affections, but many visitors at court wish they had a hetaera’s connections....   [click here for more]
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[PFRPG] Player's Options: The Infinyte

[PFRPG] Player's Options: The Infinyte


Knights Acolyte of the Infinite Balance “Time is a dream –or a nightmare- from which there is no waking. We who travel in Time are dreamers who occasionally share a common experience.” -Michael Moorcock, The Dreamers at the End of Time There are those who are born to be tools of the multiverse-not chosen, but simply pieces in the machine of Time and Space...   [click here for more]
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[PFRPG] Player's Options: The Sheriff

[PFRPG] Player's Options: The Sheriff


The shire-reeve, or more commonly, sheriff, is an officer of the nobility that acts in their stead. Within the noble’s lands, a sheriff is entrusted with the authority and responsibility to collect taxes, keep the peace, enforce the law, and punish lawbreakers. In lands farther from civilization or where other officers of the law are few, a sheriff is also empowered to raise a militia of the common...   [click here for more]
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[PFRPG] Player's Options: The Shinobi

[PFRPG] Player's Options: The Shinobi


A covert agent or mercenary who specializes in commando-style operations, a shinobi is a professional spy, thief, saboteur, and assassin. Using a variety of unconventional weapons and her rigorous training in Ninjutsu, a shinobi can handle a large variety of tasks capably. While the shinobi and their techniques began among peasants forming a covert resistance to the oppressive warrior caste, in...   [click here for more]
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[PFRPG] Player's Options: The Supplemental

[PFRPG] Player's Options: The Supplemental


This is the last release in the Paths of Power II subscription. As we came to the end of the product we realized we had a number of pieces of content that didn't fit right in earlier releases. This document contains all that other stuff like: - Gladiator and Voyageur archetypes (for the Gladiator and Voyageur classes in the original Paths of Power) - A monk archetype and cavalier order. - The grave...   [click here for more]
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[PFRPG] Player's Options: Timebender

[PFRPG] Player's Options: Timebender


A rare few people are gifted with a looser connection to the flow of time than most creatures. Some of these time-slipped individuals never consciously realize they are using this gift, instead calling it good luck or excellent innate timing. Others, however, learn how to exploit their nature to speed up, slow down, or repeat short periods of time. In combat, these warriors hone their ability to...   [click here for more]
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[PFRPG] Player’s Options: Aasimars, Tieflings, and Elemental Templates

[PFRPG] Player’s Options: Aasimars, Tieflings, and Elemental Templates


Have you ever wanted to play an aasimar, tiefling or elemental-kin, but you also wanted to play a halfling or an elf? Or maybe you've just always wondered why, if outsiders regularly mate with humans to produce aasimars, tieflings and elemental-kin, why don't they do the same with dwarves, gnomes or even minotaurs? The answers to those questions are, you can and they do! Player's Options: Aasimars,...   [click here for more]
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GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear

GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear


With GM's Aid IV: Monster Knowledge Cards Volume 2 - Gargoyle to Owlbear your job as GM just got easier. There is a card for each of the OGL monsters from Gargoyle to Owlbear in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate...   [click here for more]
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Legendary Classes: The Rook [PFRPG]

Legendary Classes: The Rook [PFRPG]


What others call cheating, a rook calls opportunity. The rook is a new base class for the Pathfinder Roleplaying Game from the fractured mind of Thomas Baumbach. The rook's abilities allow it to misdirect, ensorcell, and alter the perceptions of others. No matter the situation, a rook makes his own opportunities.       ...   [click here for more]
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[PFRPG] GM's Aid VII: Condition Cards - Pathfinder Roleplaying Game Edition

[PFRPG] GM's Aid VII: Condition Cards - Pathfinder Roleplaying Game Edition


GM's Aid VII: Condition Cards - Pathfinder Roleplaying Game Edition is the latest product in the GM's Aid line from 4 Winds Fantasy Gaming.  This latest version of the Condition Cards product has been designed for compatibility with the Pathfinder Roleplaying Game from Paizo Publishing, LLC. The cards have been designed as a game aid for players and gamemasters alike. They have been formatted to...   [click here for more]
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[PFRPG] Player's Options: Halflings

[PFRPG] Player's Options: Halflings


Halflings. The very word strikes fear in the hearts of many. Well, OK, it doesn’t. But many halflings would like to think that it does. Even the sedentary, nonadventurous types among the halflings have a pride in themselves and their ancestors that makes them swell with satisfaction and boast with bravado on occasion. Presented here are several options for your halfling character, including two...   [click here for more]
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[PFRPG] The Book of Arcane Magic Web Enhancement - Reborn Soul Sorcerer Bloodline

[PFRPG] The Book of Arcane Magic Web Enhancement - Reborn Soul Sorcerer Bloodline


The Book of Arcane Magic: A Sourcebook for Bards, Sorcerers & Wizards presented ten new sorcerer bloodline options compatible with the Pathfinder Roleplaying Game. Now, to go along with the Bestial, Divine, Feline, Fiendish, Genie, Lycanthropic, Mixed, Monstrous, Nightmarish and Scaly bloodlines, 4 Winds Fantasy Gaming presents the Reborn Soul, a FREE or PWYW web enhancement...   [click here for more]
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GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie

GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie


With GM's Aid V: Monster Knowledge Cards Volume 3 - Pegasus to Zombie your job as GM just got easier. There is a card for each of the OGL monsters from Pegasus to Zombie in the SRD and each includes a number of facts about that particular creature. Each fact is tied to an increasingly higher Knowledge check DC. When the players characters are faced with a creature, whip out the appropriate card,...   [click here for more]
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[PFRPG] Purple Mountain I: Temple of the Locust Lord

