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Tavern Games

Tavern Games


Tavern Games is a 2 pp article detailing 6 popular tavern games found in Hârn and Lythia.  In addition to the necessities of food and shelter, inns and taverns are centers of socialization for the community. News and gossip, songs and storytelling, gambling, boasting, and a wide assortment of games occupy visitors and local patrons alike. Although there are many games played in taverns...   [click here for more]
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Agrik: Order of Mamaka, Master of Steel

Agrik: Order of Mamaka, Master of Steel


The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik, the evil god of war and violence. The order's grandmaster is the Agrikan church's highest representative on Hârn and the order's control over the Hârnic church is threatened by the other Agrikan orders. The Order of Mamaka reveres weaponcrafting and alchemy as the practical worship...   [click here for more]
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Agrik: Warriors of Mameka

Agrik: Warriors of Mameka


The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik, the evil god of war and violence. Sponsored by the clerical order of Mamaka, Master of Steel, the Warriors are the most politically powerful Agrikan force on Hârn. The Warriors are distinguished by deep spiritual toughness and discipline, exemplified by their strict celibacy. Welded together from youth, the...   [click here for more]
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Alienage District Map

Alienage District Map


This free RPG resource is a complete 28" × 20" map of the Alienage, the foreigners' quarter of the City of Cherafir. Descriptions of the locations on this map can be found in the complete Cherafir article. The PDF is layered so you can turn off elements such as location numbers or guard locations. The capital city and principal port of the Kingdom of Melderyn, Cherafir is known as the...   [click here for more]
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Arathel Castle

Arathel Castle


Arathel is the westernmost major settlement in Orbaal and a favored port for merchants headed through the Sea of Tirpal to the cities of western Hârn. The settlement's rulers, Clan Cyeen, have some Jarin blood and are relatively moderate with their subjects. Valhakar Tursi Cyeen seeks to establish colonies along Hârn’s northern coast. The Arathel Castle article describes the settlement's...   [click here for more]
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Atlas Map E6: Rethem (Menekai)

Atlas Map E6: Rethem (Menekai)


Atlas Hârnica map E6 covers the eastern edge of the Kingdom of Rethem and the western edge of the Thardic Republic. The region includes the settlements of Menekai and Themeson, which are held by rival fighting orders dedicated to Agrik, dark god of fire and war. Other major settlements are Senun, an important trading town with the only bridge over the Gomisen River, and Imrium, the center of the most...   [click here for more]
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Atlas Map G2: Arathel, Orbaal

Atlas Map G2: Arathel, Orbaal


Atlas Hârnica map G2 covers the settled portion of the western edge of the Kingdom of Orbaal, including the major settlements of Arathel, Wethom, Pjagel, Vold, and Tandir. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages, towns, and cultivated lands mostly along the rough coastline. The wild terrain, harsh seas, barbarian tribes, and much more offer plenty of opportunities...   [click here for more]
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Atlas Map H2: Geldeheim, Orbaal

Atlas Map H2: Geldeheim, Orbaal


Atlas Hârnica map H2 covers the area around Geldeheim, seat of the King of Orbaal, and the rest of the Geldesfjord, the kingdom's most populous region. Major settlements include the castle towns of Geldeheim and Vaagel as well as the fortified thrans of Fjaga, Shien, Ebein, Zynholm, Daasen, Aaldem, and Pethwys. Like the rest of Orbaal, the terrain here is mountainous, with scattered villages, towns,...   [click here for more]
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Atlas Map H3: Leriel & Gwaeryn, Orbaal

Atlas Map H3: Leriel & Gwaeryn, Orbaal


Atlas Hârnica map H3 covers the eastern portion of Himod, the hilly, forested wilderness between the Jahl and Rayesha Mountains of northern Hârn. It includes the major Jarin settlements of Leriel and Gwaeryn, both important stops for pilgrims taking Ilvir's Trail through the dangerous wilderness to the holy site of Araka-Kalai. It is also home to the gargun (Hârnic orc) complex of Jobasa and the...   [click here for more]
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Atlas Map H4

