Title |
Publisher |
Price |
This mini-publication contains several holiday-oriented items suitable for use in any OGL game supported by The Noble Wild, Skirmisher Publishing’s ENnie-nominated and Gold-bestselling “Animal Player’s Handbook.” Its contents include a new Species, the Noble Reindeer; a new Feat, Nose So Bright; a new Deed Tree, Polar Courser; and a new animal, the Reindeer. This... [click here for more] |
Skirmisher Publishing |
Pay What You Want
|
Mechs for Enemies and Allies Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs that... [click here for more] |
Goodman Games |
$14.99
|
Alchemy Like You’ve Never Seen It Before!
While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable).... [click here for more] |
Necromancers of the Northwest |
$2.49
|
GET THIS TITLE FREE FOR HALLOWEEN 2014!
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant... [click here for more] |
Goodman Games |
$7.49
|
Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.
Wisdom from the Wastelands is dedicated to providing useful information, game... [click here for more] |
Skirmisher Publishing |
$0.99
|
A 224-page arcane sourcebook by Monte Cook
Winner of the 2004 EN World d20 System Gold Award for Best Revision/Update/Compilation
Magic is the most powerful force in all creation. Herein lie the eldritch secrets to its mastery.
This mega-sourcebook from 3rd Edition codesigner Monte Cook introduces incredible facets of magic. Inside, you’ll find the incomparable power of soul magic, the secrets... [click here for more] |
Malhavoc Press |
$13.00
|
The Mother of All Encounter Tables is here!
This utility is unlike any before conceived! This is not just a random book of tables but a well-thought-out Game Master's utility that makes wilderness travel, city streets, and dungeon corridors ALL more interesting. It contains encounters for each terrain type from mountains to the ocean, in each climate from arctic to tropical, and... [click here for more] |
Necromancer |
$9.99
|
The definitive d20 System resource for steampunk fantasy settings and adventures.
A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game.
Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes.
A handful of new... [click here for more] |
EDGE Studio |
$4.95
|
An Adventure for Character Levels 6-7.
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$12.99
|
Slip Through the Shadows!
Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long.
With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship, the... [click here for more] |
Kobold Press |
$3.99
|
A Setting Book for Lankhmar!
Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves’ House, this book provides the judge with a detailed look at a dozen interesting locales inside the City of the Black Toga.
Suitable for planning adventures or when the players take... [click here for more] |
Goodman Games |
$6.99
|
Learn about the Shintao monks ,their arts and skills in this conversion to the 5th edition ... [click here for more] |
Denis Muhic |
$1.30
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An adventure for character levels 4-6
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
An adventure for character levels 1-3, plus two DM screens
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure... [click here for more] |
Goodman Games |
$9.99
|
A Level 0 Funnel Adventure
There is more to this motley group of pilgrims than meets the eye. It is foretold that one of them is descended from the royal bloodline, and is thus the legitimate king of a war-torn nation desperate for leadership. They who can draw forth the Seven-Tree Spear shall be named king, but are forces more sinister than any earthly imagined at play? The Accursed Heart... [click here for more] |
Goodman Games |
$6.99
|
Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their... [click here for more] |
Skirmisher Publishing |
$0.99
|
Update 2/4/2006! Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating... [click here for more] |
RPG Objects |
$12.95
|
Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several... [click here for more] |
Skirmisher Publishing |
$0.99
|
Finally, the thrill of the chase comes to your D20 campaign! Hot Pursuit: The Definitive D20 Guide to Chases gives Gamemasters the ability to add exciting chase scenes to ANY d20 game--Fantasy, Modern, Future or Past. Written by Corey Reid, Hot Pursuit lets you experience the thrill of the thunder of horse's hooves, the rattle of wagon wheels, the pealing... [click here for more] |
Adamant Entertainment |
$6.50
|
Magic and technology have a complex relationship in Fantasy d20 games, and seldom are both powerful in any given setting, since the ideals of modern science can clash with the style of fantasy roleplaying. In these pages, however, you will find an entirely new spellcasting tradition that wields elaborate technology and commands the laws of fantasy pseudo-science, designed to let this particular brand... [click here for more] |
EN Publishing |
$5.48
|
The Necropolis of Nuromen is a modular quest designed to let the referee introduce a group of 1st level characters to the thrills of Underworld exploration as they attempt to unravel they secrets of the evil necromancer’s lair and deal with some bandits, too.
