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Products found in this section... Sort by: 
 Title    Publisher    Price  
The Drifter

The Drifter


****The Print on Demand version only provides the 200 page Rulebook/Event Book.  It does not include printed versions of the five game sheets(map, tables, tracking sheets, combat sheet).  These are only currently available in PDF form.**** The Drifter is a solitaire, story, dice game based in the fictional wild west. The drifter is reminiscent of games like Barbarian Prince (1980), where every...   [click here for more]
KenK  $3.99

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Mission Generator: Random Tables

Mission Generator: Random Tables


Random tables are a Storyguide tool to help design campaigns. Random generation is not meant to replace the Storyguide, but to assist them in the creative process. This can help Storyguide’s extract themselves from writer’s block. Or it can be used to help them make decisions on the fly.  #StorypathNexusGameJam2024  ...   [click here for more]
Onyx Path Publishing  $1.00

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EXIT STRATEGY

EXIT STRATEGY


The draconian government of The New Colonies decided it was cheaper to destroy the space prison rather than evacuate it. The problem? You’re still there. EXIT STRATEGY is a space-themed pocket RPG with a sandbox, open world to encourage theater-of-the-mind game play. Players use their creativity along with their characters' Abilities to escape the hostile, resource-depleted...   [click here for more]
K.J. Montgomery  $2.99

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New World: 2D6 Adventure in a Cyberpunk America

New World: 2D6 Adventure in a Cyberpunk America


Nominated "Best Cover" and "Best ATU Product" at the Zhodani Base Awards 2021! Oh, beautiful for spacious skies Skies that are colored gray, not like that of a dead channel, but from rain trying in vain to wash away the grime and evil of the streets below. For amber waves of grain Grain used to make “food” to feed America’s 430+ million people;...   [click here for more]
Michael Brown  $8.00

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54 NPCs - Pulp

54 NPCs - Pulp


This PDF is a collection of NPC for the pulp sessions of Savage Worlds: Adventure Edition, from Archeologist to Tribal Warrior. You can print out the cards, sleeve them with a regular deck and draw them if you're in need of an encounter. Use them in your adventures, as inspirations, or in any way you wish! ...   [click here for more]
Pinnacle Entertainment  $2.00

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Exostellar Zero Edition

Exostellar Zero Edition


We took to the stars in the year 1979. We have no artificial gravity. No bio-scanners. No transporters. No energy shields. No FTL drives. Androids are uncanny. Computers take up entire rooms. Our technology is chunky. But it is dependable. WELCOME TO a lo-fi sci-fi horror RPG of retrofuturistic adventures in space. Create a Flight...   [click here for more]
Ask Game Studio  Pay What You Want

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The Oxford Articles

The Oxford Articles


The Oxford Articles is a Silver selling adventure for the 7th Edition of the Call of Cthulhu roleplaying game by Chaosium. What connects a fire at St Michael At The North Gate Church, a series of missing books and The Order of the Green Gate? Visit Oxford, England in 1953 and help uncover the truth. The adventure is for 3 to 6 investigators,...   [click here for more]
Chaosium  $3.49

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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
EN Publishing  $9.99

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Genre Blending for RPG Gamemasters

Genre Blending for RPG Gamemasters


This 48-page issue is for Genre Blending for RPG Gamemasters It includes 8 connected Genre Random Tables with defintion (needs) for GM or solo genre blending for adventures, stories, setting, or worldbuilding. What advice and tools can help you to blend or mix different genres? Why focus on genre blending?  ...   [click here for more]
Ken Wickham  $7.99 $4.50

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Scene Generator

Scene Generator


This 40-page issue is for a book and tools about scenes in games. How do you build scenes and why are they important? An adventure scene is a narrative sequence unit with characters engaging in action or dialogue that takes place within a larger narrative. Why focus on scenes?   The answer depends on the type of game that you are planning....   [click here for more]
Ken Wickham  $4.98 $4.50

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Shadowdark: Monster Folio

Shadowdark: Monster Folio


This Monster Folio contains over 240 Hallowfell creatures with stat blocks that is designed for the use with Shadowdark RPG. Some of your common creatures such as goblins, hobgoblins or lizardfolk may now have variant class types to suit a specific setting or campaign, each with their own special abilities. These 240+ creatures stem from the Hallowfell Campaign Setting (separate book). This book contains...   [click here for more]
Greyhaven Studio  $12.99