Atlas Map H4


Atlas Hârnica map H4 covers the northern part of Misyn, the rough wilderness area at the juncture of the Rayesha and Felsha mountain ranges in north-central Hârn. The area is home to the Lucrain, Huxuth, and Bwaft colonies of Gargun, the feared Hârnic orcs. Various sorts of Ivashu, the strange and often dangerous beasts created by the god Ilvir, roam this region, near to the deity's home at Araka-Kalai....   [click here for more]
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Atlas Map H5: Misyn South

Atlas Map H5: Misyn South


Atlas Hârnica map H5 covers the southern part of Misyn, the rough wilderness area at the juncture of the Rayesha and Felsha mountain ranges in north-central Hârn. The square covers the northeastern shores of Lake Benath, Hârn's largest lake. Araka-Kalai, home to the god Ilvir, and Ochrynn, an abbey maintained by the clerics of the Order of the Ochre Womb, are at the north edge of this area. To...   [click here for more]
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Bats

Bats


Bats is a Bestiary article. Bats are feared by many, in part because they have long been associated with witchcraft, darkness, and evil. This bestiary article describes the habitat and physical attributes of Hârnic bats, with full HârnMaster stats. The article also gives full information on rabies, "The Wreaker's Madness," and how to reflect its effects in HârnMaster. ...   [click here for more]
Columbia Games Inc.  $1.48

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Ceres, The Yellowking Saga

Ceres, The Yellowking Saga


Ceres is the hotspot of the Asteroid Belt, and Electra is the hotspot of Ceres. Part banking and corporate capital, part miners’ boomtown. All kinds of trouble. Better keep your eyes open. The corps run everything in the Belt. Double that on Ceres and Electra. This article details Ceres including regional maps of the Dwarf Planet, local maps of the colony Electra, and interior plans of the Electra...   [click here for more]
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Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal is held for the...   [click here for more]
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City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City of Sins.” Shiran...   [click here for more]
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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue and adventure...   [click here for more]
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Clord #20: Woodcrafter

Clord #20: Woodcrafter


Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan’s designs are utilitarian, they are finely finished and blemish free. This article is a location expansion intended for use with “Clord Manor” article in the HârnManor module (COL #4751)....   [click here for more]
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Dunir Keep

Dunir Keep


Dunir is an isolated keep and small town on the northwestern coast of Kanday, although it gets more traffic than one would expect. The road from Selvos to Menekod enters Rethem and is blocked by Hyen Keep, headquarters of the Agrikan Company of the Copper Hook. This fighting order once held Selvos, Menekod, and Dunir and has never accepted the Peace of Selvos. Hence, all military traffic and most...   [click here for more]
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Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living.    The Escorsen's...   [click here for more]
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Fort Taztos

Fort Taztos


Fort Taztos is an outpost of the Ramala Legion of the Thardic Republic. It sits on the Salt Route that links the western Hârnic realms with the kingdoms of the east. The fort has a permanent garrison of 100 (75 infantry and 25 cavalry), which is hopelessly inadequate for their appointed task of patrolling the huge Athul wilderness. Taztos may have the most skilled troops in the Thardic army and...   [click here for more]
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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
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Harden Castle

Harden Castle


Harden is the principal northern fortress of the mainland holdings of the Kingdom of Melderyn. The castle is strategically placed along the Genin Trail and holds a commanding position on the Horka River. Once the economic center of the region, Harden had declined since the founding of the city of Thay two centuries ago. Harden was once the capital of the Kingdom of Elorinar and is now the seat of the...   [click here for more]
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HârnLore 1

HârnLore 1


Issue 1 RAIN IN RAMALA  Fiction from the Thardic Republic. A holiday outing amid the Tulwyn. CHARACTER PROFILE  A Thardic mercenary from the pages of fiction. MELDUN MANOR  A Chybisan frontier manor. INVARNY  A ruined manor and its bizarre occupant. DICEY BUSINESS (a regular column) The publisher speaks. AGING  Optional rules for HârnMaster. PENNY ARCANE (a regular column) Future...   [click here for more]
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HârnLore 2

