Title |
Publisher |
Price |
Character creation rules for 5e that replace race with ancestry, culture, and mixed heritage, for awesome new PCs
Two Time ENnie Award Winner for Best Electronic Book and Best Supplement!
Nominated for Product of the Year!
"Required reading for playing RPGs in 2020" - Polygon
- Play a character of one ancestry raised... [click here for more] |
Arcanist Press |
$14.95 $9.95
|
Basics
5e + OSR
Layout designed for utility
Streamlined gameplay
Highly compatible
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon... [click here for more] |
Sigil Stone Publishing |
$21.70
|
The Lazy DM’s Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game—and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games.
The workbook also contains ten lazy lairs:... [click here for more] |
SlyFlourish |
$14.99
|
In a game’s maturity, the chase of character evolution has limits. After a few life cycles, players are looking closer, thinking deeper, and asking for more substance. Challenge becomes a word often heard at the table, and the GM feels a pressure that isn’t easy to satisfy. It’s time, then, to cook with fire. It’s time to go to HARDCORE MODE.
This D&D fifth edition rules mod from... [click here for more] |
RUNEHAMMER GAMES |
$15.00
|
The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore.... [click here for more] |
SlyFlourish |
$24.99
|
This guide will greatly increase the player options found in Carbon 2185!
The KHMA Catalogue takes the form of an in universe shopping catalogue by Megacorp Khan-Maezawa aimed at cyberpunks in 2185!
Featuring breathtaking illustrations of each new weapon, armor, item, and augmentation, as well as the technical stats, the prices, and a short sales blurb for each item.
If you believe their marketing,... [click here for more] |
Dragon Turtle Games |
$35.20
|
There's a dragon in the woods.
Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom.
The Black Wyrm of... [click here for more] |
Chance Dudinack |
$8.99
|
Combat Banes and Boons 2 is a second book of entries designed to make critical failures and successes have more impact. It is divided into two large tables: one Combat Banes 2 table, and one Combat Boons 2 table. It is for use in fantasy RPGs and is compatible with most iterations of the classic ampersand game. However, you’re always welcome to tweak the entries to work with any system of your choosing.... [click here for more] |
Philip Reed Games |
$12.95
|
The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
SlyFlourish |
$29.99 $26.99
|
"Continual use of magic results in . . . changes."
As is detailed in the core rules, wizards risk it all each time they cast a spell, with mistakes potentially forever changing them. As brutal as the occasional spell mishap may be, it is the corrupting effects of magic that most alter a wizard’s life . . . and their very appearance and state of mind. Magic is dangerous and deadly.
Deadly... [click here for more] |
Philip Reed Games |
$19.95
|
Look. We don’t want to be here. We are cruel, harsh people who love delivering hardship and pain to players who never bring us snacks. It is with resentful malice that we return to give you . . . Combat Boons 2. Please note our disappointed sigh.
Please only use these cards on players who have provided ample amounts of pizza. And dessert. Possibly bribes.
This deck of... [click here for more] |
Philip Reed Games |
$16.95
|
72 RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Back when I was your age, we all shared one die and determined monsters by candlelight . . . and we liked it that way! But these days, gamemasters don’t have the same fortitude. This deck is here to help. The next time a band of heroes goes exploring in the wilds, GMs can turn to this 72-card deck. All of the nostalgia, none of the shag... [click here for more] |
Philip Reed Games |
$22.95
|
Enhance your treasure hordes, villains, and shop keeps with unique and fascinating magical weapons!
— A Wealth of Weaponry! —
Weapons of Legend is a 5E supplement from Jeff C. Stevens containing 83 magical weapons, including progression rules for 43 of them, allowing a character to acquire the magic weapon early... [click here for more] |
Jeff Stevens Games |
$19.95
|
WELCOME TO THE CRYSTAL FRONTIER! Adventure in a desolate magic-stained wasteland where fabulous crystal spires and fortresses plummet from the skies to tempt the desperate and the bold with magical gems and golden treasures. Find your fortune or find your death as you plunder the fallen sky tomb of an Empyrean despot.
SCHEME with the unnatural denizens of the Crystal Tomb!... [click here for more] |
Ratking Productions |
$16.00
|
Get ready to shift your Everyday Heroes game into overdrive! Evil Genius Games has collected a year’s worth of incredible new rules for Everyday Heroes, and put them into one amazing compilation. Whether you want to battle gigantic monsters with awesome mechs, live forever as an Immortal warrior, tap into the power of ritual magic, play a mutant warrior, mod yourself with cyberware, become a billionaire,... [click here for more] |
Evil Genius Games |
$49.99
|
Morgan and Reed have decided that it’s time to yet again bless your game table with suffering. So here it is: a deck of 50 cards designed to further ruin the nights of adventurers everywhere. Picking up where the last deck left off, Combat Banes 2 continues to . . . enhance . . . your critical failures during combat.
