"A good traveler has no fixed plans, and has no intent on arriving." - Lau Tzu
Overland travel is one of the most important, and often disregarded, elements of any role-playing game. Many GMs have struggled to satisfyingly simulate travel for their players - but no longer! All you have to do is follow these three simple rules for traversal and your party will be on the road again in no time.... [click here for more]