The village of Thornbury has been plagued by vicious attacks on its merchant caravans, and it's up to an intrepid band of heroes to get to the bottom of things and put a stop to them. But what could be driving these attackers to such acts of savagery?
Bandits! is an adventure for 4-6 4th-level characters, and includes materials for scaling the adventure for levels 2-6. Written by Rhys Hess.... [click here for more]
by Jim Butler, Steve Creech, and Kevin Ruesch
Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor... [click here for more]
Spells & Magic by Sam Witt, with Lee Hammock and Joe Crow
Spells & Magic represents a unique combination of spells, prestige classes, magic items, and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force, to dragon mages that build their... [click here for more]
by Steven Schend
The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism... [click here for more]
Catapults and ballistae are the weapons of yesterday’s armies, impersonal tools of warfare that were imprecise and whose loyalties depended on the crews manning them. Doom Striders presents a new type of weapon designed for more heroic play styles and face-to-face encounters. Whether you’re looking for a weapon to throw at your opponents in the next mass combat encounter, or an effective offense... [click here for more]
Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret laboratories. Other toxins are naturally occurring on many worlds across the planes. Still other venoms drip from the fangs and scales of fearsome beasts.
Pale... [click here for more]
By Steven Creech & Kevin RueschCredits Error: The interior artists for Torn Asunder are: Brannon Hall, Frank Krug, Richard Gray and Phillip James. Combat under the d20 System is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your... [click here for more]