To play this adventure you also require the BLUEHOLME™ Prentice Rules or the BLUEHOLME™ Journeymanne Rules.... [click here for more] |
Dreamscape Design |
Pay What You Want
|
From DCC Day 2020! Three all-new adventures!
Enter the amazing worlds of Dungeon Crawl Classics! DCC Day is our chance to say “thanks” to fans for their support, and by “thanks” what we really mean is, have a great game on us! Inside this adventure pack, you will find three complete and playable adventures for the worlds of Dungeon Crawl Classics!... [click here for more] |
Goodman Games |
$6.00
|
A Level 3 Adventure
Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard’s sanctum, a magical prison, and the most unusual dungeon they’ve ever... [click here for more] |
Goodman Games |
$6.99
|
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures.
HEART OF OAK covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their enviroment. The effects of wind direction and strength of the wind are carefully... [click here for more] |
Fantasy Games Unlimited |
$5.00
|
Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar... [click here for more] |
Skirmisher Publishing |
$5.99
|
Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the... [click here for more] |
Skirmisher Publishing |
$0.99
|
The Twilight: 2000 Ref's Screen is fully usable with Twilight: 2000, Merc: 2000 and the other products in the Twilight: 2000 system. The screen itself has been dissected for download but contains the charts a referee needs most often in a conveniently arranged panels. The Twilight: 2000 Ref's Screen comes with a 16-page booklet containing new D20 game mechanics, consolidated... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies... [click here for more] |
Skirmisher Publishing |
$0.99
|
A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core... [click here for more] |
Wizards of the Coast |
$13.99
|
Here Be Monsters... and More
There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'Drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be... [click here for more] |
Wizards of the Coast |
$14.99
|
d20 Solo
Solo Roleplaying d20Modern
This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover:
What is Solo Roleplay
The Oracle
Situational Modifiers
The Muse
Massive Damage Threshold
Adrenaline
In Medias Res
Flashbacks
Challenges
Three Things
Are... [click here for more] |
Parts Per Million |
$4.95
|
The Granddaddy of All Dungeons!
The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled these halls for decades. Treasures and monsters abound, but can you find your way out again? Lost in the red mists, you wonder. The Bloodways await. Kill them all, Orcus will recognize his own! Rappan Athuk Reloaded™... [click here for more] |
Necromancer |
$19.99
|
Buy It Today, Play It Tonight!
175 descriptions bring excitement to any simple trip through the woods!
"Into the Wildwood" provides evocative descriptions to liven up those miles of forest travel. It provides short "bits" of description and colorful settings that could be used to describe nearly any fantasy forest, regardless of the system. This is created to be an "on... [click here for more] |
Tabletop Adventures, LLC |
$11.00
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Davae Breon Jaxon's Cinematic Environs series of supplements is designed to help DMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This ninth in the series deals with... [click here for more] |
Critical Hit Publishing |
$9.95
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Revisit the most classic dungeon crawl of all time! The Dungeons of Castle Blackmoor will take adventurers on a journey through the dungeon that started the roleplaying game genre! The Dungeons of Castle Blackmoor details the 20 known levels of the dungeon including the first 10 levels as originally created by Dave Arneson himself! Designed to scale with varying party sizes and power levels, this... [click here for more] |
Zeitgeist Games |
$7.50
|
Are you planning your next TTRPG adventure?
Do you need some inspiration?
This book contains a collection of 5 fully fleshed-out Historical & Steampunk adventures to ignite your creativity and help you craft the ultimate experience for your players.
