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Pyramid #3/020: Infinite Worlds

Pyramid #3/020: Infinite Worlds


In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month, Pyramid – the PDF magazine for roleplayers – explores the unending possibilities. This issue includes: "Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using the GURPS...   [click here for more]
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Pyramid #3/021: Cyberpunk

Pyramid #3/021: Cyberpunk


Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes: "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action to deliver...   [click here for more]
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Pyramid #3/022: Banestorm

Pyramid #3/022: Banestorm


If you're looking for a quaint little fantasy getaway, why not consider a trip to Yrth? Be warned; you may find it hard to go home again . . . This month's Pyramid – the PDF magazine for roleplayers – is devoted to GURPS Banestorm, the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little...   [click here for more]
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Pyramid #3/023: Action Adventures

Pyramid #3/023: Action Adventures


Full throttle – and beyond! This month's Pyramid – the PDF magazine for roleplayers – injects adrenaline into your veins with "Action Adventures." Our most adventure-filled issue ever gives four scenarios, providing fast-paced frantic fuel perfect for your favorite action-tied RPG system – especially GURPS Action! This issue includes: "Blowups Happen," an adventure...   [click here for more]
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Pyramid #3/024: Bio-Tech

Pyramid #3/024: Bio-Tech


This month's issue of Pyramid – the PDF magazine for roleplayers – celebrates life . . . with bio-tech! This futuristic folio features: "Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas, and sample GURPS...   [click here for more]
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Pyramid #3/025: Epic Magic

Pyramid #3/025: Epic Magic


Are you looking to put the magic back in your game? Are you looking for something epic? Then this month's Pyramid – the PDF magazine for roleplayers – gives you both, with a theme of "Epic Magic." This over-the-top arcane issue includes: "All the Epic Ways," a description of six different methods to work high-powered magical effects into a GURPS campaign. It includes an extended...   [click here for more]
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Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
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Pyramid #3/027: Monsters in Space

Pyramid #3/027: Monsters in Space


Danger! Danger! Avoid a Void! From an astrophysical point of view, scientists know what composes 99% of the universe. But what darkness lurks in that remaining one percent? We fancifully propose some possibilities with this month's "Monsters in Space" issue of Pyramid, the PDF magazine for roleplayers. This chrome-curling codex contains: "Moondragons and Stranger Things," a look at the dangerous...   [click here for more]
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Pyramid #3/028: Thaumatology II

Pyramid #3/028: Thaumatology II


Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid, the PDF magazine for roleplayers – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals: "It’s Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques, and a new...   [click here for more]
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Pyramid #3/029: Psionics

Pyramid #3/029: Psionics


Get Mental! We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include: "Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and...   [click here for more]
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Pyramid #3/030: Spaceships

Pyramid #3/030: Spaceships


Your Ticket to the Stars! Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations: "Practical Astromancy," a look at off-world exploits in GURPS Technomancer....   [click here for more]
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Pyramid #3/031: Monster Hunters

Pyramid #3/031: Monster Hunters


Monster Killers Versus Killer Monsters! If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include: "Last Stand on Mason Drive,"...   [click here for more]
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Pyramid #3/032: Fears of Days Past

Pyramid #3/032: Fears of Days Past


Terror Is Timeless Since humanity began transcribing history, it's also been recording its fears. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features: "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written by Stephen...   [click here for more]
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Pyramid #3/033: Low-Tech

Pyramid #3/033: Low-Tech


The Gear From Yesteryear Is Here! Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech: "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS...   [click here for more]
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Pyramid #3/034: Alternate GURPS

Pyramid #3/034: Alternate GURPS


The Tweak-ist Link When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include: "Alternate...   [click here for more]
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Pyramid #3/035: Aliens

Pyramid #3/035: Aliens


The Stars Are Alive! Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at aliens. A shadowy autopsy of this issue's contents will reveal: "Alien Disadvantages," an exploration of dozens...   [click here for more]
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Pyramid #3/036: Dungeon Fantasy

Pyramid #3/036: Dungeon Fantasy


Go Underground! This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to: "The Demolisher," an explosive new template written by GURPS Dungeon...   [click here for more]
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Pyramid #3/037: Tech and Toys II

Pyramid #3/037: Tech and Toys II


From Gear to Eternity! Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes: "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to...   [click here for more]
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Pyramid #3/038: The Power of Myth

Pyramid #3/038: The Power of Myth


Absconded from the Heavens, Delivered unto You! From the dawn of civilization to the gaming tables of today, this month's Pyramid – the PDF magazine for roleplayers – draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention: "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon...   [click here for more]
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Pyramid #3/039: Steampunk

Pyramid #3/039: Steampunk


Get All Steamed Up! It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes: "Order of Precedence," a look at social hierarchies and their implications in Victorian England....   [click here for more]
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Pyramid #3/040: Vehicles

Pyramid #3/040: Vehicles


Driven to Excellence! Anchors aweigh away and full throttle! This month's Pyramid – the PDF magazine for roleplayers – takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes: "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate...   [click here for more]
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Pyramid #3/041: Fantasy World-Building

Pyramid #3/041: Fantasy World-Building


The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and...   [click here for more]
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Pyramid #3/042: Noir

Pyramid #3/042: Noir


Make Your Way in a World of Gray The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir: "The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt...   [click here for more]
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Pyramid #3/043: Thaumatology III

Pyramid #3/043: Thaumatology III


The Magic Is Back! Are you looking for more magic at the gaming table? This month's Pyramid – the PDF magazine for roleplayers – is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that spark back into your life. This issue's mana-marinated morsels include: "Adelphos Dionysos," a...   [click here for more]
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Pyramid #3/044: Alternate GURPS II