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Grammar Fuel: Horror Genre & Subgenres

Grammar Fuel: Horror Genre & Subgenres


Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages. Grammar Fuel: Horror Genre & Subgenres is an 82-page book of random noun, verb, adjective, and adverb d100 tables each for the Horror genre: horror, weird & cosmic horror, dark fantasy, gothic horror, witch, demon, vampire, ghost,...   [click here for more]
Ken Wickham  $12.99 $5.98

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Grammar Fuel: Genres

Grammar Fuel: Genres


Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages. Grammar Fuel: Genres is a 73-page book of random noun, verb, adjective, and adverb d100 tables each for 11 genres: fantasy, science fiction, horror, historical fiction, romance, superhero, mystery, romance, military & war, martial arts,...   [click here for more]
Ken Wickham  $12.99 $5.98

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Grammar Fuel: Science Fiction Genre & Subgenres

Grammar Fuel: Science Fiction Genre & Subgenres


Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages. Grammar Fuel: Science Fiction Genre & Subgenres is a 81-page book of random noun, verb, adjective, and adverb d100 tables each for the Science Fiction genre: science fiction, space opera, post apocalypse, hard science fiction, space,...   [click here for more]
Ken Wickham  $12.99 $9.96

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Building a Supporting Cast of Characters for RPG Gamemasters

Building a Supporting Cast of Characters for RPG Gamemasters


This 42-page issue is for Building a Supporting Cast of Characters for RPG Gamemasters. Are your player characters alone or does a cast of character interact with your players? The supporting characters are the characters that play a role in the life of the player characters. They help or hinder your players throughout the adventure story. Why focus on supporting characters?  ...   [click here for more]
Ken Wickham  $4.99 $4.98

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Grammar Fuel: Fantasy Genre & Subgenres

Grammar Fuel: Fantasy Genre & Subgenres


Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages. Grammar Fuel: Fantasy Genre & Subgenres is a 107-page book of random noun, verb, adjective, and adverb d100 tables each for the Fantasy genre: fantasy, dark fantasy, sword and sorcery, fantasy war, mythology, myths and...   [click here for more]
Ken Wickham  $19.99 $5.98

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Building Antagonists and Villains for RPG Gamemasters

Building Antagonists and Villains for RPG Gamemasters


This 40-page issue is for Building Antagonists and Villains for RPG Gamemasters. Do your player characters have characters that try to oppose, stop, or hinder them? The antagonist characters help bring conflict to help make your player's adventures more difficult, challenging, interesting, and memorable. Why focus on antagonists and villains?   The answer depends...   [click here for more]
Ken Wickham  $4.99 $4.98

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Scary & Fear for RPG Gamemasters

Scary & Fear for RPG Gamemasters


This 40-page issue is for Scary & Fear for RPG Gamemasters It includes 4 tools for GM or solo adventure horror RPG game generating an adventure, especially a haunted home map, atmosphere, and details What advice and tools can help you to create an adventure in scary horror Why focus on scary and fear?   The answer...   [click here for more]
Ken Wickham  $7.99 $4.50

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Skills for RPG Gamemasters

Skills for RPG Gamemasters


This 59-page issue is for Skills for RPG Gamemasters. How does you, as a GM or solo player use character skills in combat, an adventure, or a scene? A skill is a learned ability to perform a task or job effectively and efficiently with determined results, often within a given amount of time or energy....   [click here for more]
Ken Wickham  $4.99 $4.98

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Creating Power Systems for RPG Gamemasters

Creating Power Systems for RPG Gamemasters


This 33-page issue is for Creating Power Systems for RPG Gamemasters. Power systems (superpower, cybernetics, magic, psionic, etc.) bring above normal capabilities to fictional worlds. Powers bring wonder, the fantastic, and extend a character beyond a regular person. Why focus on creating power systems?   The answer depends on the type of game that a player is playing....   [click here for more]
Ken Wickham  $4.99 $4.98

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Character Traits, Attributes, and Characteristics for RPG Gamemasters

Character Traits, Attributes, and Characteristics for RPG Gamemasters


This 92-page issue is for Character Traits, Attributes, and Characteristics for RPG Gamemasters. How does you, as a GM or solo player use character traits, attributes, or characteristics adventure or scene? A character trait in fiction is a distinguishing feature, peculiarity, or characteristic...   [click here for more]
Ken Wickham  $4.99 $4.98

