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Easier RPG Publishing [DriveThruRPG Edition 2024]

Easier RPG Publishing [DriveThruRPG Edition 2024]


Easier RPG Publishing 2024 Hints, Tips, and Thoughts on Publishing on DriveThruRPG This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found myself sharing many of the lessons that I have learned the hard way to help people get the best start they can in this industry. Someone made a joke that I should write...   [click here for more]
Parts Per Million  $7.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best...   [click here for more]
Encoded Designs  $9.95

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to...   [click here for more]
Encoded Designs  $11.95

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Biology for Fantasy Settings

Biology for Fantasy Settings


When designing a fantasy setting, the biology of our home world can provide a wonderfully rich resource for generating a new world and the creatures inhabiting it. But a world creator should not forget the fantasy aspect, or feel restricted to using Earth’s biosphere as an unyielding template, and otherwise excellent resources often suffer from just this flaw and apply real-world ecology to fantasy...   [click here for more]
Skirmisher Publishing  $2.99

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Elusive Legends: Building Story in Tabletop RPGs

Elusive Legends: Building Story in Tabletop RPGs


Building Story in Tabletop Roleplaying Games Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ...   [click here for more]
Diceless Hero Games  $2.99

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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more.  You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  Pay What You Want

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.99

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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
Parts Per Million  $7.99 $4.99

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Your Best Game Ever

Your Best Game Ever


This is the full version of Your Best Game Ever. Check out the free preview. Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were...   [click here for more]
Monte Cook Games  $18.99

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The Sticky GM

The Sticky GM


The Sticky GM This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have...   [click here for more]
Parts Per Million  $7.99 $4.99

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector...   [click here for more]
Pretendo Games  Pay What You Want

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction...   [click here for more]
McFarland  $9.99

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H.G. Wells' Little Wars

H.G. Wells' Little Wars


Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars...   [click here for more]
Skirmisher Publishing  $4.99

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95 $24.99

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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How to Create a Great Campaign

How to Create a Great Campaign


If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!”  Session after session of tense and exciting  role-playing and combat that created such fascinating stories you re-tell them for years to come.  Often times it is easy to think that these people are just lucky enough to played under...   [click here for more]
Avalon Game Company  $5.99

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Age of Ravens: Volume I

Age of Ravens: Volume I


This volume presents posts and essays on running ttrpgs from the ENnie Award-winning Age of Ravens. It includes game mechanic talk, ideas for handling campaign types, concrete advice for game facilitation and more. Age of Ravens: Volume I: Running moves from close up analysis to board view thinking and brings together material from fourteen years of online writing.   Look for Volume...   [click here for more]
Age of Ravens Games  $12.00

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The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography...   [click here for more]
McFarland  $12.99

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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Paracosmicon

Paracosmicon


This book covers a large range of topics, including but not limited to: depth vs breadth worldbuilding style, the design of natural laws for universes, geographical features, flora and fauna, materials, settings and genres, in-universe art and architecture, relationships between characters and civilizations, cultural traditions, governmental systems, currency and trade, guides on naming various features...   [click here for more]
YuLabs Entertainment  $3.49 $2.49

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How to Create a Great Dungeon

How to Create a Great Dungeon


In many people's minds, dungeons are synonymous with roleplaying. The most successful game of all time includes the word in its title. But what is it about dungeons that really make them special, and how can you make a dungeon into a rich memorable environment rather than just a hole in the ground? The tradition of the dungeon in storytelling echoes back to the myths of ancient Greece, and the...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Character

How to Make a Great Character


So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time. ...   [click here for more]
Avalon Game Company  $5.99

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How to be a Great Player

How to be a Great Player


What does it mean to play games, to be a player? You’ll never get the same answer twice and most of them are right in one respect or another. Playing games is fun, its fancy free and we’ve all done it since we were kids; but role playing games are games we know all too well whether we realize it or not. You’ve played role playing games since you were too short to get your own stuff...   [click here for more]
Avalon Game Company  $5.99

