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Hottest Any system / system-agnostic, MOBI
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Looking to add a little randomness to the prices in your source book’s shopping list? Want to tie the costs into the availability of the item? Trying to work with both fantasy and science fiction settings?
Playing the Market may be just what you’re looking for.
With a simple one-roll mechanic you can model market fluctuations for cost and supply of items you want finer control over.
Works... [click here for more] |
Hudspeth Games |
Pay What You Want
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This novella tells the TRUE story of Goratrix, his abiding lust for his lover and master, Tremere, and the foundation of House and Clan Tremere.
"Warning: This book contains adult content, and a sex-focused take on Tremere high ritual, including a graphic look at the creation of the clan, the creation of thaumaturgy, and the creation, and seduction, of the first Gargoyle. This should not be... [click here for more] |
White Wolf |
Pay What You Want
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Player characters visit a lot of different places and we don't see every minute of their time "on screen" during the game. Is it strange to imagine that they're getting tangled up in romantic (or casual) relationships?
This short document has a few tables for you to roll on to create exes to add in the game. Whether you're a player who wants to see what broken hearts your PC has left behind, or a... [click here for more] |
Devon J. Kelley |
Pay What You Want
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This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature.
This is the first book in the Beginner... [click here for more] |
Joe Baird |
Pay What You Want
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Oh, the lowly d4! Second in derision only to the d12 (and those imaginary dice the d3 and d5. Pfah!). Now these oft maligned dice, known to many as caltrops, have two games designed just for them. Caltrops is a small supplement featuring two dice games as played by the warrior goblins of Tufartu Reach. One game is in the push-your-luck style, and the other is a betting game. Caltrops... [click here for more] |
Hudspeth Games |
Pay What You Want
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Are you a GM that is always fearful of killing a player and stopping the story and ruining the fun?
Or are you a killer GM that runs havoc upon your characters and makes your players bring three back-ups at each session?
This booklet aims to serve as a guide for handling an important part of your games: Death of the characters. People use to think that getting to 0 hp and biting the dust is the... [click here for more] |
TH Productions |
Pay What You Want
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This novella is a tell-all exposé of the romantic tryst between Scooter, Sabbat Malkavian Antitribu, and Maxwell Edison, Primogen of Clan Tremere of Buffalo, New York. Their illicit relationship is, for the first time, made public, as well as their flagrant defiance of social norm and Camarilla tradition as they thumb their noses at high society and the traditions of the Camarilla.
-Rex Antilles,... [click here for more] |
White Wolf |
Pay What You Want
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Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics.
The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma.
This is for customers. ... [click here for more] |
Ekron Open RPG |
Pay What You Want
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Looking for something to play over Halloween? Something fun to do on Friday the 13th? Want to experience the human side of horror movies?
The Spooky Four Things game is a twist on my Four Things game which sets the self reflection on the backdrop of a player-chosen horror scenario.
It’s a simple, systemless game about ordinary people and examines the quirks and foibles which form our personalities... [click here for more] |
Scary Monster Games |
Pay What You Want
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Villains are the most memorable part of a campaign, other than the Player Characters. Making a good villain is harder for a tabletop than it is for a novel, for example, because every hero and his enemy must choose each other. This booklet aims to give new GMs a bit of a head-start in the art of villainy, and to show that in a tabletop, you must not only know who your Big Bad is as a character,... [click here for more] |
TH Productions |
Pay What You Want
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