Pyramid #3/044: Alternate GURPS II


Rules Made To Be Broken! GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue of Pyramid – the PDF magazine for roleplayers – is for you. This month's theme is Alternate GURPS...   [click here for more]
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Pyramid #3/045: Monsters

Pyramid #3/045: Monsters


Unnatural Selections Fight or flight: the choice is yours! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to monsters . . . as well as those who fight them. Our creature features are: "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect, Jason "PK"...   [click here for more]
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Pyramid #3/046: Weird Science

Pyramid #3/046: Weird Science


Do the Impossible . . . Scientifically! Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to weird science! Our senses-shattering symposium includes: "The Power of Weird Science" – Describes how GURPS Powers can form the basis for your weird...   [click here for more]
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Pyramid #3/047: The Rogue's Life

Pyramid #3/047: The Rogue's Life


"Steal" Outwits "Steel"! We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes: "May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor. Discover...   [click here for more]
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Pyramid #3/048: Secret Magic

Pyramid #3/048: Secret Magic


Good Magicians Never Reveal the Secret Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes: "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster...   [click here for more]
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Pyramid #3/049: World-Hopping

Pyramid #3/049: World-Hopping


Pick a World, Any World . . . Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid – the magazine for roleplayers – is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes: "The Fast Reach," an oft-dangerous cluster of star systems that allows speedy travel...   [click here for more]
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Pyramid #3/050: Dungeon Fantasy II

Pyramid #3/050: Dungeon Fantasy II


Return to the Dungeon! Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid – the magazine for roleplayers – is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes: "Races as Professions," an old-school approach of the good old days, when being...   [click here for more]
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Pyramid #3/051: Tech and Toys III

Pyramid #3/051: Tech and Toys III


It's the Tech of the Town! There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to futuristic technology and gear. Our cutting-edge cache includes: "Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech –...   [click here for more]
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Pyramid #3/052: Low-Tech II

Pyramid #3/052: Low-Tech II


Everything Old Is New Again! When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes: "Lord of the Manor," an exploration of how many households and what crops...   [click here for more]
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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
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Pyramid #3/054: Social Engineering

Pyramid #3/054: Social Engineering


Master the Social Arts! You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include: "The Civil Arts in GURPS," an optional expansion for Social...   [click here for more]
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Pyramid #3/055: Military Sci-Fi

Pyramid #3/055: Military Sci-Fi


Get Ready Today for the Wars of Tomorrow Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes: "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material...   [click here for more]
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Pyramid #3/056: Prehistory

Pyramid #3/056: Prehistory


Get Really Retro! What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes: "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no...   [click here for more]
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Pyramid #3/057: Gunplay

Pyramid #3/057: Gunplay


Ready, Game, Fire! Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with: "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival...   [click here for more]
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Pyramid #3/058: Urban Fantasy II

Pyramid #3/058: Urban Fantasy II


The City: More Magical Than Ever! Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include: "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the...   [click here for more]
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Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS...   [click here for more]
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Pyramid #3/060: Dungeon Fantasy III

Pyramid #3/060: Dungeon Fantasy III


The Cutting Edge of Dungeon Delving! The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And – yes – there will be treasure involved. This month's Pyramid – the PDF magazine for roleplayers – returns to the realm of catacomb crawling, with an emphasis on support for GURPS Dungeon Fantasy. This issue's trove includes:...   [click here for more]
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Pyramid #3/061: Way of the Warrior

Pyramid #3/061: Way of the Warrior


Secrets of Sword and Fist, Revealed! With the glint of a sword, a handful of chalk, and salt tossed into the ring, those who fight are now prepared for battle. This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the way of the warrior! This compendium for combatants includes: "More Power to Dungeon Warriors!" – an expansion for GURPS Dungeon Fantasy...   [click here for more]
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Pyramid #3/062: Transhuman Space II

Pyramid #3/062: Transhuman Space II


The Future Is Back! The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid – the PDF magazine for roleplayers – takes a look at the Transhuman Space setting. The latest installment unleashes the following memes: "Three Offices, Port Lowell" explores a handful of the factions active...   [click here for more]
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Pyramid #3/063: Infinite Worlds II

Pyramid #3/063: Infinite Worlds II


Why Settle for the Whole World? Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This...   [click here for more]
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Pyramid #3/064: Pirates and Swashbucklers

Pyramid #3/064: Pirates and Swashbucklers


All That's Missing Is a Parrot! Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid – the PDF magazine for roleplayers – hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes: "Swords Against Evil," Sean Punch's expansion...   [click here for more]
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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS Line...   [click here for more]
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Pyramid #3/066: The Laws of Magic

Pyramid #3/066: The Laws of Magic


The Laws of the Universe Are Magical! Mystic circles, arcane pacts, and fundamental forces you don't want to defy – such are oft the ways of magic. This month's Pyramid – the PDF magazine for roleplayers – presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes:...   [click here for more]
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Pyramid #3/067: Tools of the Trade – Villains

Pyramid #3/067: Tools of the Trade – Villains


Bad Guys Need Great Goodies A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid – the PDF magazine for roleplayers – looks at resources that villains can...   [click here for more]
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Pyramid #3/068: Natural Magic

Pyramid #3/068: Natural Magic


Nature Is Magic! Arcane forces can be pretty wild . . . and the wilderness can be pretty arcane! This month's Pyramid – the PDF magazine for roleplayers – looks at how the natural and supernatural collide . . . for good and ill. This preternatural publication presents: "The Magic Desert," a sandy site to explore (or escape). Written by GURPS Fantasy-Tech 1: The Edge of Reality...   [click here for more]
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Pyramid #3/069: Psionics II

Pyramid #3/069: Psionics II


Over-Mind Matter! You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the mind. This consciousness-expanding installment includes: "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns...   [click here for more]
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