These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them... [click here for more]
Tandis que je piétine dans le désert impassible
Je sens ma dernière heure sonner
Au dessus de moi les vautours affamés
Se réjouissent, m'ayant pris pour cible
Un sac d'or et mon colt pour seuls compagnons
Mon sang tiède s'écoule dans le sable
Le soleil cruel cogne et m'accable
Devant moi s'étale paresseux, l'horizon
J'ai vécu le frisson des aurores somptueuses
Vagabond indocile,... [click here for more]
PEACEMAKER is a quickdraw roleplaying game where we play characters in a wild west showdown: the final confrontation to settle our dispute.
We open on the finale of our feud — but we’ll play to find out how we got to this moment of desperate revenge through flashbacks. Together, we’ll create scenes about threats to the people, places, and things that matter to us most. Whoever... [click here for more]
The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more]
Cowboy World is a pen and paper role playing game about badass people kicking butt in the Old American West.
It is based on the Apocalypse World system.
It focuses on drama and conflict.
It is rules light.
Character creation is fast. You can play any genre-appropriate character you like.
It has no hit point system. Combat is fast, cinematic and deadly.
And if you want to play... [click here for more]