Combat Banes 2 is a fantasy RPG card deck. It can be... [click here for more] |
Philip Reed Games |
$16.95
|
THE DEFINITIVE 5E RESOURCE FOR MODERN & SCIENCE FICTION RULES!
NOW, DOUBLE THE SIZE AND IN FULL-COLOR!
The original Ultramodern5 was the most successful non-fantasy ruleset for 5th Edition. This revised sourcebook doubles the content of the original, with revised rules and brand-new mechanics to customize any game.
Ultramodern5 presents races,... [click here for more] |
Dias Ex Machina Games |
$54.99
|
From the author of the adamantine-best-selling book Return of the Lazy Dungeon Master...
Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.
For a thousand thousand years, an ancient entity has been trapped in the heart of a mountain formed from rock not of this... [click here for more] |
SlyFlourish |
$29.99 $24.95
|
From the author of DM's Guild's Adamantine-Best-Selling Monster Manual Expanded series comes another monstrous bestiary! This tome is filled with a captivating collection of characters, creatures, and cryptids that will ignite your imagination and breathe new life into your 5th Edition fantasy campaigns. You'll have plenty of new monsters and combat mechanics to throw at your most seasoned players,... [click here for more] |
Dragonix Books |
$49.99
|
This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out... [click here for more] |
Topix Media Lab |
$14.99 $14.92
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Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?
That's why I developed these downtime procedures over decades of play and now I can share it with you!
What's in it?
Systems that motivate players
Simple usable procedures... [click here for more] |
Hack & Slash Publishing |
$19.99 $12.99
|
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
Flatland Games |
$29.99
|
80 Encounter and Side Quest Ideas!
For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing.
Notices & Quests, Gamemaster’s Workbook is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$29.95
|
GET INTO THE ACTION! From the excitement of blockbuster action films to the combat options and tactical gear of first-person shooters, adventures in contemporary settings offer a wide range of opportunities and challenges. The Everyday Heroes Roleplaying Game provides everything you need to run a modern-day campaign, be that car chases, computer hacking, radiation hazards, or just lots of guns. Along... [click here for more] |
Evil Genius Games |
$49.99
|
You are already a great Dungeon Master. You run a game really well.
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and... [click here for more] |
Hack & Slash Publishing |
$19.99
|
PHM Issue 31 includes a barrow, containing clues to a long-forgotten empire, rules for customizing clerical turning to fit the deity worshipped, and three sample gods, created using the rules in Issue 30.
This issue is in A5 format in honor of ZineMonth. ... [click here for more] |
Third Kingdom Games |
$6.95
|
As the heroes explore an unplanned dungeon, you can rest easy knowing that no matter which door they open next, On the Other Side Deck Two is ready. May it inspire you and keep the adventure moving forward.
This deck of 52 cards continues where On the Other Side left off. Whether used on its own or shuffled together with the first deck, these cards... [click here for more] |
Philip Reed Games |
$19.95
|
The essential supplement for hedge witches and folk horror fans everywhere!
Herbarium is the lovechild of folklorist Fez Inkwright's love for botanical mythology and the TTRPG community. Not only does it introduce foraging mechanics and a dictionary of real-life plants for the nature-minded DM and player, but it also includes a guide on creating your own fictional plants with their own 5e... [click here for more] |
Crow & Crown |
$24.99
|
You are already a great Dungeon Master. You run a game really well.
What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those complex mechanisms worked? What does a magic trap look like? What does a solar room look like and what's usually inside?
What's in it?... [click here for more] |
Hack & Slash Publishing |
$29.99 $14.99
|
Enter a garden of earthly delights.
The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight.
Hideous Daylight is an adventure module for Old-School Essentials,... [click here for more] |
Swordlords Publishing |
$9.99
|
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of... [click here for more] |
Onyx Path Publishing |
$34.99
|
80 tarot card-sized encounter and side quest ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. The Deck of Notices & Quests is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$34.95
|
This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they... [click here for more] |
Topix Media Lab |
$44.75
|
Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game.
Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken... [click here for more] |
SlyFlourish |
$20.00
|
Surprise and delight your players with 400 new magic items for the world's favorite roleplaying game!
Nestled in the heart of Iskandar is the majestic Emporium of Wonders, an imposing limestone edifice at the intersection of Cinnabar Street and Lilac Lane. Step inside, and you'll find yourself in a vast, covered courtyard crowded with shops and stalls, each one brimming with... [click here for more] |
M.T. Black Games |
$14.95
|
The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more] |
Sine Nomine Publishing |
$40.00
|
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter,... [click here for more] |
Topix Media Lab |
$22.17
|
Sixty-Two Custom Ancestries & Cultures To Replace Race in 5e!