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Twists and Foreshadow for RPG Gamemasters

Twists and Foreshadow for RPG Gamemasters


This 37-page issue is for Twists and Foreshadow for RPG Gamemasters. How does your own GM or solo player twists and foreshadow help gives hints to or change the adventure or scene? A twist or plot twist is an unforeseen change in the conflict that may be the result of a prior action or an added story element. Foreshadowing is...   [click here for more]
Ken Wickham  $4.99 $4.98

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Constructing Fight Scenes for RPG Gamemasters

Constructing Fight Scenes for RPG Gamemasters


This 38-page issue is for Constructing Fight Scenes for RPG Gamemasters. Why are the participants fighting and how can you describe the combat action? This is a narrative look at fight scenes for RPG Gaming. All of the advice in this issue can be used for verbal (gamemaster, storytelling) or written (comics, novels, screen writing, plays) adventure stories. Most of the advice...   [click here for more]
Ken Wickham  $4.99 $4.98

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Shadowdark: Hallowfell a Campaign Setting for Shadowdark

Shadowdark: Hallowfell a Campaign Setting for Shadowdark


Hallowfell is a Dreaded Realm campaign setting designed for use with Shadowdark. It presents a dark and gloomy world created by a rift that sliced through several planes of existance and melded them inside of a material world. A world inside of a hallowed earth. Only blight, shadow and darkness thrives in Hallowfell lit by the Blood Moon. Those who try to bring light into the world will be hunted down...   [click here for more]
Greyhaven Studio  $15.99

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Solo Gaming Solutions

Solo Gaming Solutions


This 40-page issue is for Solo Gaming Solutions. How do you deal with solo gaming problems? Some common problems resurface continuously during solo gaming. Why focus on solo gaming problems?   The answer depends on the type of game that you are planning. For that instinctively avoid common problems, then this book may not be for you. However, for solo...   [click here for more]
Ken Wickham  $4.99 $4.50

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Plot: Conflict, Foes, and Obstacles for RPG Gamemasters

Plot: Conflict, Foes, and Obstacles for RPG Gamemasters


This 60-page issue is for Plot: Conflict, Foes, and Obstacles for RPG Gamemasters. What types of conflicts, foes, and obstacles makee up the plot of an adventure story? A series of conflicts, foes, and obstacles in a cause-and-effect series make up the plot of an adventure story.    Conflicts, foes, and obstacles are used in writing stories, movies, plays,...   [click here for more]
Ken Wickham  $4.99 $4.98

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Description for RPG Gamemasters

Description for RPG Gamemasters


This 69-page issue is for Description for RPG Gamemasters. How do you, as a GM or solo player describe the characters, creatures, setting, objects, or action in your adventure or scene? A description is an account of something pictured using words that present something to be imagined from a descriptive representation when received or heard. More...   [click here for more]
Ken Wickham  $4.99 $4.98

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Theme for RPG Gamemasters

Theme for RPG Gamemasters


This 60-page issue is for Theme for RPG Gamemasters. What does your adventure mean? Do your character matter to your fictional world? The theme is a central topic, controlling idea, subject, underlying essence, deeper meaning, or a moral message within a story or gamestory, often summarized by one word, a few words, or even a sentence. The theme...   [click here for more]
Ken Wickham  $4.99 $4.98

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Adventure Story Structure for RPG Gamemasters

Adventure Story Structure for RPG Gamemasters


This 47-page issue is for Adventure Story Structure for RPG Gamemasters. What are common story elements that make up a complete story? Story structure is the framework of the story of what happens that helps the players to make sense of the adventure’s series of events. Story structure is used in writing stories, movies, plays, video games, and RPG gaming. Why focus...   [click here for more]
Ken Wickham  $4.99 $4.98

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Character Motivation for RPG Gamemasters

Character Motivation for RPG Gamemasters


This 42-page issue is for Character Motivation for RPG Gamemasters. Why does your characters do what they do? Character motivation burns within a character to propel them to take certain actions. Why focus on character motivation?   The answer depends on the type of game that a player is playing. For those who don't care about why a character does something, then this...   [click here for more]
Ken Wickham  $4.99 $4.98

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Great Plains Apocalypse

Great Plains Apocalypse


FLY OVER COUNTRY IS CALLING... Better grab your standard set of polyhedron dice with two extra six-siders.  Civilization has collapsed.  The East and West Coast folks are kaiju munchies.  Not a bad time to visit the flyover country, except the cryptids haunting the landscape are looking to complete humanity’s extinction.  Keep your allies close and make sure your weapons are loaded because...   [click here for more]
Shadow Drifter Games  $3.50