HârnLore 2


Issue 2 REPORTS TO COUNCIL Letters to the Council of Eleven. Kaldor's route to the sea. ESCORSEN'S HERMITAGE The lair of a Morgathian cleric. COLUMBIA FOLK Everything you never wanted to know about the people who bring you Hârn. PENNY ARCANE Pronunciation Guide. ...   [click here for more]
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HârnLore 3

HârnLore 3


Issue 3 HÂRN BY MAIL  Hârnic play by mail. SURINT ALWA  A beleaguered Solori village. SET A SPELL Sixth level spells for HârnMaster. PENNY ARCANE Interworld Travel ...   [click here for more]
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HârnLore 4

HârnLore 4


Issue 4 HUNTING  A hunting we will go. Rules for tracking and hunting. DOGS  A character's best friend. TYANA'S SHADE  A ghostly mini-encounter. PENNY ARCANE In search of Panaga. ...   [click here for more]
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HârnLore 5

HârnLore 5


Issue 5 TRAIL'S PERIL  A gargun scenario. MASTERS GRIMOIRE  A selection of Jmorvi Spells TRAIL'S PERIL  A gargun scenario. PENNY ARCANE Fate, Runestones, & Tarot. ...   [click here for more]
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HârnLore 6

HârnLore 6


Issue 6 REPORT TO COUNCIL  The Chybisan Succession INNKEEPER  The Inns and Outs of Taverns. NAMAL-KANDAIR A Tempest in a Trunk. PENNY ARCANE Where have all the graveyards gone? ...   [click here for more]
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HârnLore 7

HârnLore 7


Issue 7 OSELBRIDGE  For some, a bridge too far. GUILD 1-4  A Guided Tour of Guilds. CHANAKUR  A Beastly Tail. PENNY ARCANE Spell Fatigue ...   [click here for more]
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HârnLore 8

HârnLore 8


Issue 8 GUILD 5-8 Part II, of Guild Expansion. LYCANTHROPES  A Beastly change. A WOLF IN THE ABBEY  A werewolf mini-scenario. PENNY ARCANE Spell Fatigue Ratings ...   [click here for more]
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HârnLore 9

HârnLore 9


Issue 9   GODSTONES  Playing with Portal Power. THE HEART THATBROODS  Legend of the "Dark Elves". PENNY ARCANE Lakise (Script) ...   [click here for more]
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HârnWorld Kaldor Atlas Map Bundle [BUNDLE]

HârnWorld Kaldor Atlas Map Bundle [BUNDLE]


This special bundle product contains the following titles. Atlas Map J4 Regular price: $6.99 Bundle price: $5.00 Format: Watermarked PDF Atlas Hârnica map J4 covers northern Kaldor, including Baseta, Bidow, Setrew, Tonot, and Yeged keeps. The region to north of this settled area is controlled by Taelda barbarians.... Atlas Map J5 Regular price: $6.99...   [click here for more]
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HarnWorld Three Region Maps and Lythia Continent Map [BUNDLE]

HarnWorld Three Region Maps and Lythia Continent Map [BUNDLE]


This special bundle product contains the following titles. Ivinia Region Map Regular price: $9.99 Bundle price: $9.99 Format: Watermarked PDF Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians' tough, seaworthy...   [click here for more]
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HârnWorld: Mameka Bundle [BUNDLE]

HârnWorld: Mameka Bundle [BUNDLE]


This special bundle product contains the following titles. Atlas Map C6 Regular price: $6.99 Bundle price: $4.07 Format: Watermarked PDF Atlas Hârnica map C6 covers the northwestern coast of the Kingdom of Rethem. The map covers a number of major settlements, including Tormau, held by Earl Denyl Lynnaeus, the most dangerous and powerful rival of Rethem's King...   [click here for more]
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Heroth Castle