(And don't miss our new title, Arctic Ancestries & Cultures!)
Based on Ancestry & Culture: An Alternative to Race in 5e
- 62 new ancestries & cultures
- Fantasy classics with, new distinct cultures of dwarf, elf, gnome, & halfling
- Anthropomorphic animal ancestries like bat, bear, cat, dog, fox, octofolk,... [click here for more] |
Arcanist Press |
$14.95
|
What would it look like if Moldvay was asked to create a Basic version of 5e? I suspect something like this. While there is an existing official Basic version, it includes all of the rules (not very basic) and hardly any Player Character option.
Bugbears and Borderlands flips the script on that. The rules have been streamlined to the very basic core, while still offering a lot of character customization... [click here for more] |
Izegrim Creations |
$20.00
|
ENNIE Award Winner for the Best Setting of 2020!
Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece
The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs.
12 New Class Archetypes (One for each... [click here for more] |
Arcana Games |
$40.00
|
Luxus' Guide to Kits'adria
The Kits’adria was previously released as a stand-alone race but has returned! This race of shapeshifting fox people are one of the most lovable and fun elements of the Somnus Domina setting, and in this book, they have been expanded! In celebration of this reimagining of the first race we ever released, this book looks into their mythology, culture, and historical context... [click here for more] |
Logan Laidlaw |
$36.99
|
"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." — Rob Donoghue, Evil... [click here for more] |
Alligator Alley Entertainment |
$59.95
|
Potions! Those magical elixirs are a godsend at times, granting the heroes advantages when they need them most. Adventurers of all levels of experience are known to carry a potion or two into various dungeons, and gamemasters can never have too many elixirs to scatter throughout a game session.
Deck of Potions includes 50 new magical brews, each illustrated. Every single... [click here for more] |
Philip Reed Games |
$19.98
|
Castle Oldskull
Old School Dungeon Design Modules
For Advanced / Basic / Expert Fantasy Role-Playing Systems
Module CO1: The Classic Dungeon Design Guide
(Dungeons / Lore / Random Tables)
Deep dwarven cities of the underworld,
Infested by conquering orcs, ... [click here for more] |
Kent David Kelly |
$29.99
|
Sixty-Four Ancestries & Cultures To Replace Race in 5e!
- Based on Ancestry & Culture: An Alternative to Race in 5e
- 64 new ancestries & cultures
- Cultures based on the 11 geographic terrains and 8 planes of existence
- Fun new options like Owlbear Kin and Terrasquer, pictured below
For even more choices, check out Custom Ancestries & Cultures!
What Is Ancestry... [click here for more] |
Arcanist Press |
$14.95
|
Find the tattoo that tells your story!
The design on the tattooist’s arm flickers in the moonlight as she places a steady hand on her companion’s shoulder. Playful wisps of magical energy begin to swirl around them, as her tattoo slides slowly from her skin onto the weary warrior’s—granting him the means to bring down the winged beast looming above!
Within this book, there... [click here for more] |
Natwuns |
$49.99 $46.99
|
BLACK SWORD HACK is a dark fantasy roleplaying game inspired by books such as Michael Moorcock's Stormbringer or Karl Edward Wagner's Kane series. It is a stand-alone game that uses the Black Hack 2nd edition as a foundation and adds a few tweaks.
There are no classes, characters are built according to their origins (Barbarian, Civilized or Decadent).
Tools are included... [click here for more] |
Livres de l'Ours |
$13.00
|
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location-whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore-has to be improvised on the fly by the Game Master.
As every GM knows, no matter how many story hooks,... [click here for more] |
Topix Media Lab |
$29.76
|
A 2023 "Three Castles Award" finalist!
Swords of Cthulhu is filled with new options to expand your old-school roleplaying game!
Plumb the rich depths of Lovecraftian horror with new races like Deep One hybrids and Degenerates, new classes like the cultist and the scholar, new skills, complete insanity rules, the Dreamlands, the Old Ones and Outer Gods, and much more. For both players... [click here for more] |
BRW Games |
$29.95
|
When death finally drew near and the forces of law were at the gates, Heimfell the giant two-headed king built a great tomb in the hills. He ordered his sorcerers to place a curse upon his family and servants, forcing them into a state of unlife to guard his crypt for eternity. Many treasure seekers have died within his halls and to this day the two-headed king is still lord of his final domain.... [click here for more] |
G. Hawkins |
$13.00
|