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Cauldrons & Casseroles

Cauldrons & Casseroles


As role-playing games are becoming an increasingly popular pastime and hobby for many in our current culture for quite a while, a tradition of gaming food and drinks should evolve accordingly. Cocktail parties or sport events, for instance, have evolve their own food traditions. There is no reason role-playing games shouldn't either. Cauldrons & Casseroles presents 82 recipes...   [click here for more]
Stellagama Publishing  $4.99

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $2.50

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Gamemastering (English)

Gamemastering (English)


Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than others--which is why rumors that one...   [click here for more]
Vagrant Workshop  $19.95 $14.95

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So You've Decided To Run A Role-Playing Game

So You've Decided To Run A Role-Playing Game


Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters. Whether you’re a wannabe gamer who’s never rolled a twenty-sided die or a long-time...   [click here for more]
Hex Games  $2.99

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $2.50

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SX7 2024 Starry Knight Press Catalog

SX7 2024 Starry Knight Press Catalog


2024 STARRY KNIGHT PRESS CATALOG A Full Color Catalog Featuring the Games of Starry Knight Press    Hello and welcome, Game Masters and adventurers!  Our new 2024 Starry Knight Press Catalog showcases our entire selection of currently available books and supplements, with information on upcoming titles and descriptions...   [click here for more]
Starry Knight Press  $2.99

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A Small Collection of Flowers & Entanglements

A Small Collection of Flowers & Entanglements


This is a 24 page zine (including covers) of eight (8) templates alongside a small amount of description plus an example or two to help you create and manage role-playing adventures. Includes-es One (1) template is a minor variation on the excellent hex flower engine (created by Goblin's Henchman whose hex flowers also appear in the Planar Compass #2 zine). The other seven (7) are a means of...   [click here for more]
Aether Corp Games  $3.00

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Lars Christiansen’s Tabletop World Layout And History Generator

Lars Christiansen’s Tabletop World Layout And History Generator


Lars Christiansen’s Tabletop World Layout And History Generator, or LCTWLHG for short, is a tool that aims to game-ify the process of worldbuilding, letting creators visualize their world as it evolves through its history. ...   [click here for more]
Lars Christiansen  Pay What You Want

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Game Geek Issue #1

Game Geek Issue #1


The premier issue of Game Geek, inside you will find all sorts of fun stuff, including… * Behind the Game, Micro Games and my own Mini-Games * Map of the Month * Junkyard Wars, Strip #1 * Coral Thrown, Prolog * Multi-Verse, S&G Game Report * Battle Axe, Goblin Fetish Maker * Arcana, Cave of Screams * Review of Malifaux by Wyrd Miniatures * Cool Stuff, Decoder Ring Theater...   [click here for more]
Avalon Classic  $1.00

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Interactive Fantasy #1 (Inter*Action)

Interactive Fantasy #1 (Inter*Action)


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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Interactive Fantasy #2

Interactive Fantasy #2


Interactive Fantasy was the first magazine devoted to the subject of interactive narratives and storytelling in games. It included articles by leading designers and game-thinkers of the time, and is cited in many academic works on gaming, but has not been properly available since its original release. The magazine was published by Hogshead Publishing in 1994-5, and was edited by Andrew Rilstone....   [click here for more]
Magnum Opus Press  Pay What You Want

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A Little Guide to LARP

A Little Guide to LARP


Have you played a tabletop rolelaying game or an MMORPG?   The odds are that if you’re on this web store, browsing the titles, then you probably have.   Have you heard of the strange world of Live Action Role Playing?   If you’ve been around tabletop games for a while, or been to a convention, then the odds are that you’ve heard of this style of gaming, perhaps even seen it...   [click here for more]
Vulpinoid Studios  $3.00

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A GM's Tarot Guide: NPC Generation