Heroth Castle


Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness and royal...   [click here for more]
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Heru Keep

Heru Keep


Heru Keep occupies a strategic location in the Kingdom of Kaldor, sitting on the road between Olokand and Tashal and controlling the only crossing of the Shem River south of Gardiren. The settlement is part of the fief of the Earl of Osel and is held for him by his constable, Sir Bereden Pawade, a skilled administrator who has dramatically increased the revenue of the estate. The town itself, although...   [click here for more]
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High Colonies Hard Science Fiction RPG

High Colonies Hard Science Fiction RPG


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Imrium Castle

Imrium Castle


Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income. The Imrium Castle article describes the settlement's history, government, religion, and economics, with special attention to...   [click here for more]
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Jarin

Jarin


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during the last century.   The Jarin article...   [click here for more]
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Kanday Electronic Atlas

Kanday Electronic Atlas


The Kanday Electronic Atlas is a great resource for gamemasters. HARDWARE REQUIREMENTS Windows 95/98/ME/2000/NT/XP/Vista with 16 megs of RAM Includes: 69 detailed vector maps: World Map of Kethira Regional Map of Hârn Atlas Map of Kanday Shire and Hundred Maps Local Maps of all cities, castles, and keeps in Kanday (including many never-before mapped at the local...   [click here for more]
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Kelestia

Kelestia


Kelestia is the Hârnic word for everything that exists, the sum total of all universes and all realities. Metaphysical and religious beliefs always blur into each other. It is often difficult to determine where one kind of belief stops and the other begins; both are ambiguous and esoteric. This article explains Hârnic metaphysical beliefs and provides suggestions to gamemasters as to how these...   [click here for more]
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Keserin Mine

Keserin Mine


Keserin is an isolated forest hundred in the Kingdom of Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains. Although the landscape is dotted with forgotten ruins from the Corani Empire, civilization has long been kept at bay by gargun (orcs) and the Kubora barbarian tribes. The area’s mineral wealth, however, has not been forgotten. Nestled...   [click here for more]
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Kiban Castle

Kiban Castle


Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies,...   [click here for more]
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Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site and...   [click here for more]
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Larani: Order of Hyvrik

Larani: Order of Hyvrik


Hyvrik is the name given to the legendary red and white checkered shield of Larani, goddess of chivalry and battle. Just as Hyvrik protects the "Unwilling Warrior" from her foes, so does this order of her priesthood seek to protect her followers. The Order of Hyvrik is the main arm of the Laranian Church in western Hârn and stands as a spiritual bulwark against the churches of Agrik and Morgath that...   [click here for more]
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Larani: Order of the Checkered Shield

Larani: Order of the Checkered Shield


Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism. The order is sponsored by the clerics of the Order of Hyvrik and...   [click here for more]
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Lia-Kavair

Lia-Kavair


Lia-Kavair This article describes the history, current situation, organization, and activities of the Lia-Kavair, better known as the "Thieves Guild" of Hârn and western Lythia. This article was originally published in 1985 as part of the Rethem Kingdom Module.   ...   [click here for more]
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Lycanthropes

Lycanthropes


The folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear...   [click here for more]
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Menekai Castle

Menekai Castle


Menekai is the grim home of the brutal Order of the Red Shadows of Herpa, a fighting order dedicated to the god Agrik, the Emperor of Flame. Under Larga Gydsilen, their coarse and brutish grandmaster, the Red Shadows have exploited the region's mineral wealth to make Menekai one of the richest fiefs in the Kingdom of Rethem. The Menekai Castle article describes the settlement's history,...   [click here for more]
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Menekod Castle

Menekod Castle


Menekod is one of the most important defensive positions in western Hârn. Sometimes called the key to the Kingdom of Kanday, it is held by the Order of the Checkered Shield, a fighting order of Larani, the goddess of chivalry and battle. The Checkered Shield is one of the finest military forces on Hârn and is engaged in ongoing conflict with the Order of the Copper Hook, a fighting order dedicated...   [click here for more]
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