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Mood and Tone for RPG Gamemasters

Mood and Tone for RPG Gamemasters


This 54-page issue is for Mood and Tone for RPG Gamemasters. How does your own GM style, NPC voice, and body language help to set the mood for an adventure or scene? The mood is a general atmosphere, ambiance, or emotional feeling evoked from the narrative story toward a setting, individual character, group of people, general or specific place, common or unusual...   [click here for more]
Ken Wickham  $4.99 $4.98

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Mutants of the Multiverse

Mutants of the Multiverse


Mutants of the Multiverse is a guide to mutants in the Transdimensional Adventures RPG, including new mutant subspecies hailing from distant dimensions or created by dimensional travel itself. The mutant race rules from the Core Book are built on to create various creatures, whether truly mutated, genetically engineered, or joined with mutated or alien organisms; hailing from a variety of worlds -...   [click here for more]
Exotic World Designs  $3.50

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Flight Into Oblivion

Flight Into Oblivion


A Scenario for the MANIFOLD Role-playing game. (Though easily adaptable to others.) The sunlight streaming through the windows of the plane wakes you far too early.Your eyes tell you dawn is breaking across the beautiful cloudscape streaming past the windows of the 747 executive lounge. Your mind and body tell you that you've only snatched a couple of hours sleep. The overnight flight...   [click here for more]
Simon Burley Productions  $3.00

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ELEMENTAL Player's Guide

ELEMENTAL Player's Guide


Be Awesome. ELEMENTAL is a fast and flexible roleplaying game for any character, any setting, any story. "This system is tightly designed." -EN World. The game is designed for the characters and stories you want to play. It features a very approachable game system and a wealth of playable content spanning multiple genres. So whatever movies, books, comics...   [click here for more]
Gildor Games  $14.99

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Bountiful Bounties: Notice Board Quests for your Adventurers

Bountiful Bounties: Notice Board Quests for your Adventurers


BOUNTIFUL BOUNTIES: NOTICE BOARD QUESTS FOR YOUR ADVENTURERS A collection of quick and engaging noticeboard-style quests for your adventurers. System agnostic, and adaptable to ANY Fantasy RPG setting. Bountiful Bounties is a collection of 15 quick and engaging noticeboard-style quests for your adventurers. Perfect for short one-shots or as a side quest in your campaign. These adventures have been...   [click here for more]
Crit Academy  $7.99

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Weirder Apocalypses

Weirder Apocalypses


Weirder Apocalypses is a post-apocalyptic setting generator compatible with any role-playing game system, detailing 200 possible disasters spanning the realistic to the bizarre - from nuclear conflict or environmental collapse through to cosmic accidents, alien invasions and supernatural catastrophes. With it the GM can find inspiration quickly with a single roll, or generate a totally unique...   [click here for more]
Exotic World Designs  $3.50

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Lock, Stock and over a Barrel

Lock, Stock and over a Barrel


This is a Scenario for the Manifold Game* that will take you on a thrilling journey through the criminal underworld of East End London. The story begins with an unexpected invitation to visit Danni "Two Fingers" Henderson. (They used to be Danni "Three Fingers" Henderson. And that’s all your fault.)  Danni has an offer that the characters cannot refuse, and from then on, the plot thickens. The...   [click here for more]
Simon Burley Productions  $3.00

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Centaurs: Chironic, Forradian and Hippotigritian

Centaurs: Chironic, Forradian and Hippotigritian


Transformed from a non-descript tribe of fey into the magnificent beasts you see before you, choose between the majesty of the Chironic centaurs, the wily viciousness of the Hippotigritian and the sporty power of the Forradian gifts. Fully compatible with basic 5e as well as the upgraded Level Up: Advanced Fifth Edition this heritage has three gifts and two paragon gifts and will allow your players...   [click here for more]
Homebrew and Hacking  $1.00

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Scandinavian Legendary Creatures for Barbaric!

Scandinavian Legendary Creatures for Barbaric!