Unlock the pages of this book and let the tales within kindle your own... [click here for more] |
Yellowbyte Studios |
$4.95
|
Another random adventure generator from Adamant Entertainment! This issue of Modern Dispatch features a generator specifically for space opera d20 campaigns. The Space Opera Adventure Generator is usable with any variety of space opera campaign, whether the player-characters are civilians travelling in an independent starship, or the crew of a military-exploratory vessel. The basic... [click here for more] |
Adamant Entertainment |
$1.99
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An Adventure for Character Levels 3-5
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$6.99
|
This book is where d20 gets drunk - packed with dozens of drinks both mundane and fantastic, from beers, wines and spirits to exotic fantasy concoctions with strange side-effects. The book has extensive d20 drinking rules, plus guides to taverns and inns, and rules for running them. Eat, drink and be merry... an invaluable sourcebook for any campaign which features taverns, inns or drinks!... [click here for more] |
Dark Quest Games |
$16.95 $3.95
|
Bring the rich history of place names into your game! A Magical Medieval Society: On Place Names provides tips and tricks for GM interested in creating good place names for their campaign. Included is a 500+ word list providing detailed information regarding the historical naming of places in the UK. This powerful resource can be used as a guide for newly created words in a campaign language, or as... [click here for more] |
Expeditious Retreat Press |
$4.50
|
Black Hack and Slash adds options for combat to the awesome Blach Hack rules. There are 4 modular sections (Combat Stances, Combat Options, Weapon Qualities, and Combat Manuevers) with a list of sample Weapons. Each one can be used indiviually, and hacked further to fit individual tastes. ... [click here for more] |
Amazar Void Productions |
$1.00
|
Dungeon Crawl Classics #33: Belly of the Great Beast
An Adventure for Character Levels 21-24
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or... [click here for more] |
Goodman Games |
$8.99
|
Mirror, mirror on the wall...
Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Slow, plaintive howls echo among the dark branches as a cool wind begins to blow, as if whispering barely discernable words…
“She has returned. She has returned.... [click here for more] |
Kobold Press |
$4.99
|
Everything you ever wanted to know but were afraid to roll If you've ever been stuck for an encounter, a piece of dungeon terrain, or other details that can make a game come alive, you need this book. A compendium of useful idea generators, this book is full of lists and ideas to inject excitement and color into your game. Hundreds of tables allow you to generate all the details and texture your... [click here for more] |
Alderac Entertainment Group |
$26.95 $9.95
|
An Adventure for Character Levels 2-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$6.99
|
What good is alchemy?
Wizards don't use the Craft (Alchemy) skill to brew potions, they use the Brew Potion feat. Sorcerers don't use it to identify potions, because Spellcraft handles that. So what can characters do with Craft (Alchemy)?
Alchemy should be all about using rudimentary science and pseudo-science to replicate magical effects....for example, what is a sunrod if not a long-lasting... [click here for more] |
Adamant Entertainment |
$3.00
|
Elements of Magic — Mythic Earth gives you the rules to create magic as it is seen in the myths that are alive in every setting, ancient or modern. Mythic Earth presents rules compatible with both Fantasy d20 and Modern d20, and is an update of the flexible spell creation system of Elements of Magic. Additionally, whether you want to explore the myths of the real world, or you want to play in a fantasy... [click here for more] |
EN Publishing |
$4.48
|
War of the Lance Campaign, Volume Two
Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale.
The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen and find... [click here for more] |
Wizards of the Coast |
$14.99
|
Richard Pett’s Your Whispering Homunculus is the GM’s humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming.
Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your Pathfinder RPG or OGL players on their toes – along with tips on how to make ordinary creatures... [click here for more] |
Kobold Press |
$9.99
|
PRIMAL POWER RISES AGAIN... When occult threats rear their hideous heads, the raw, elemental power of a kineticist will even the odds, manipulating the substance of the universe to his own design. On the Patchwork Planet of Porphyra, kineticists are going to need every blast, talent, and infusion at their finger tips to survive. Within the useful pages Kineticists of Porphyra you... [click here for more] |
Purple Duck Games |
$4.00
|