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Publisher |
Price ▲ |
Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet).
Secrets revealed herein... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite Third Edition is a 32-page distillation of the basic GURPS Third Edition rules. It covers the essentials of character creation, combat, success rolls, magic, adventuring, and game mastering.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping.
Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at... [click here for more] |
Steve Jackson Games |
FREE
|
It's the power of GURPS in a tiny package! We took the essence of the core GURPS rules and distilled it down to one page! Just print GURPS Ultra-Lite and fold it into a booklet (instructions included). With these rules and three dice, you have a small package for big RPG fun. Play GURPS... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note... [click here for more] |
Steve Jackson Games |
FREE
|
... [click here for more] |
venturama |
Pay What You Want
|
My main language is not English but I try to translate this writing that I did in September 2023 with some tools and knowledge that I have as an exercise and also to reach more public. Sorry if you find glaring spelling mistakes Thank you. This writing consists of two plots with some twists for each one. This writing is a written plot support with variants to lengthen, chain or add secondary... [click here for more] |
Ronald Leo |
Pay What You Want
|
2 Tramas de tema espacial con giros o variaciones, estas pueden variar o extenderse a voluntad de quien diriga la partida. ... [click here for more] |
Ronald Leo |
Pay What You Want
|
2 Tramas de tema espacial con giros o variaciones, estas pueden variar o extenderse a voluntad de quien diriga la partida. Setiembre 2023
Ps: Sigo vivo ... [click here for more] |
Ronald Leo |
Pay What You Want
|
Description: Medieval fantasy music loop. Ideal for parties in general. Festivals, taverns, etc. Duration: 9:27 loop. File type: Mp3(320kbps) ... [click here for more] |
Clenched fist - Music |
Pay What You Want
|
Use the Wild Lands as a new area in your campaign to explore, or as the beginning of a new campaign. The map is detailed in natural featurers, and open for you to add ancient ruins, your own cities, roads and towns, or just leave it as a pristine new land for exploration. Suggested scale is 5-50 miles per hex.
Prints at 300 dpi on 8.5x11 standard paper, full color, or to your own desired scale. ... [click here for more] |
Wydraz |
$2.95 $1.25
|
1 page adventures is a serie of adventures to you adapt to any RPG system. A perfect plot to start a new campaing or to put in between of your adventures in the most different worlds!
"Players have been chosen to participate in the Planet Protection Forces (PPF) G-unit expansion program. Unit G is famous for having Zenit a giant robot and Leroy J. its pilot. For years... [click here for more] |
DanielCapuaRPG |
$2.00
|
Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa.
Este PDF de 10 páginas apresenta estes... [click here for more] |
Gaming Ballistic, LLC |
$4.00 $2.00
|
Game Aids (maps and tokens) for the Steve Jackson's Death Test 1 & 2. Possession of the Death Test 1 & 2 are necessary for full play. ... [click here for more] |
Dario Corallo |
$2.16
|
Heroic Expeditions (HEX) is a fanzine stuffed with new content, options, and flavor for The Fantasy Trip or any old-school RPG.
Nestled within its pages you will find:
• New race options and spells by Joe Tippets
• Priestly rites and sacred ceremonies from Donovan Beard
• Alternatives for XP progression and talents by Nils Lindeberg
• A horrid magical malady by Timm Meyers
• New serial... [click here for more] |
Imaginaerie Media |
$2.50
|
Does your game need a little spark to ignite the imagination? How about some kindling to stoke the flames of action? Then you are probably burning for a book like this! Making Fire Feel Real is all about educating you on how fire actually behaves, the consequences of what happens when it is misused, and how to describe a swift burning victory!