[PFRPG] Purple Mountain I: Temple of the Locust Lord


Level One: Temple of the Locust Cult is a Pathfinder Compatible Module designed for four 1st level characters that uses the medium XP advancement track. This module is designed to be played in any campaign setting with a mountain containing a megadungeon. ---- The Purple Mountain series is designed to be the classic megadungeon in every way. To see more of its design philosophy check...   [click here for more]
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Classes of Legend: The Psionic Knight

Classes of Legend: The Psionic Knight


Lion’s Den Press is proud to present the first psionic-focused class to appear in our Classes of Legend series. The psionic knight is a martial adventurer who augments his combat ability with a small but potent selection of psionic powers.“But wait a minute,” you say. “Isn’t that the description of the psychic warrior?”Actually, no. In the family of psionic classes,...   [click here for more]
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GM's Aid I: Party Tracking Sheets

GM's Aid I: Party Tracking Sheets


In GM's Aid I: Party Tracking Sheets, you get five sheets to help make your job as GM easier. Sheet 1 is a Party Tracking Sheet, which lets you keep track of basic party information. Sheet 2 is an Adventure Record Sheet. On this sheet you can keep track of each adventure - whether one of your own devising or a game module you purchased - and how many game sessions it takes to complete the adventure....   [click here for more]
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GM's Aid II: Condition Cards

GM's Aid II: Condition Cards


GM's Aid II: Condition Cards is the second product in the GM's Aid line from 4 Winds Fantasy Gaming. The cards have been designed as a game aid for players and gamemasters alike. They have been formatted to print on any standard-size business card paper, or you can just print them on cardstock and cut them out using the lines as guides. If you are a player, print the cards and keep them handy, and...   [click here for more]
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10 Monsters - A Basic Bestiary - V.1

10 Monsters - A Basic Bestiary - V.1


This is an art-free bestiary that contains the following updated monsters: Fey: old man winter (CR 10) Humanoid: cavern giant (CR 7), phantom troll (CR 7) Magical Beast: cavernivore (CR 12), tamazulim (CR 9) Monstrous Humanoid: gloom (CR 25), typhoeon (CR 23) Outsider: torturer devil (CR 10) Plant:...   [click here for more]
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A Score of Trapped Chests [PFRPG]

A Score of Trapped Chests [PFRPG]


Purple Duck Games is pleased to announce the newest collaboration of Stefen Styrsky and Mark Gedak. A Score of Trapped Chests provides you with twenty chests and containers that possess mechanical, magical or monstrous aspects. This collection contains art by Carlos “Celurian” Torreblanca, Marc Radle and Michael Scotta.   On top of the twenty new traps there is also: - two new creatures the...   [click here for more]
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AA: Plague of Paucity

AA: Plague of Paucity


An adventure set in the Last Kingdom for four characters of 2nd level. The mountainous lands of the Last Kingdom have long been home to dangerous oni and their foul servitors and kin, but the unification of the Saigoto under the enlightened rulership of the Five Truths has sent them scurrying back into darkness. For years since, they have kept the land shielded from harm. Yet even the great...   [click here for more]
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AA: The Still Grotto

AA: The Still Grotto


A Pathfinder compatible adventure for four characters of 3rd level. The endless swamps and marshes of the Reedland region of the Fenian Triarchy, on the shores of the Opal Sea are a wild and fertile place, with many races living side-by-side in less than perfect harmony. Reptilian and amphibian sentient races especially like the warm waters and fecund life there, and squabble over territory,...   [click here for more]
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Adventure Avenue: A Nightmare Awakening

Adventure Avenue: A Nightmare Awakening


An adventure set in the Boroughs of Dunmark for four characters of 4th level. The gloomy moors of Dunmark have long been rumored to harbor foul things lurking in the darkest of nights. Wise travelers keep their distance from those haunted lands, but those dreaming of uncovering its secrets must venture deep into the Boroughs' swamps. But things far more dangerous than dusty old tomes and...   [click here for more]
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Adventure Avenue: Fallen Dawn

Adventure Avenue: Fallen Dawn


An adventure set in the Lotus Blossom Steppes for characters of 5th level. The Lotus Blossom Steppes have long been a land of disjointed tribes, squabbling with one another for central rulership. In the past, great rulers laid claim to the Steppes, bringing the tribes under a single banner for a great purpose—be it under the terrible dictatorship of a half-rakshasa khan or an enlightened visionary...   [click here for more]
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AL 1-5 - The Stars are Falling (DCC)

AL 1-5 - The Stars are Falling (DCC)


Destiny calls, Adventurers!  Forgotten tombs, ancient laboratories, the decadent palace of the God of Dreams, plundered and dusty dwarven holdfasts, and the ferociously defended territories of the Herders and Hounds of the Stars themselves! There are mysteries to be solved within these pages, crafty and horrific enemies to defeat, and treasures both monetary and magical to claim...   [click here for more]
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AL 2: Sepulcher of the Mountain God [DCC]

AL 2: Sepulcher of the Mountain God [DCC]


Purple Duck Games Presents! AL 2: Sepulcher of the Mountain God by Paul Wolfe. Braving the hidden tomb of an ancient tribal king, the adventurers become embroiled in a quest directly from Ira, the Mountain God – find the Skull of Vyache and his magic club, Alceon, that were stolen by Bashkim and the twisted minions of Gelihedres. Supulcher of the Mountain God...   [click here for more]
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