New monsters, spells and rules for your Barbaric! game. Inspired by the scandinavian folklore here comes 13 new monsters, each unique and challenging. They will chill your players to the bone before they crush their skulls and suck their souls. Inside you will find 13 new monsters with special abilities, new D66 spells and rules to govern fame of your heroes. Would you dare?...   [click here for more]
Cartridge Games  $1.99

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Satyrs: Selini, Fauns and Woodwoses

Satyrs: Selini, Fauns and Woodwoses


Your players: Satire is dead. Me: Did someone say Satyr! (No, they did not.) An exciting new player heritage! Choose from three novel flavours! The horse-like selini, the horned and goaty fauns and the wild people of the woods, the Woodwoses, this has all the Fey goodness you could possibly want. Fully compatible with basic 5e as well as the upgraded Level Up: Advanced Fifth Edition this heritage...   [click here for more]
Homebrew and Hacking  $3.00

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Equipment in Gaming

Equipment in Gaming


This 45-page issue is for Equipment in Gaming. How can equipment be usine in narrative RPG gaming? Is equipment just a prop and reward or can equipment affect the narrative of the characters, story, mood/atmosphere, and worldbuilding? Why focus on equipment advice?   The answer depends on the type of game that you are planning. If equipment is just a reward...   [click here for more]
Ken Wickham  $4.99 $4.50

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Hexpunk

Hexpunk


If the witches fail, chaos reigns forever. Long ago, order was forged from chaos. And chaos didn’t like it. Ever since, the Darkshayde, the personification of disorder, has been trying to return the world to what it believes is its natural state. For a time, it was successful, but then the earth developed an immune system: magic, and chief among the practitioners of that art are the witches....   [click here for more]
Michael Brown  $1.00

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The Razor and the Gale: Dream Heist

The Razor and the Gale: Dream Heist


The Razor and the Gale In the distant future, an ecological disaster has ended the Golden Age. Now, technological advancements have brought the fantastic to life. While vampires and a technocratic church struggle to control a feudal society, humans struggle to survive in a world cut apart and scattered by the razor and the gale. This adventure is the Jumpstart for the upcoming setting, The Razor and...   [click here for more]
Star City Savages  $2.99

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Twilight Trails

Twilight Trails


The opening of the American frontier in the latter half of the 19th Century offered wealth, discovery, and the opportunity to make a mark in a country finding its way onto the world stage. But the panoramic landscapes and the endless skies hid many dangerous secrets; some of humanity’s own making, and some not of this world; some ancient and enduring, and some newly unleashed. And behind it all,...   [click here for more]
Michael Brown  $1.00

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December

December


Christmas comes early for a group of street kids, but their good fortune brings ill tidings for everyone else in their neighborhood. The source of the children’s windfall is the property of nefarious forces that would stop at nothing — including destroying the holiday — to recover what’s theirs. December is a short adventure for Midnight Boulevard: 2D6 Adventure in the World of...   [click here for more]
Michael Brown  $1.00

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Exterminator RPG

Exterminator RPG


"The robot rolled onto its stomach and glared at Berry. He stretched his efficient arm forward and pulled himself towards commando, reducing the distance. The corporal instinctively snatched the pistol from its holster, aimed it at the head of the metal monster, and began firing again and again, filling the enclosed room with deafening roars and smoke. Bullets of such a small caliber could do nothing...   [click here for more]
Cartridge Games  $4.99

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Cities of Myth (5e): Atlantis Divided

Cities of Myth (5e): Atlantis Divided


In Atlantis Divided, thousands of years after the city was rent into a different plane, the characters can explore the god and magic oriented surface as well as the egalitarian and technologically focused deep. Political and cultural differences threaten to throw Atlantis into a second "Great Calamity" as various factions seek to prevent the unification of the greatest magical artifact...   [click here for more]
Realmwarp Media  $19.95

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Blades of Tyri

Blades of Tyri


Sword-and-Planet (also called Science Fantasy and more archaically Planetary Romance) stories were popularized in the early 20th century by such writers as Edgar Rice Burroughs, Alex Raymond, Michael Moorcock, Ralph Milne Farley, and Otis Adelbert Kline. Often considered the precursors to what is now Science Fiction, Sword-and-Planet stories downplayed scientific accuracy in favor of swashbuckling...   [click here for more]
Michael Brown  $5.00

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World at Weird War II

World at Weird War II


…we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender… Winston Churchill Take the role of brave soldier, mysterious occultist, internally focussed psionics or ingenious gadgeteer and fight dark menace of Axis with its dark secrets and experiments. Inside you will...   [click here for more]
Cartridge Games  $3.99

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