From high fantasy to modern and even future settings,... [click here for more] |
Third I Games |
$2.99
|
... [click here for more] |
Powercell Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man to Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. This very first issue has frequently asked questions about Man to Man, a new nonhuman... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. Issue #2 featured a complete index for Man To Man, as well as a discussion on the... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. By issue #3, Man to Man coverage had almost completely disappeared already, in favor... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #4 expanded to eight pages and featured a page of new disadvantages and a new necromantic spell, plus the usual rules Q&A and errata, plus a customer survey and... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #5 features Jennifer Blake, Car Warrior – a complete character for GURPS Autoduel, along with all the combat charts and tables from GURPS Autoduel... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #6 led off with "Cops in GURPS" and included articles on heraldry in autoduel America and new rules on wealth and jobs. All that, plus the usual look... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #7 marked a new stage in the newsletter's evolution, as Steve Jackson Games began charging one dollar for it. But they also increased the quality of its contents,... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #8 features new disadvantages for GURPS and an article on the Knights Hospitallers in the fantasy setting of Yrth, plus Aaron Allston's recommendations... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #9 features the first set of cyberpunk rules for GURPS, plus split health rules, new GURPS Autoduel gadgets, and three new damage types!... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #10 has a complete GURPS Horror adventure, "Isle of Night," plus an articles on optimizing character building, a new alien race from GURPS Space,... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #11 has articles on using - and abusing - the new Eidetic Memory advantage (ah, the good old days . . .), a short preview of the new Third Edition, a new disadvantage:... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #12 heralded the debut of the Third Edition of GURPS with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #13 has a preview article for GURPS Ice Age, plus articles on women swashbucklers, modified weapons tables for GURPS Space and Humanx,... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #14 was devoted to one large article on ultra-tech weapons and armor in GURPS Space, with only a... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #15 saw another leap forward for the once-four-page newsletter, as it grew to 16 pages with a $2 cover price! Articles included the conclusion of the discourse on... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #16 had designer's notes and previews for GURPS Wild Cards, Riverworld, and Cliffhangers, plus an alternate system for taking damage in... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #17 had designer's notes and previews for GURPS Ultra-Tech, Prisoner, and Cyberpunk, plus a new race for GURPS Ice Age and... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #18 had articles on powerstones, new methods for learning skills, inherent magic, specters, and more – along with the usual look at coming attractions, errata, and... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #19 had preview articles on GURPS Cyberpunk (despite the infamous raid by the U.S. Secret Service, just weeks before this issue was published, which... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #21 marked another big step for Roleplayer, as it moved from a newsletter to a magazine - 32 pages' worth! Leading off the new improved Roleplayer... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #22 had an article on Lovecraftian horror in GURPS, outtakes from GURPS Magic Items, a complete adventure for GURPS Cliffhangers,... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #23 had "Orctown," a complete setting for GURPS Fantasy, articles on Ultra-Tech slugthrowers and new skills, designer's articles for GURPS... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #24 had articles on modifying the power of magic in your campaign, monsters from medieval legend, self-imposed mental disadvantages, new super-science gadgets, a sneak... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan martial... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #27 had a series of alternate characters for Robin Hood throughout time, outtake items from GURPS Magic Items 2, optional rules for melee defense, variant... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #29 had an Old West scenario centered around that western staple, the barroom brawl, rules for androids in GURPS Cyberpunk, a detailed look at the magnetic... [click here for more] |
Steve Jackson Games |
$3.00
|
Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #30 was the final issue of Roleplayer, another step in the evolution of Steve Jackson Games. Next would be Pyramid, a larger, glossier magazine that... [click here for more] |
Steve Jackson Games |
$3.00
|
Cut Up Solo
Carnacki The Ghost Finder
This book takes the text from Carnacki The Ghost Finder by William Hope Hodgson and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and over 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time,... [click here for more] |
Parts Per Million |
$3.99
|
Cut Up Solo
The Scarlet Pimpernel [Baroness Orczy]
This book takes the next from the classicBaroness Orczy novel and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built-in Find All function to use the spreadsheet... [click here for more] |
Parts Per Million |
$3.99
|
Adventure? Monsters? Danger? It's all part of the plan.
Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|