A GM's Tarot Guide: NPC Generation


There are a lot of different ways that you can create flesh out a campaign and this is one of my favorite ones. With a Tarot deck and a bit of thought, a GM can churn out a multitude of facets for sessions and campaigns. The GM's Tarot Guide is a collection of spreads for various aspects of GM prep. From one-off NPCs to the entire world and scope of the campaign. The only things that limits you are...   [click here for more]
Mad Pierrot Games  Pay What You Want

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Game Geek Issue #3

Game Geek Issue #3


The third issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Titan Map of the Month Junkyard Wars, Strip #3 Coral Thrown, Chapter 2 Geek Profile Avalon Pathfinder Wind Sister Multi-Verse, Rubber Band Man, Heroes Inc. Solo Character More Shuffler Maps and Tiles by Claudio Battle Axe, Mines of Mordith-Mor, Scenario and Battle Tiles...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #4

Game Geek Issue #4


The fourth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Warhammer Map of the Month Junkyard Wars An Open Letter in Defense of Gamers by WJ MacGuffin Coral Thrown, Chapter 3 Geek Profile Multi-Verse, New Battle Tiles Origins of Twilight by Sean Wilt Shuffler Map and Tiles by Claudio Mark’s...   [click here for more]
Avalon Classic  $1.00

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20 Min Prep Time Method

20 Min Prep Time Method


Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too.  I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the...   [click here for more]
Steampop Games  Pay What You Want

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Dice Tales: Essays on Roleplaying Games and Storytelling

Dice Tales: Essays on Roleplaying Games and Storytelling


Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or...   [click here for more]
Swan Tower  $2.99

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Game Geek Issue #6

Game Geek Issue #6


The sixth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Graveyard Dash, New Map Board and Rules Junkyard Wars, Geek Profile Map of the Month Coral Thrown Avalon Pathfinder, Life Beyond 1st Level, Part 1 Favors as Treasure by Sean Wilt Multi-Verse, Zombie Mash Sonja Saga Shuffler Map and Tiles...   [click here for more]
Avalon Classic  $1.00

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Game Geek Issue #5

Game Geek Issue #5


The fifth issue of Game Geek, inside you will find all sorts of fun stuff, including… Musing of the Avalon Stogie Behind the Game, Web of Tears Map of the Month Junkyard Wars Building a Balanced Character by Ramsey “Tome Wyrm” Lundock Geek Profile Coral Thrown, Interlude I Artist Spotlight, Bradley K. McDevitt Mark’s Musings by Mark L. Chance Multi-Verse, Mina Dark Elf Avalon...   [click here for more]
Avalon Classic  $1.00

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Best of Fenix - Volume 1

Best of Fenix - Volume 1


Best of Fenix includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created...   [click here for more]
Askfageln  $14.95

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Handbücher des Drachen - Spielleiterwillkür!

Handbücher des Drachen - Spielleiterwillkür!


Klassisches Tischrollenspiel oder Pen and Paper funktioniert nicht ohne Spielleiter. Also kommt ihr vielleicht auf die Idee, diesen Job machen zu wollen. Gratulation: Ihr brecht gerade in das unbekannt Land eines großartigen Hobbies auf! Und wir haben hier einen kleinen Wegweiser und Nothelfer, um nicht direkt an der ersten Kreuzung die falsche Queste anzunehmen und euch alles schwerer zu machen,...   [click here for more]
Ulisses Spiele  $10.81

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Game Geek Issue #2

Game Geek Issue #2


The second issue of Game Geek, inside you will find all sorts of fun stuff, including… Behind the Game, Ameritrash and Eurogames Map of the Month Junkyard Wars Avalon Pathfinder, Fire Mage Coral Thrown, Chapter 1 Geek Profile Multi-Verse S&G Scenario – Dept. 13, Monster Hunters Shuffler Map and Tiles by Claudio Battle Axe, Elven Wood Elf Ranger Lord Arcana, Giant...   [click here for more]
Avalon Classic  $1.00

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  Vampire: The Masquerade 20th Anniversary Edition